Publication statistics

Pub. period:1992-2012
Pub. count:35
Number of co-authors:39



Co-authors

Number of publications with 3 favourite co-authors:

Nathalie Henry:9
Pierre Dragicevic:7
Niklas Elmqvist:6

 

 

Productive colleagues

Jean-Daniel Fekete's 3 most productive colleagues in number of publications:

Catherine Plaisant:78
Wendy E. Mackay:61
Michel Beaudouin-L..:53
 
 
 
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Jean-Daniel Fekete

Has also published under the name of:
"J.-D. Fekete"

Personal Homepage:
http://www.lri.fr/~fekete/

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Publications by Jean-Daniel Fekete (bibliography)

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2012
 
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Klum, Stefanie, Isenberg, Petra, Langner, Ricardo, Fekete, Jean-Daniel and Dachselt, Raimund (2012): Stackables: combining tangibles for faceted browsing. In: Proceedings of the 2012 International Conference on Advanced Visual Interfaces 2012. pp. 241-248.

We introduce Stackables: tangibles designed to support faceted information seeking in a variety of contexts. We are faced, more than ever, with tasks that require us to find, access, and act on information by ourselves or together with others. Current interfaces for browsing and search in large data spaces, however, largely focus on the support of either individual or collaborative activities. Stackables were designed to bridge this gap and be useful in meetings, for sharing results from individual search activities, and for realistic datasets including multiple facets with large value ranges. Each Stackable tangible represents search parameters that can be shared amongst collaborators, modified during an information seeking process, and stored and transferred. We describe Stackables, their flexible and expressive combination to formulate queries, and the underlying interaction concept in detail. An evaluation provides initial evidence of their usability in targeted and exploratory information seeking tasks.

© All rights reserved Klum et al. and/or ACM Press

2011
 
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Dragicevic, Pierre, Bezerianos, Anastasia, Javed, Waqas, Elmqvist, Niklas and Fekete, Jean-Daniel (2011): Temporal distortion for animated transitions. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 2009-2018.

Animated transitions are popular in many visual applications but they can be difficult to follow, especially when many objects move at the same time. One informal design guideline for creating effective animated transitions has long been the use of slow-in/slow-out pacing, but no empirical data exist to support this practice. We remedy this by studying object tracking performance under different conditions of temporal distortion, i.e., constant speed transitions, slow-in/slow-out, fast-in/fast-out, and an adaptive technique that slows down the visually complex parts of the animation. Slow-in/slow-out outperformed other techniques, but we saw technique differences depending on the type of visual transition.

© All rights reserved Dragicevic et al. and/or their publisher

2010
 
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Chevalier, Fanny, Dragicevic, Pierre, Bezerianos, Anastasia and Fekete, Jean-Daniel (2010): Using text animated transitions to support navigation in document histories. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 683-692.

This article examines the benefits of using text animated transitions for navigating in the revision history of textual documents. We propose an animation technique for smoothly transitioning between different text revisions, then present the Diffamation system. Diffamation supports rapid exploration of revision histories by combining text animated transitions with simple navigation and visualization tools. We finally describe a user study showing that smooth text animation allows users to track changes in the evolution of textual documents more effectively than flipping pages.

© All rights reserved Chevalier et al. and/or their publisher

 
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Bezerianos, Anastasia, Dragicevic, Pierre, Fekete, Jean-Daniel, Bae, Juhee and Watson, Benjamin (2010): GeneaQuilts: A System for Exploring Large Genealogies. In IEEE Transactions on Visualization and Computer Graphics (InfoVis), 16 (6) pp. 1073-1081.

GeneaQuilts is a new visualization technique for representing large genealogies of up to several thousand individuals. The visualization takes the form of a diagonally-filled matrix, where rows are individuals and columns are nuclear families. After identifying the major tasks performed in genealogical research and the limits of current software, we present an interactive genealogy exploration system based on GeneaQuilts. The system includes an overview, a timeline, search and filtering components, and a new interaction technique called Bring&Slide that allows fluid navigation in very large genealogies. We report on preliminary feedback from domain experts and show how our system supports a number of their tasks.

© All rights reserved Bezerianos et al. and/or IEEE Computer Society

2009
 
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Fekete, Jean-Daniel, Elmqvist, Niklas and Guiard, Yves (2009): Motion-pointing: target selection using elliptical motions. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 289-298.

