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Jennifer Fernquist

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Publications by Jennifer Fernquist (bibliography)

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2011
 
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Fernquist, Jennifer, Grossman, Tovi and Fitzmaurice, George (2011): Sketch-sketch revolution: an engaging tutorial system for guided sketching and application learning. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 373-382.

We describe Sketch-Sketch Revolution, a new tutorial system that allows any user to experience the success of drawing content previously created by an expert artist. Sketch-Sketch Revolution not only guides users through the application user interface, it also provides assistance with the actual sketching. In addition, the system offers an authoring tool that enables artists to create content and then automatically generates a tutorial from their recorded workflow history. Sketch-Sketch Revolution is a unique hybrid tutorial system that combines in-product, content-centric and reactive tutorial methods to provide an engaging learning experience. A qualitative user study showed that our system successfully taught users how to interact with a drawing application user interface, gave users confidence they could recreate expert content, and was uniformly considered useful and easy to use.

© All rights reserved Fernquist et al. and/or ACM Press

2009
 
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Swerdfeger, Bradley A., Fernquist, Jennifer, Hazelton, Thomas W. and MacLean, Karon E. (2009): Exploring melodic variance in rhythmic haptic stimulus design. In: Proceedings of the 2009 Conference on Graphics Interface 2009. pp. 133-140.

Haptic icons are brief, meaningful tactile or force stimuli designed to support the communication of information through the often-underutilized haptic modality. Challenges to producing large, reusable sets of haptic icons include technological constraints and the need for broadly-applicable and validated design heuristics to guide the process. The largest set of haptic stimuli to date was produced through systematic use of heuristics for monotone rhythms. We hypothesized that further extending signal expressivity would continue to enhance icon learnability. Here, we introduce melody into the design of rhythmic stimuli as a means of increasing expressiveness while retaining the principle of systematic design, as guided by music theory. Haptic melodies are evaluated for their perceptual distinctiveness; experimental results from grouping tasks indicate that rhythm dominates user categorization of melodies, with frequency and amplitude potentially left available as new dimensions for the designer to control within-group variation.

© All rights reserved Swerdfeger et al. and/or their publisher

 
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Changes to this page (author)

05 Apr 2012: Added
03 Nov 2010: Added

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May 21

Computer analyst to programmer: "You start coding. I'll go find out what they want."

-- Popular computer one-liner

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!