Publication statistics

Pub. period:2005-2011
Pub. count:17
Number of co-authors:44



Co-authors

Number of publications with 3 favourite co-authors:

Alan J. Dix:4
Corina Sas:3
George Saslis-Lagou..:3

 

 

Productive colleagues

Jennifer G. Sheridan's 3 most productive colleagues in number of publications:

Steve Benford:121
Alan J. Dix:107
Ann Blandford:85
 
 
 

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Jennifer G. Sheridan

 

Publications by Jennifer G. Sheridan (bibliography)

 what's this?
2011
 
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Mueller, Florian 'Floyd', Edge, Darren, Vetere, Frank, Gibbs, Martin R., Agamanolis, Stefan, Bongers, Bert and Sheridan, Jennifer G. (2011): Designing sports: a framework for exertion games. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 2651-2660. Available online

Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exertion experiences. This paper introduces the Exertion Framework as a way to think and talk about Exertion Games, both for their formative design and summative analysis. Our Exertion Framework is based on the ways in which we can conceive of the body investing in game-directed exertion, supported by four perspectives on the body (the Responding Body, Moving Body, Sensing Body and Relating Body) and three perspectives on gaming (rules, play and context). The paper illustrates how this framework was derived from prior systems and theory, and presents a case study of how it has been used to inspire novel exertion interactions.

© All rights reserved Mueller et al. and/or their publisher

 
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England, David, Edmonds, Ernest, Sheridan, Jennifer G., Pobiner, Scott, Bryan-Kinns, Nick, Wright, Peter, Twidale, Michael and Diana, Carla (2011): Digital arts and interaction (invited). In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 609-612. Available online

This SIG proposal, sponsored by the CHI Design Community, looks at the intersection and cross-fertilization between HCI, and Digital and Performance Arts. We consider how the exploration of engaging and meaningful artistic experience can further push the boundaries of HCI research and practice and how tool use and models of evaluation can be explored to assist the development of creative enterprises. We consider how artists' early experiments with technology can inform mainstream design thinking, and how theories and practice in aesthetics can feed into User Experience.

© All rights reserved England et al. and/or their publisher

2010
 
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England, David, Sheridan, Jennifer G. and Crane, Beth (2010): Whole body interaction 2010. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 4465-4468. Available online

In this workshop we explore the notation of whole body interaction. We bring together different disciplines to create a new research direction for study of this emerging form of interaction.

© All rights reserved England et al. and/or their publisher

 
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Mueller, Florian, Vetere, Frank, Gibbs, Martin R., Edge, Darren, Agamanolis, Stefan and Sheridan, Jennifer G. (2010): Jogging over a distance between Europe and Australia. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 189-198. Available online

Exertion activities, such as jogging, require users to invest intense physical effort and are associated with physical and social health benefits. Despite the benefits, our understanding of exertion activities is limited, especially when it comes to social experiences. In order to begin understanding how to design for technologically augmented social exertion experiences, we present "Jogging over a Distance", a system in which spatialized audio based on heart rate allowed runners as far apart as Europe and Australia to run together. Our analysis revealed how certain aspects of the design facilitated a social experience, and consequently we describe a framework for designing augmented exertion activities. We make recommendations as to how designers could use this framework to aid the development of future social systems that aim to utilize the benefits of exertion.

© All rights reserved Mueller et al. and/or their publisher

 
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Sheridan, Jennifer G. (2010): When clapping data speaks to Wii: physical creativity and performative interaction in playground games and songs. In: Proceedings of the HCI10 Conference on People and Computers XXIV 2010. pp. 299-308. Available online

In this paper, we explore how exertion interfaces can promote physical creativity and the role that this might play in performative interaction. In particular, we are interested in exploring how to design and develop devices and applications which use physical interaction, or exertion, to promote performative interaction or the witting transitions between observing, participating and performing. Using the Nintendo Wii as an exertion interface, we are updating, analysing and representing a small selection of clapping games found in the Opie Collection of Children's Games and Songs in the British Library and emerging from ethnographic studies of playgrounds in London and Sheffield, UK. We describe the Physics of clapping and associated technical issues, the design of a low-fi, open source exertion interface and the analysis of a participant study. We suggest guidelines for designing for physical creativity, namely kinesthetic literacy, performative interaction and believability, and conclude with a discussion of future considerations.

