Publication statistics

Pub. period:1994-2010
Pub. count:9
Number of co-authors:16



Co-authors

Number of publications with 3 favourite co-authors:

Patrice Torguet:2
René Caubet:2
Benjamin Mora:2

 

 

Productive colleagues

Jean-Pierre Jessel's 3 most productive colleagues in number of publications:

Emmanuel Dubois:27
Cedric Bach:15
Mathias Paulin:12
 
 
 
May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

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Jean-Pierre Jessel

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Publications by Jean-Pierre Jessel (bibliography)

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2010
 
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Bottecchia, Sébastien, Cieutat, Jean-Marc and Jessel, Jean-Pierre (2010): T.A.C: augmented reality system for collaborative tele-assistance in the field of maintenance through internet. In: Proceedings of the 2010 Augmented Human International Conference 2010. p. 14.

In this paper we shall present the T.A.C. (Télé-Assistance-Collaborative) system whose aim is to combine remote collaboration and industrial maintenance. T.A.C. enables the copresence of parties within the framework of a supervised maintenance task to be remotely "simulated" thanks to augmented reality (AR) and audio-video communication. To support such cooperation, we propose a simple way of interacting through our O.A.P. paradigm and AR goggles specially developed for the occasion. The handling of 3D items to reproduce gestures and an additional knowledge management tool (e-portfolio, feedback, etc) also enables this solution to satisfy the new needs of industry.

© All rights reserved Bottecchia et al. and/or ACM Press

2008
 
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Moussa, Wafaa Abou, Dubois, Emmanuel, Bortolaso, Christophe, Salembier, Pascal, Jessel, Jean-Pierre and Bach, Cedric (2008): SIMBA: méthodologie et plateforme de prototypage moyenne fidélité pour les systèmes interactifs mixtes. In: Proceedings of the 2008 French-speaking conference on Mobility and ubiquity computing 2008. pp. 21-28.

In this paper, we present SIMBA, a prototyping approach dedicated to Mixed Interactive Systems (MIS). This approach supports the use of an existing co-design process of MIS. SIMBA combines a «medium fidelity» prototyping platform based on simulation, and a model-driven development process. Simulation-based prototyping allows for a fast and inexpensive generation of mixed interactive prototypes. A model-driven development process enables such prototypes to be tightly coupled with design choices established in earlier design phases. It also supports an incremental evolution into the final, not simulated, MIS. The prototyping approach that we present is based on the identification of the roles of the different actors involved in a MIS development process and the collaboration between them. An augmented museum application is used throughout this paper to illustrate the proposed prototyping approach.

© All rights reserved Moussa et al. and/or ACM Press

2006
 
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Moussa, Wafaa Abou, Jessel, Jean-Pierre and Dubois, Emmanuel (2006): Notational-based prototyping of mixed interactions. In: Fifth IEEE and ACM International Symposium on Mixed and Augmented Reality - ISMAR 2006 October 22-25, 2006, Santa Barbara, CA, USA. pp. 229-230.

2003
 
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Perdigau, Eric, Torguet, Patrice, Sanza, Cédric and Jessel, Jean-Pierre (2003): A Distributed Virtual Storytelling System for Firefighters Training. In: Balet, Olivier, Subsol, Gérard and Torguet, Patrice (eds.) ICVS 2003 - Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, Second International Conference November 20-21, 2003, Toulouse, France. pp. 227-230.

2002
 
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Mora, Benjamin, Jessel, Jean-Pierre and Caubet, René (2002): A New Object-Order Ray-Casting Algorithm. In: IEEE Visualization 2002 2002. .

 
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Rodriguez, Nancy, Jessel, Jean-Pierre and Torguet, Patrice (2002): A Virtual Reality Tool for Teleoperation Research. In Virtual Reality, 6 (2) pp. 57-62.

2001
 
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Mora, Benjamin, Jessel, Jean-Pierre and Caubet, René (2001): Visualisation of Isosurfaces with Parametric Cubes. In Comput. Graph. Forum, 20 (3) .

 
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Jessel, Jean-Pierre, Jaspart, Céline and Flores, Jean-Jacques (2001): Computer Animation and Virtual Reality for Live Art Performance. In: Balet, Olivier, Subsol, Gérard and Torguet, Patrice (eds.) ICVS 2001 - Virtual Storytelling Using Virtual Reality Technologies for Storytelling, International Conference September 27-28, 2001, Avignon, France. pp. 205-207.

1994
 
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Paulin, Mathias and Jessel, Jean-Pierre (1994): Adaptive Mesh Generation for Progressive Radiosity: A Ray-tracing Based Algorithm. In Comput. Graph. Forum, 13 (3) pp. 421-432.

 
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Changes to this page (author)

29 Apr 2011: Added
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29 Jul 2009: Added
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27 Jun 2009: Added
14 Jun 2009: Added
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/jean-pierre_jessel.html

Publication statistics

Pub. period:1994-2010
Pub. count:9
Number of co-authors:16



Co-authors

Number of publications with 3 favourite co-authors:

Patrice Torguet:2
René Caubet:2
Benjamin Mora:2

 

 

Productive colleagues

Jean-Pierre Jessel's 3 most productive colleagues in number of publications:

Emmanuel Dubois:27
Cedric Bach:15
Mathias Paulin:12
 
 
 
May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!