Number of co-authors:13
Number of publications with 3 favourite co-authors:Nicolas Dittlo:2Daniel Keefe:1Florian Daiber:1
Jean-Baptiste de la Rivière's 3 most productive colleagues in number of publications:Hrvoje Benko:33Emmanuel Dubois:24Frank Steinicke:19
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Publications by Jean-Baptiste de la Rivière (bibliography)
Steinicke, Frank, Benko, Hrvoje, Daiber, Florian, Keefe, Daniel and Rivière, Jean-Baptiste de la (2011): Touching the 3rd dimension (T3D). In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 161-164. Available online
In recent years interactive visualization of 3D data has become increasingly important and widespread due to the requirements of several application areas. However, current user interfaces often lack adequate support for 3D interactions: 2D desktop systems are often limited in cases where natural interaction with 3D content is required, and sophisticated 3D user interfaces consisting of stereoscopic projections and tracked input devices are rarely adopted by ordinary users. Touch interaction has received considerable attention for 2D interfaces, and more recently for 3D interfaces. Many touch devices now support multiple degrees of freedom input by capturing multiple 2D contact positions on the surface as well as varying levels of pressure and even depth. There is, therefore, great potential for multi-touch interfaces to provide the traditionally difficult to achieve combination of natural 3D interaction without any instrumentation. When combined with a stereoscopic display of 3D data as well as 3D depth cameras, we believe that multi-touch technology can form the basis for a next generation of intuitive and expressive 3D user interfaces. Several research groups have begun to explore the potential, limitations, and challenges of this and other 3D touch environments, and first commercial systems are already available. The goal of the SIG "Touching the 3rd Dimension (T3D)" is to address the research and industrial challenges involved in exploring the space where the flat digital world of surface computing meets the physical, spatially complex, 3D space in which we live. The meeting will provide a common forum to attract groups of conference attendees who share their visions of the future and recent results in the area of improving 3D interaction and visualization by taking advantage of the strengths of advanced multi-touch computing.
© All rights reserved Steinicke et al. and/or their publisher
Hachet, Martin, Bossavit, Benoit, Cohé, Aurélie and Rivière, Jean-Baptiste de la (2011): Toucheo: multitouch and stereo combined in a seamless workspace. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 587-592. Available online
We propose a new system that efficiently combines direct multitouch interaction with co-located 3D stereoscopic visualization. In our approach, users benefit from well-known 2D metaphors and widgets displayed on a monoscopic touchscreen, while visualizing occlusion-free 3D objects floating above the surface at an optically correct distance. Technically, a horizontal semi-transparent mirror is used to reflect 3D images produced by a stereoscopic screen, while the user's hand as well as a multitouch screen located below this mirror remain visible. By registering the 3D virtual space and the physical space, we produce a rich and unified workspace where users benefit simultaneously from the advantages of both direct and indirect interaction, and from 2D and 3D visualizations. A pilot usability study shows that this combination of technology provides a good user experience.
© All rights reserved Hachet et al. and/or ACM Press
Bortolaso, Christophe, Dubois, Emmanuel, Dittlo, Nicolas and Rivière, Jean-Baptiste de la (2009): 3D multitouch advanced interaction techniques and applications. In: Proceedings of the 2009 ACM International Conference on Interactive Tabletops and Surfaces 2009. p. D10. Available online
The Cubtile is a 3D multitouch device composed of 5 multitouch surfaces. It allows the use of classical multitouch gestures in 3D, and therefore to ease the manipulation of 3D scenes: it provides more direct ways to handle complex 3D operations such as applying arbitrary rotations. The video illustrates several of those advanced gestures that the cubtile supports, and demonstrates the integration of this device in an actual museal application: it allows visitors, even non experts, to manipulate with great efficiency a 3D environment used to teach the basics of species classifications.
© All rights reserved Bortolaso et al. and/or their publisher
Rivière, Jean-Baptiste de la, Kervégant, Cédric, Orvain, Emmanuel and Dittlo, Nicolas (2008): CubTile: a multi-touch cubic interface. In: Feiner, Steven K., Thalmann, Daniel, Guitton, Pascal, Frohlich, Bernd, Kruijff, Ernst and Hachet, Martin (eds.) VRST 2008 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 27-29, 2008, Bordeaux, France. pp. 69-72. Available online
Rivière, Jean-Baptiste de la and Guitton, Pascal (2005): Model-based video tracking for gestural interaction. In Virtual Reality, 8 (4) pp. 213-221. Available online
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