© All rights reserved Sheridan and/or BCS

2009
 
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Price, Sara, Falco, Taciana Pontual, Sheridan, Jennifer G. and Roussos, George (2009): The effect of representation location on interaction in a tangible learning environment. In: Villar, Nicolas, Izadi, Shahram, Fraser, Mike and Benford, Steve (eds.) TEI 2009 - Proceedings of the 3rd International Conference on Tangible and Embedded Interaction February 16-18, 2009, Cambridge, UK. pp. 85-92. Available online

 
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Price, Sara, Sheridan, Jennifer G. and Falco, Taciana Pontual (2009): Action and representation in tangible systems: implications for design of learning interactions. In: Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2009. pp. 145-152. Available online

In tangible learning systems, the facility to promote physically active engagement highlights the need to understand how different designs impact on action and interaction, and the subsequent implications for learning. This paper draws on studies involving two tangible learning systems to analyse the effect of design choices on the kinds of (inter)actions engendered and how they create, shape and constrain different learning opportunities. Main findings suggest the need to promote and allow for different kinds of opportunities for conceptual reflection within the collective physical interaction; the importance of balancing collective representations and individual action-effect links; and the need to enhance appropriate awareness when dealing with several loci of attention.

© All rights reserved Price et al. and/or their publisher

 
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Sheridan, Jennifer G., Tompkin, James, Maciel, Abel and Roussos, George (2009): DIY design process for interactive surfaces. In: Proceedings of the HCI09 Conference on People and Computers XXIII 2009. pp. 485-493. Available online

This paper charts the design and build of two interactive tabletops that use infrared (IR) illumination techniques. One table implements fiducial tracking, whilst the other implements multi-touch tracking. Trade-offs in both designs are discussed to highlight key considerations when building an interactive table. Using three key dimensions from lessons learned, we conduct a comparative analysis of both approaches. Finally, we propose a DIY Design Process to assist designers in building their own interactive table.

© All rights reserved Sheridan et al. and/or their publisher

2006
 
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Ballagas, Rafael, Borchers, Jan, Rohs, Michael and Sheridan, Jennifer G. (2006): The Smart Phone: A Ubiquitous Input Device. In IEEE Pervasive Computing, 5 (1) pp. 70-77. Available online

 
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Storz, Oliver, Friday, Adrian, Davies, Nigel, Finney, Joe, Sas, Corina and Sheridan, Jennifer G. (2006): Public Ubiquitous Computing Systems: Lessons from the e-Campus Display Deployments. In IEEE Pervasive Computing, 5 (3) pp. 40-47. Available online

2005
 
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Ballagas, Rafael, Rohs, Michael and Sheridan, Jennifer G. (2005): Sweep and point and shoot: phonecam-based interactions for large public displays. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 1200-1203. Available online

This paper focuses on enabling interactions with large public displays using the most ubiquitous personal computing device, the mobile phone. Two new interaction techniques are introduced that use the embedded camera on mobile phones as an enabling technology. The "Point&Shoot" technique allows users to select objects using visual codes to set up an absolute coordinate system on the display surface instead of tagging individual objects on the screen. The "Sweep" technique enables users to use the phone like an optical mouse with multiple degrees of freedom and allows interaction without having to point the camera at the display. Prototypes of these interactions have been implemented and evaluated using modern mobile phone technologies. This proof of concept provides a performance baseline and gives valuable insights to guide future research and development. These techniques are intended to inspire and enable new classes of large public display applications.

