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Jesse Krantzler

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Publications by Jesse Krantzler (bibliography)

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Herring, Scarlett R., Chang, Chia-Chen, Krantzler, Jesse and Bailey, Brian P. (2009): Getting inspired!: understanding how and why examples are used in creative design practice. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 87-96. Available online

The use of examples serves a critical role in creative design practice, but details of this process remain an enigma. This is problematic for both the understanding of design activity as well as for developing more effective design tools. In this paper, we report results of a study that understands and compares how designers (N=11) utilize, manage, and share examples to support the creative design process. The domains studied were Web, graphic, and product design. Our study shows that examples are a cornerstone of creative practice and are utilized for many reasons throughout the design process. Since examples are pivotal to the success of a project, more effective tools that support retrieval, storage, and dissemination of examples are needed. This paper contributes understanding of the benefits and roles of examples in the design process and implications for the design of more effective tools that support example usage.

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Changes to this page (author)

12 Feb 2010: Enabled abstracts to be shown on Jesse Krantzler's author page.
09 May 2009: Author was added to the bibliography

Publication statistics

Publication period:2009-2009
Publication count:1
Number of co-authors:3



Productive colleagues

Jesse Krantzler's 3 most productive colleagues in number of publications:

Brian P. Bailey:34
Scarlett R. Herring:2
Chia-Chen Chang:1


Collaboration count

Number of publications with 3 favourite co-authors:

Brian P. Bailey:1
Chia-Chen Chang:1
Scarlett R. Herring:1

 

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Learn more about Jesse Krantzler:
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- ACM
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Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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