We present a novel method called motion-pointing for selecting a set of visual items such as push-buttons without actually pointing to them. Instead, each potential target displays a rhythmically animated point we call the driver. To select a specific item, the user only has to imitate the motion of its driver using the input device. Once the motion has been recognized by the system, the user can confirm the selection to trigger the action. We consider cyclic motions on an elliptic trajectory with a specific period, and study the most effective methods for real-time matching such a trajectory, as well as the range of parameters a human can reliably reproduce. We then show how to implement motion-pointing in real applications using an interaction technique we call move-and-stroke. Finally, we measure the throughput and error rate of move-and-stroke in a controlled experiment. We show that the selection time is linearly proportional to the number of input bits conveyed up to 6 bits, confirming that motion-pointing is a practical input method.

© All rights reserved Fekete et al. and/or ACM Press

 
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Moscovich, Tomer, Chevalier, Fanny, Henry, Nathalie, Pietriga, Emmanuel and Fekete, Jean-Daniel (2009): Topology-aware navigation in large networks. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 2319-2328.

Applications supporting navigation in large networks are used every days by millions of people. They include road map navigators, flight route visualization systems, and network visualization systems using node-link diagrams. These applications currently provide generic interaction methods for navigation: pan-and-zoom and sometimes bird's eye views. This article explores the idea of exploiting the connection information provided by the network to help navigate these large spaces. We visually augment two traditional navigation methods, and develop two special-purpose techniques. The first new technique, called "Link Sliding", provides guided panning when continuously dragging along a visible link. The second technique, called "Bring&Go", brings adjacent nodes nearby when pointing to a node. We compare the performance of these techniques in both an adjacency exploration task and a node revisiting task. This comparison illustrates the various advantages of content-aware network navigation techniques. A significant speed advantage is found for the Bring&Go technique over other methods.

© All rights reserved Moscovich et al. and/or ACM Press

 
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Elmqvist, Niklas, Riche, Yann, Henry, Nathalie and Fekete, Jean-Daniel (2009): Mélange: Space Folding for Visual Exploration. In IEEE Transactions on Visualization and Computer Graphics, .

Navigating in large geometric spaces—such as maps, social networks, or long documents—typically require a sequence of pan and zoom actions. However, this strategy is often ineffective and cumbersome, especially when trying to study and compare several distant objects. We propose a new distortion technique that folds the intervening space to guarantee visibility of multiple focus regions. The folds themselves show contextual information and support unfolding and paging interactions. We conducted a study comparing the space-folding technique to existing approaches, and found that participants performed significantly better with the new technique. We also describe how to implement this distortion technique, and give an in-depth case study on how to apply it to the visualization of large-scale 1D time-series data.

© All rights reserved Elmqvist et al. and/or their publisher

 
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Isenberg, Petra, Bezerianos, Anastasia, Henry, Nathalie, Carpendale, M. Sheelagh T. and Fekete, Jean-Daniel (2009): CoCoNutTrix: Collaborative Retrofitting for Information Visualization. In IEEE Computer Graphics and Applications, 29 (5) pp. 44-57.

2008
 
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Elmqvist, Niklas, Henry, Nathalie, Riche, Yann and Fekete, Jean-Daniel (2008): Melange: space folding for multi-focus interaction. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 1333-1342.

Interaction and navigation in large geometric spaces typically require a sequence of pan and zoom actions. This strategy is often ineffective and cumbersome, especially when trying to study several distant objects. We propose a new distortion technique that folds the intervening space to guarantee visibility of multiple focus regions. The folds themselves show contextual information and support unfolding and paging interactions. Compared to previous work, our method provides more context and distance awareness. We conducted a study comparing the space-folding technique to existing approaches, and found that participants performed significantly better with the new technique.

© All rights reserved Elmqvist et al. and/or ACM Press

 
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Elmqvist, Niklas and Fekete, Jean-Daniel (2008): Semantic Pointing for Object Picking in Complex 3D Environments. In: Proceedings of the 2008 Conference on Graphics Interface May 28-30, 2008, Windsor, Ontario, Canada. pp. 243-250.

