Publication statistics

Pub. period:1997-2008
Pub. count:20
Number of co-authors:39



Co-authors

Number of publications with 3 favourite co-authors:

Randy F. Pausch:5
Matthew Conway:4
Randy Pausch:3

 

 

Productive colleagues

Jeffrey S. Pierce's 3 most productive colleagues in number of publications:

Brad A. Myers:154
Gregory D. Abowd:116
Eric Horvitz:70
 
 
 
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Jeffrey S. Pierce

Ph.D

Picture of Jeffrey S. Pierce.
Personal Homepage:
http://www.cs.cmu.edu/~jpierce/

Current place of employment:
Carnegie Mellon University

Jeffrey S. Pierce is Research Scientist at Carnegie Mellon University, Computer Science Department. He got Ph.D in Computer Science from Carnegie Mellon University, 2001. His research interests include 3D interaction techniques for both desktop and immersive environments, making 3D graphics more accessible to novices, augmenting handheld devices to facilitate fluid interaction. As a member of the Stage 3 Research Group he has spent many an hour helping to develop Alice, an easy-to-use authoring tool for building interactive 3D worlds. While interning with Alan Kay and his team at Disney Imagineering he built a version of Alice in Squeak. His advisor, Randy Pausch, and he handled most of the playtesting for the high end attractions at DisneyQuest.

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Publications by Jeffrey S. Pierce (bibliography)

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2008
 
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Kelleher, Caitlin, Myers, Brad A., Siewiorek, Daniel P., Cosgrove, Dennis, Pierce, Jeffrey S., Conway, Matthew and Marinelli, Don (2008): Special session in honor of Randy Pausch. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 3997-4002.

Randy Pausch is an inspiration to all with his research, teaching, the way he has lived his life, and his courage while confronting pancreatic cancer. This session brings together people he has touched through various phases of his career to discuss his research and legacy.

© All rights reserved Kelleher et al. and/or ACM Press

 
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Pierce, Jeffrey S. and Nichols, Jeffrey (2008): An infrastructure for extending applications' user experiences across multiple personal devices. In: Cousins, Steve B. and Beaudouin-Lafon, Michel (eds.) Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology October 19-22, 2008, Monterey, CA, USA. pp. 101-110.

2007
 
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Pierce, Jeffrey S. and Pausch, Randy (2007): Generating 3D interaction techniques by identifying and breaking assumptions. In Virtual Reality, 11 (1) pp. 15-21.

2006
 
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Omojokun, Olufisayo, Pierce, Jeffrey S., Jr., Charles Lee Isbell and Dewan, Prasun (2006): Comparing end-user and intelligent remote control interface generation. In Personal and Ubiquitous Computing, 10 (2) pp. 136-143.

 
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Hutchings, Heather M. and Pierce, Jeffrey S. (2006): Understanding the whethers, hows, and whys of divisible interfaces. In: Celentano, Augusto (ed.) AVI 2006 - Proceedings of the working conference on Advanced visual interfaces May 23-26, 2006, Venezia, Italy. pp. 274-277.

2005
 
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Ahn, Juwon and Pierce, Jeffrey S. (2005): SEREFE: serendipitous file exchange between users and devices. In: Proceedings of 7th conference on Human-computer interaction with mobile devices and services 2005. pp. 39-46.

At work and at play, people need access to the right information, and they frequently need to share that information with others. While current tools such as electronic mail and USB flash drives provide powerful mechanisms for managing and sharing information, they too often require that users anticipate what information they might share (e.g. so they have it on their flash drive) and when they might share it (e.g. so they bring the flash drive with them). These tools thus provide excellent support for planned sharing but inadequate support for serendipitously sharing digital information with others. In this paper we discuss eight design goals that a successful system for serendipitous sharing should meet, and we present SEREFE, a new architecture for SEREndipitous File Exchange that we designed to meet those goals. SEREFE extends an instant messaging architecture to allow users to use any of their devices, including a cell phone, to share information stored on any of their devices with other users or to copy it to another of their devices. We describe the SEREFE user experience, implementation, and initial evaluation results.

© All rights reserved Ahn and Pierce and/or ACM Press

 
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Ahn, Juwon and Pierce, Jeffrey S. (2005): SEREFE: serendipitous file exchange between users and devices. In: Tscheligi, Manfred, Bernhaupt, Regina and Mihalic, Kristijan (eds.) Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2005 September 19-22, 2005, Salzburg, Austria. pp. 39-46.

 
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Hinckley, Ken, Pierce, Jeffrey S., Horvitz, Eric and Sinclair, Mike (2005): Foreground and background interaction with sensor-enhanced mobile devices. In ACM Trans. Comput.-Hum. Interact., 12 (1) pp. 31-52.

