Number of co-authors:9
Number of publications with 3 favourite co-authors:Scott E. Hudson:4Kenichiro Tanaka:2Thom Verratti:2
Jeremy M. Heiner's 3 most productive colleagues in number of publications:Scott E. Hudson:113Dan R. Olsen Jr:28Dan R. Olsen:18
Men have become the tools of their tools.
-- Henry David Thoreau
Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess
User Experience and Experience Design !
Our Latest Books
Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger
Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad
Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam
Jeremy M. Heiner
Has also published under the name of:
"J. M. Heiner"
Publications by Jeremy M. Heiner (bibliography)
Olsen, Dan R., Hudson, Scott E., Tam, C. M., Conaty, G., Phelps, M. and Heiner, Jeremy M. (2001): Speech Interaction with Graphical User Interfaces. In: Proceedings of IFIP INTERACT01: Human-Computer Interaction 2001, Tokyo, Japan. pp. 286-293.
Olsen Jr, Dan R., Verratti, Thom, Heiner, Jeremy M. and Phelps, Matt (1999): Implementing Interface Attachments Based on Surface Representations. In: Altom, Mark W. and Williams, Marian G. (eds.) Proceedings of the ACM CHI 99 Human Factors in Computing Systems Conference May 15-20, 1999, Pittsburgh, Pennsylvania. pp. 191-198.
This paper describes an architecture for supporting interface attachments -- small interactive programs which are designed to augment the functionality of other applications. This architecture is designed to work with a diverse set of conventional applications, but require only a minimal set of "hooks" into those applications. In order to achieve this, the work described here concentrates on what we will call observational attachments, a subclass of attachments that operate primarily by observing and manipulating the surface representations of applications -- that is the visual information that applications would normally display on the screen or print. These attachments can be thought of as "looking" over the shoulder of the user" to assist with various tasks. By requiring very little modification to, or help from, the applications they augment, this approach supports the creation of a set of uniform services that can be applied across a more diverse set of applications than traditional approaches.
© All rights reserved et al. and/or ACM Press
Heiner, Jeremy M., Hudson, Scott E. and Tanaka, Kenichiro (1999): The Information Percolator: Ambient Information Display in a Decorative Object. In: Zanden, Brad Vander and Marks, Joe (eds.) Proceedings of the 12th annual ACM symposium on User interface software and technology November 07 - 10, 1999, Asheville, North Carolina, United States. pp. 141-148.
Most current interface designs require that the user focus their attention on them in order to be of value. However, as the price of computation falls, and computational capabilities make their way into many everyday objects, the demand for attention from many different directions may begin to seriously reduce the usefulness of these computational objects. Ambient information displays are intended to fit in a part of the interface design space that does not have this property. They are designed to convey background or context information that the user may or may not wish to attend to at any given time. Ambient Displays are designed to work primarily in the periphery of a user's awareness, moving to the center of attention only when appropriate and desirable. This paper describes a new ambient information display that is designed to give a rich medium of expression placed within an aesthetically pleasing decorative object. This display -- the Information Percolator -- is formed by air bubbles rising up tubes of water. By properly controlling the release of air, a set of pixels which scroll up the display is created. This allows a rendition of any (small, black and white) image to be displayed. The detailed design and construction of this display device will be considered, along with several applications.
© All rights reserved Heiner et al. and/or ACM Press
Heiner, Jeremy M., Hudson, Scott E. and Tanaka, Kenichiro (1999): Linking and Messaging from Real Paper in the Paper PDA. In: Zanden, Brad Vander and Marks, Joe (eds.) Proceedings of the 12th annual ACM symposium on User interface software and technology November 07 - 10, 1999, Asheville, North Carolina, United States. pp. 179-186.
It is well known that paper is a very fluid, natural, and easy to use medium for manipulating some kinds of information. It is familiar, portable, flexible, inexpensive, and offers good readability properties. Paper also has well known limitations when compared with electronic media. Work in hybrid paper electronic interfaces seeks to bring electronic capabilities to real paper in order to obtain the best properties of each. This paper describes a hybrid paper electronic system -- the Paper PDA -- which is designed to allow electronic capabilities to be employed within a conventional paper notebook, calendar, or organizer. The Paper PDA is based on a simple observation: a paper notebook can be synchronized with a body of electronic information much like an electronic PDA can be synchronized with information hosted on a personal computer. This can be accomplished by scanning, recognizing and processing its contents, then printing a new copy. This paper introduces the Paper PDA concept and considers interaction techniques and applications designed to work within the Paper PDA. The StickerLink technique supports on-paper hyperlinking using removable paper stickers. Two applications are also considered which look at aspects of electronic communications via the Paper PDA.
© All rights reserved Heiner et al. and/or ACM Press
Olsen, Dan R., Hudson, Scott E., Phelps, Matt, Heiner, Jeremy M. and Verratti, Thom (1998): Ubiquitous Collaboration via Surface Representations. In: Poltrock, Steven and Grudin, Jonathan (eds.) Proceedings of the 1998 ACM conference on Computer supported cooperative work November 14 - 18, 1998, Seattle, Washington, United States. pp. 129-138.
Essential prerequisites to asynchronous work with shared artifacts include things such as an ability to effectively communicate information, an ability to understand the actions of collaborators, and an ability to integrate work from others. Systems designed to support ubiquitous collaboration -- collaboration that can scale to communities the size of the Internet -- face a number of important challenges in providing these prerequisites. For example, when the set of potential collaborators becomes large, and collaborative media becomes richer, simple interoperability of application programs quickly becomes a difficult issue. Further, various market pressures, along with the rapid growth of a diverse Internet, will, for the most part, make these problems worse rather than better.
© All rights reserved Olsen et al. and/or ACM Press
Show list on your website
Join our community and advance:
Changes to this page (author)24 Jul 2007: Added28 Apr 2003: Added
Page maintainer: The Editorial Team