Today's large and high-resolution displays coupled with powerful graphics hardware offer the potential for highly realistic 3D virtual environments, but also cause increased target acquisition difficulty for users interacting with these environments. We present an adaptation of semantic pointing to object picking in 3D environments. Essentially, semantic picking shrinks empty space and expands potential targets on the screen by dynamically adjusting the ratio between movement in visual space and motor space for relative input devices such as the mouse. Our implementation operates in the image-space using a hierarchical representation of the standard stencil buffer to allow for real-time calculation of the closest targets for all positions on the screen. An informal user study indicates that subjects perform more accurate pointing with semantic 3D pointing than without.

© All rights reserved Elmqvist and Fekete and/or their publisher

2007
 
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Mackay, Wendy E., Appert, Caroline, Beaudouin-Lafon, Michel, Chapuis, Olivier, Du, Yangzhou, Fekete, Jean-Daniel and Guiard, Yves (2007): Touchstone: exploratory design of experiments. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007. pp. 1425-1434.

Touchstone is an open-source experiment design platform designed to help establish a solid research foundation for HCI in the area of novel interaction techniques. Touchstone includes a design platform for exploring alternative designs of controlled laboratory experiments, a run platform for running subjects and a limited analysis platform for advice and access to on-line statistics packages. Designed for HCI researchers and their students, Touchstone facilitates the process of creating new experiments, as well as replicating and extending experiments in the research literature. We tested Touchstone by designing two controlled experiments. One illustrates how to create a new experiment from scratch. The other replicates and extends a previous study of multiscale pointing interaction techniques: OrthoZoom was fastest, followed by bi-manual Pan&Zoom; SDAZ and traditional Pan&Zoom were consistently slower.

© All rights reserved Mackay et al. and/or ACM Press

 
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Henry, Nathalie, Goodell, Howard, Elmqvist, Niklas and Fekete, Jean-Daniel (2007): 20 Years of Four HCI Conferences: A Visual Exploration. In International Journal of Human-Computer Interaction, 23 (3) pp. 239-285.

We present a visual exploration of the field of human-computer interaction (HCI) through the author and article metadata of four of its major conferences: the ACM conferences on Computer-Human Interaction (CHI), User Interface Software and Technology, and Advanced Visual Interfaces and the IEEE Symposium on Information Visualization. This article describes many global and local patterns we discovered in this data set, together with the exploration process that produced them. Some expected patterns emerged, such as that -- like most social networks -- coauthorship and citation networks exhibit a power-law degree distribution, with a few widely collaborating authors and highly cited articles. Also, the prestigious and long-established CHI conference has the highest impact (citations by the others). Unexpected insights included that the years when a given conference was most selective are not correlated with those that produced its most highly referenced articles and that influential authors have distinct patterns of collaboration. An interesting sidelight is that methods from the HCI field -- exploratory data analysis by information visualization and direct-manipulation interaction -- proved useful for this analysis. They allowed us to take an open-ended, exploratory approach, guided by the data itself. As we answered our original questions, new ones arose; as we confirmed patterns we expected, we discovered refinements, exceptions, and fascinating new ones.

© All rights reserved Henry et al. and/or Lawrence Erlbaum Associates

 
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Henry, Nathalie and Fekete, Jean-Daniel (2007): MatLink: Enhanced Matrix Visualization for Analyzing Social Networks. In: Baranauskas, Maria Cecília Calani, Palanque, Philippe A., Abascal, Julio and Barbosa, Simone Diniz Junqueira (eds.) DEGAS 2007 - Proceedings of the 1st International Workshop on Design and Evaluation of e-Government Applications and Services September 11th, 2007, Rio de Janeiro, Brazil. pp. 288-302.

2006
 
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Appert, Caroline and Fekete, Jean-Daniel (2006): OrthoZoom scroller: 1D multi-scale navigation. In: Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems 2006. pp. 21-30.

This article introduces the OrthoZoom Scroller, a novel interaction technique that improves target acquisition in very large one-dimensional spaces. The OrthoZoom Scroller requires only a mouse to perform panning and zooming in a 1D space. Panning is performed along the slider dimension while zooming is performed along the orthogonal one. We present a controlled experiment showing that the OrthoZoom Scroller is about twice as fast as Speed Dependant Automatic Zooming to perform pointing tasks whose index of difficulty is in the 10-30 bits range. We also present an application to browse large textual documents with the OrthoZoom Scroller that uses semantic zooming and snapping on the structure.