 Cited in the following chapter:

Mobile Computing: [/encyclopedia/mobile_computing.html]


 
2004
 
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Patel, Shwetak N., Pierce, Jeffrey S. and Abowd, Gregory D. (2004): A gesture-based authentication scheme for untrusted public terminals. In: Proceedings of the 2004 ACM Symposium on User Interface Software and Technology 2004. pp. 157-160.

Powerful mobile devices with minimal I/O capabilities increase the likelihood that we will want to annex these devices to I/O resources we encounter in the local environment. This opportunistic annexing will require authentication. We present a sensor-based authentication mechanism for mobile devices that relies on physical possession instead of knowledge to setup the initial connection to a public terminal. Our solution provides a simple mechanism for shaking a device to authenticate with the public infrastructure, making few assumptions about the surrounding infrastructure while also maintaining a reasonable level of security.

© All rights reserved Patel et al. and/or ACM Press

 
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Isbell, Charles L., Omojokun, Olufisayo and Pierce, Jeffrey S. (2004): From devices to tasks: automatic task prediction for personalized appliance control. In Personal and Ubiquitous Computing, 8 (3) pp. 146-153.

 
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Landry, Brian M., Pierce, Jeffrey S. and Isbell, Charles L. (2004): Supporting routine decision-making with a next-generation alarm clock. In Personal and Ubiquitous Computing, 8 (3) pp. 154-160.

 
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Pierce, Jeffrey S. and Pausch, Randy F. (2004): Navigation with Place Representations and Visible Landmar. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. pp. 173-180.

 
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Pierce, Jeffrey S. and Pausch, Randy F. (2004): Colorplate: Navigation with Place Representations and Visible Landmarks. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. p. 288.

2003
 
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Pierce, Jeffrey S. and Pausch, Randy F. (2003): Specifying interaction surfaces using interaction maps. In: SI3D 2003 2003. pp. 189-192.

2002
 
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Pierce, Jeffrey S. and Pausch, Randy (2002): Comparing voodoo dolls and HOMER: exploring the importance of feedback in virtual environments. In: Terveen, Loren (ed.) Proceedings of the ACM CHI 2002 Conference on Human Factors in Computing Systems Conference April 20-25, 2002, Minneapolis, Minnesota. pp. 105-112.

1999
 
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Pierce, Jeffrey S., Pausch, Randy F., Sturgill, Christopher B. and Christiansen, Kevin (1999): Designing a Successful HMD-Based Experience. In Presence: Teleoperators and Virtual Environments, 8 (4) pp. 469-473.

 
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Pierce, Jeffrey S., Conway, Matthew, Dantzich, Maarten van and Robertson, George G. (1999): Toolspaces and glances: storing, accessing, and retrieving objects in 3D desktop applications. In: SI3D 1999 1999. pp. 163-168.

 
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Pierce, Jeffrey S., Stearns, Brian C. and Pausch, Randy F. (1999): Voodoo dolls: seamless interaction at multiple scales in virtual environments. In: SI3D 1999 1999. pp. 141-145.

1997
 
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Pierce, Jeffrey S., Audia, Steve, Burnette, Tommy, Christiansen, Kevin, Cosgrove, Dennis, Conway, Matthew, Hinckley, Ken, Monkaitis, Kristen, Patten, James, Shochet, Joe, Staack, David, Stearns, Brian, Sturgill, Chris, Williams, George and Pausch, Randy (1997): Alice: Easy to Use Interactive 3D Graphics. In: Robertson, George G. and Schmandt, Chris (eds.) Proceedings of the 10th annual ACM symposium on User interface software and technology October 14 - 17, 1997, Banff, Alberta, Canada. pp. 77-78.

Alice is a rapid prototyping system used to create three dimensional graphics simulations like those seen in virtual reality applications. Alice uses an interpreted language called Python as its scripting language to implement user actions. This interactive development environment allows users to explore many more design options than is possible in a compiled language environment. The alpha version of Alice for Windows 95 is available for free over the internet, with the beta release scheduled for August.

© All rights reserved Pierce et al. and/or ACM Press

 
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Pierce, Jeffrey S., Forsberg, Andrew S., Conway, Matthew, Hong, Seung, Zeleznik, Robert C. and Mine, Mark R. (1997): Image plane interaction techniques in 3D immersive environments. In: SI3D 1997 1997. pp. 39-44,183.

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/jeffrey_s__pierce.html

Publication statistics

Pub. period:1997-2008
Pub. count:20
Number of co-authors:39



Co-authors

Number of publications with 3 favourite co-authors:

Randy F. Pausch:5
Matthew Conway:4
Randy Pausch:3

 

 

Productive colleagues

Jeffrey S. Pierce's 3 most productive colleagues in number of publications:

Brad A. Myers:154
Gregory D. Abowd:116
Eric Horvitz:70
 
 
 
Jul 30

It's all about one thing: creative problem-solving to get the story out.

-- Robert Greenberg, R/GA, 2006

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!