© All rights reserved Ballagas et al. and/or ACM Press

 
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Cheverst, Keith, Dix, Alan J., Fitton, Daniel, Kray, Chris, Rouncefield, Mark, Sas, Corina, Saslis-Lagoudakis, George and Sheridan, Jennifer G. (2005): Exploring bluetooth based mobile phone interaction with the hermes photo display. In: Proceedings of 7th conference on Human-computer interaction with mobile devices and services 2005. pp. 47-54. Available online

One of the most promising possibilities for supporting user interaction with public displays is the use of personal mobile phones. Furthermore, by utilising Bluetooth users should have the capability to interact with displays without incurring personal financial connectivity costs. However, despite the relative maturity of Bluetooth as a standard and its widespread adoption in today's mobile phones, little exploration seems to have taken place in this area -- despite its apparent significant potential. This paper describe the findings of an exploratory study involving our Hermes Photo Display which has been extended to enable users with a suitable phone to both send and receive pictures over Bluetooth. We present both the technical challenges of working with Bluetooth and, through our user study, we present initial insights into general user acceptability issues and the potential for such a display to facilitate notions of community.

© All rights reserved Cheverst et al. and/or ACM Press

 
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Cheverst, Keith, Dix, Alan J., Fitton, Daniel, Kray, Christian, Rouncefield, Mark, Sas, Corina, Saslis-Lagoudakis, George and Sheridan, Jennifer G. (2005): Exploring bluetooth based mobile phone interaction with the hermes photo display. In: Tscheligi, Manfred, Bernhaupt, Regina and Mihalic, Kristijan (eds.) Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2005 September 19-22, 2005, Salzburg, Austria. pp. 47-54. Available online

 
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Chozos, Nick, Sheridan, Jennifer G., Mehmet, zcan, Naghsh, Amir, Lee, Kwang Chun and Blandford, Ann (2005): Supporting Values Other Than Usability and Performance Within the Design Process. In: Gilroy, Stephen W. and Harrison, Michael D. (eds.) DSV-IS 2005 - Interactive Systems, Design, Specification, and Verification, 12th International Workshop July 13-15, 2005, Newcastle upon Tyne, UK. pp. 262-263. Available online

 
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Dix, Alan J., Sheridan, Jennifer G., Reeves, Stuart, Benford, Steve and O'Malley, Claire (2005): Formalising Performative Interaction. In: Gilroy, Stephen W. and Harrison, Michael D. (eds.) DSV-IS 2005 - Interactive Systems, Design, Specification, and Verification, 12th International Workshop July 13-15, 2005, Newcastle upon Tyne, UK. pp. 15-25. Available online

 Cited in the following chapter:

Formal Methods: [/encyclopedia/formal_methods.html]


 
 Cited in the following chapter:

Formal Methods: [/encyclopedia/formal_methods.html]


 
 
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Ballagas, Rafael, Rohs, Michael and Sheridan, Jennifer G. (2005): Mobile Phones as Pointing Devices. In: Rukzio, Enrico, Hkkil, Jonna, Spasojevic, Mirjana, Mntyjrvi, Jani and Ravi, Nishkam (eds.) PERMID 2005 - Pervasive Mobile Interaction Devices - Mobile Devices as Pervasive User Interfaces and Interaction Devices - Workshop in conjunction with The 3rd International Conference on Pervasive Computing PERVASIVE 2005 May 11, 2005, Munich, Germany. pp. 27-30. Available online

 
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Cheverst, Keith, Dix, Alan J., Fitton, Dan, Kray, Christian, Rouncefield, Mark, Saslis-Lagoudakis, George and Sheridan, Jennifer G. (2005): Exploring Mobile Phone Interaction with Situated Displays. In: Rukzio, Enrico, Hkkil, Jonna, Spasojevic, Mirjana, Mntyjrvi, Jani and Ravi, Nishkam (eds.) PERMID 2005 - Pervasive Mobile Interaction Devices - Mobile Devices as Pervasive User Interfaces and Interaction Devices - Workshop in conjunction with The 3rd International Conference on Pervasive Computing PERVASIVE 2005 May 11, 2005, Munich, Germany. pp. 43-47. Available online

 
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