© All rights reserved Appert and Fekete and/or ACM Press

 
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Henry, Nathalie and Fekete, Jean-Daniel (2006): MatrixExplorer: un système pour l'analyse exploratoire de réseaux sociaux. In: Proceedings of the 2006 Conference of the Association Francophone dInteraction Homme-Machine 2006. pp. 67-74.

In this article, we present the MatrixExplorer system, aimed at exploring social networks. It has been designed for researchers in social sciences -- sociology and history -- and is based on an interactive process with multiple views. MatrixExplorer design comes from several interviews with researchers and a participatory design session that helped us assess users need in term of visualization and exploration of social networks. MatrixExplorer provides two representations for graphs: matrices and node-link diagrams. Exploration starts from a matrix representation to preserve readability and provides an iterative process to filter and organize the graph to reveal a structure and abstract it so that it can eventually be visualized as a readable node-link diagram.

© All rights reserved Henry and Fekete and/or ACM Press

 
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Guiard, Yves, Beaudouin-Lafon, Michel, Du, Yangzhou, Appert, Caroline, Fekete, Jean-Daniel and Chapuis, Olivier (2006): Shakespeare's complete works as a benchmark for evaluating multiscale document navigation techniques. In: Bertini, Enrico, Plaisant, Catherine and Santucci, Giuseppe (eds.) BELIV 2006 - Proceedings of the 2006 AVI Workshop on BEyond time and errors novel evaluation methods for information visualization May 23, 2006, Venice, Italy. pp. 1-6.

 
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Henry, Nathalie and Fekete, Jean-Daniel (2006): Evaluating visual table data understanding. In: Bertini, Enrico, Plaisant, Catherine and Santucci, Giuseppe (eds.) BELIV 2006 - Proceedings of the 2006 AVI Workshop on BEyond time and errors novel evaluation methods for information visualization May 23, 2006, Venice, Italy. pp. 1-5.

 
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Lee, Bongshin, Plaisant, Catherine, Parr, Cynthia Sims, Fekete, Jean-Daniel and Henry, Nathalie (2006): Task taxonomy for graph visualization. In: Bertini, Enrico, Plaisant, Catherine and Santucci, Giuseppe (eds.) BELIV 2006 - Proceedings of the 2006 AVI Workshop on BEyond time and errors novel evaluation methods for information visualization May 23, 2006, Venice, Italy. pp. 1-5.

2005
 
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Roussel, Nicolas, Fekete, Jean-Daniel and Langet, Matthieu (2005): Vers l'utilisation de la mémoire épisodique pour la gestion de données familières. In: Proceedings of the 2005 Conference of the Association Francophone dInteraction Homme-Machine 2005. pp. 247-250.

The quantity and diversity of digital information we produce, receive and download on a daily basis is now incompatible with the available tools for managing it. In this paper, we present a new approach to familiar data management that aims at taking advantage of the episodic memory of the user. We describe some of our ongoing work that aims at providing interactive systems with a long-term memory that would allow users to easily retrieve a particular data or context.

© All rights reserved Roussel et al. and/or ACM Press

 
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Ghoniem, Mohammad, Cambazard, Hadrien, Fekete, Jean-Daniel and Jussien, Narendra (2005): Peeking in solver strategies using explanations visualization of dynamic graphs for constraint programming. In: Proceedings of the ACM Symposium on Software Visualization 2005. pp. 27-36.

In this paper, we describe the use of visualization tools in the context of constraint programming. Specifically, we focus on the visualization of dynamic graphs using adjacency matrices, and show that visualization tools can provide valuable insights into the behavior of constraint-based solvers. This contributes to better understanding solver dynamics for teaching purposes, and can enhance the analysis and the optimization of constraint-based programs in connection with known and difficult research problems.

© All rights reserved Ghoniem et al. and/or ACM Press

2004
 
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Huot, Stephane, Dumas, Cedric, Dragicevic, Pierre, Fekete, Jean-Daniel and Hegron, Gerard (2004): The MaggLite post-WIMP toolkit: draw it, connect it and run it. In: Proceedings of the 2004 ACM Symposium on User Interface Software and Technology 2004. pp. 257-266.

This article presents MaggLite, a toolkit and sketch-based interface builder allowing fast and interactive design of post-WIMP user interfaces. MaggLite improves design of advanced UIs thanks to its novel mixed-graph architecture that dynamically combines scene-graphs with interaction-graphs. Scene-graphs provide mechanisms to describe and produce rich graphical effects, whereas interaction-graphs allow expressive and fine-grained description of advanced interaction techniques and behaviors such as multiple pointers management, toolglasses, bimanual interaction, gesture, and speech recognition. Both graphs can be built interactively by sketching the UI and specifying the interaction using a dataflow visual language. Communication between the two graphs is managed at runtime by components we call Interaction Access Points. While developers can extend the toolkit by refining built-in generic mechanisms, UI designers can quickly and interactively design, prototype and test advanced user interfaces by applying the MaggLite principle: \"draw it, connect it and run it\".

© All rights reserved Huot et al. and/or ACM Press

 
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Dragicevic, Pierre and Fekete, Jean-Daniel (2004): Support for input adaptability in the ICON toolkit. In: Sharma, Rajeev, Darrell, Trevor, Harper, Mary P., Lazzari, Gianni and Turk, Matthew (eds.) Proceedings of the 6th International Conference on Multimodal Interfaces - ICMI 2004 October 13-15, 2004, State College, PA, USA. pp. 212-219.

 
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Dragicevic, Pierre and Fekete, Jean-Daniel (2004): The Input Configurator toolkit: towards high input adaptability in interactive applications. In: Costabile, Maria Francesca (ed.) AVI 2004 - Proceedings of the working conference on Advanced visual interfaces May 25-28, 2004, Gallipoli, Italy. pp. 244-247.

 
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Ghoniem, Mohammad, Fekete, Jean-Daniel and Castagliola, Philippe (2004): A Comparison of the Readability of Graphs Using Node-Link and Matrix-Based Representations. In: InfoVis 2004 - 10th IEEE Symposium on Information Visualization 10-12 October, 2004, Austin, TX, USA. pp. 17-24.

 
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Fekete, Jean-Daniel (2004): The InfoVis Toolkit. In: InfoVis 2004 - 10th IEEE Symposium on Information Visualization 10-12 October, 2004, Austin, TX, USA. pp. 167-174.

 
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Dragicevic, Pierre and Fekete, Jean-Daniel (2004): Support for input adaptability in the ICON toolkit. In: Proceedings of the 2004 International Conference on Multimodal Interfaces 2004. pp. 212-219.

In this paper, we introduce input adaptability as the ability of an application to exploit alternative sets of input devices effectively and offer users a way of adapting input interaction to suit their needs. We explain why input adaptability must be seriously considered today and show how it is poorly supported by current systems, applications and tools. We then describe ICon (Input Configurator), an input toolkit that allows interactive applications to achieve a high level of input adaptability. We present the software architecture behind ICon then the toolkit itself, and give several examples of non-standard interaction techniques that are easy to build and modify using ICon's graphical editor while being hard or impossible to support using regular GUI toolkits.

© All rights reserved Dragicevic and Fekete and/or their publisher

2003
 
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Ghoniem, Mohammad and Fekete, Jean-Daniel (2003): Matrix view of graphs and direct manipulation of cluster hierarchies. In: Proceedings of the 2003 Conference of the Association Francophone dInteraction Homme-Machine 2003. pp. 206-207.

This paper describes VisAdj, a tool for visualizing graphs as adjacency matrices. Although unfamiliar, this technique displays each link without occlusion and lends itself well to direct manipulation. Row and column permutations are a necessary step towards revealing the underlying structure of a graph. Since individual manipulation of vertices would take too much time in large graphs, VisAdj makes it possible to compute cluster hierarchies and manipulate them interactively. Aggregated views of the graphs can be accessed through these clusters and provide better understanding of their structure.

© All rights reserved Ghoniem and Fekete and/or ACM Press

2002
 
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Ghoniem, Mohammad and Fekete, Jean-Daniel (2002): Visualisation de graphes de co-activité par matrices d'adjacence. In: Proceedings of the 2002 Conference of the Association Francophone dInteraction Homme-Machine 2002. pp. 279-282.

This paper describes the use of adjacency matrices for the visualization of co-activity graphs such as social networks. We describe their use for analysing and understanding constraint-oriented programs. We show that the use of adjacency matrices for the visualization of the variables vs. constraints graph makes it possible to visualize how the problem was modeled and to compare the activity in various regions of the graph while the problem is being solved.

© All rights reserved Ghoniem and Fekete and/or ACM Press

 
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Fekete, Jean-Daniel and Plaisant, Catherine (2002): Interactive Information Visualization of a Million Items. In: InfoVis 2002 - 2002 IEEE Symposium on Information Visualization 27 October - 1 November, 2002, Boston, MA, USA. pp. 117-.

 
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Martín, Domingo, Fekete, Jean-Daniel and Torres, Juan Carlos (2002): Flattening 3D objects using silhouettes. In Comput. Graph. Forum, 21 (3) .

2001
 
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Dragicevic, P. and Fekete, Jean-Daniel (2001): Input Device Selection and Interaction Configuration with ICON. In: Proceedings of the HCI01 Conference on People and Computers XV 2001. pp. 543-558.

2000
 
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Fekete, Jean-Daniel and Dufournaud, Nicole (2000): Compus: Visualization and Analysis of Structured Documents for Understanding Social Life in the 16th Century. In: DL00: Proceedings of the 5th ACM International Conference on Digital Libraries 2000. pp. 47-55.

This article describes the Compus visualization system that assists in the exploration and analysis of structured document corpora encoded in XML. Compus has been developed for and applied to a corpus of 100 French manuscript letters of the 16th century, transcribed and encoded for scholarly analysis using the recommendations of the Text Encoding Initiative. By providing a synoptic visualization of a corpus and allowing for dynamic queries and structural transformations, Compus assists researchers in finding regularities or discrepancies, leading to a higher level analysis of historic source. Compus can be used with other richly encoded text corpora as well.

© All rights reserved Fekete and Dufournaud and/or ACM Press

1999
 
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Fekete, Jean-Daniel and Plaisant, Catherine (1999): Excentric Labeling: Dynamic Neighborhood Labeling for Data Visualization. In: Altom, Mark W. and Williams, Marian G. (eds.) Proceedings of the ACM CHI 99 Human Factors in Computing Systems Conference May 15-20, 1999, Pittsburgh, Pennsylvania. pp. 512-519.

The widespread use of information visualization is hampered by the lack of effective labeling techniques. An informal taxonomy of labeling methods is proposed. We then describe "excentric labeling", a new dynamic technique to label a neighborhood of objects located around the cursor. This technique does not intrude into the existing interaction, it is not computationally intensive, and was easily applied to several visualization applications. A pilot study with eight subjects indicates a strong speed benefit over a zoom interface for tasks that involve the exploration of large numbers of objects. Observations and comments from users are presented.

© All rights reserved Fekete and Plaisant and/or ACM Press

1996
 
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Fekete, Jean-Daniel and Beaudouin-Lafon, Michel (1996): Using the Multi-Layer Model for Building Interactive Graphical Applications. In: Kurlander, David, Brown, Marc and Rao, Ramana (eds.) Proceedings of the 9th annual ACM symposium on User interface software and technology November 06 - 08, 1996, Seattle, Washington, United States. pp. 109-118.

This article introduces the Multi-Layer Model, which uses several graphical layers to separate the graphical entities involved in visualization from those involved in feedback and interaction management. We describe its implementation and show how it can take advantage of software and hardware graphic extensions to provide good performance. We also show how it supports multiple input devices and simplifies the description of a wide variety of interaction styles. Finally, we describe our experience in using this model to implement a set of editors for a professional animation system.

© All rights reserved Fekete and Beaudouin-Lafon and/or ACM Press

1992
 
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Fekete, Jean-Daniel (1992): A multi--layer graphic model for building interactive graphical applications. In: Graphics Interface 92 May 11-15, 1992, Vancouver, British Columbia, Canada. pp. 294-300.

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/jean-daniel_fekete.html

Publication statistics

Pub. period:1992-2012
Pub. count:35
Number of co-authors:39



Co-authors

Number of publications with 3 favourite co-authors:

Nathalie Henry:9
Pierre Dragicevic:7
Niklas Elmqvist:6

 

 

Productive colleagues

Jean-Daniel Fekete's 3 most productive colleagues in number of publications:

Catherine Plaisant:78
Wendy E. Mackay:61
Michel Beaudouin-L..:53
 
 
 
Jul 28

A user will find any interface design intuitive...with enough practice.

-- Popular computer one-liner

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

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