Pub. period:2002-2008
Pub. count:11
Number of co-authors:32
Number of publications with 3 favourite co-authors:
Margaret M. Burnett:5Jay Summet's 3 most productive colleagues in number of publications:
Gregory D. Abowd:115 Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Jay Summet is a Ph.D. Candidate at the College of Computing at the Georgia Institute of Technology. His reseach involves projector-camera systems and investigating their effect on users.
Balch, Tucker R., Summet, Jay, Blank, Douglas S., Kumar, Deepak, Guzdial, Mark, O'Hara, Keith J., Walker, Daniel, Sweat, Monica, Gupta, Gaurav, Tansley, Stewart, Jackson, Jared, Gupta, Mansi, Muhammad, Marwa Nur, Prashad, Shikha, Eilbert, Natasha and Gavin, Ashley (2008): Designing Personal Robots for Education: Hardware, Software, and Curriculum. In IEEE Pervasive Computing, 7 (2) pp. 5-9.
Köhler, Moritz, Patel, Shwetak N., Summet, Jay, Stuntebeck, Erich P. and Abowd, Gregory D. (2007): TrackSense: Infrastructure Free Precise Indoor Positioning Using Projected Patterns. In: LaMarca, Anthony, Langheinrich, Marc and Truong, Khai N. (eds.) PERVASIVE 2007 - Pervasive Computing 5th International Conference May 13-16, 2007, Toronto, Canada. pp. 334-350.
Summet, Jay, Flagg, Matthew, Rehg, James M., Abowd, Gregory D. and Weston, Neil (2006): GVU-PROCAMS: enabling novel projected interfaces. In: Nahrstedt, Klara, Turk, Matthew, Rui, Yong, Klas, Wolfgang and Mayer-Patel, Ketan (eds.) Proceedings of the 14th ACM International Conference on Multimedia October 23-27, 2006, Santa Barbara, CA, USA. pp. 141-144.
Summet, Jay, Abowd, Gregory D., Corso, Gregory M. and Rehg, James M. (2005): Virtual rear projection: do shadows matter?. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 1997-2000.
Truong, Khai N., Patel, Shwetak N., Summet, Jay and Abowd, Gregory D. (2005): Preventing Camera Recording by Designing a Capture-Resistant Environment. In: Beigl, Michael, Intille, Stephen S., Rekimoto, Jun and Tokuda, Hideyuki (eds.) UbiComp 2005 Ubiquitous Computing - 7th International Conference September 11-14, 2005, Tokyo, Japan. pp. 73-86.
Summet, Jay and Sukthankar, Rahul (2005): Tracking Locations of Moving Hand-Held Displays Using Projected Light. In: Gellersen, Hans-Werner, Want, Roy and Schmidt, Albrecht (eds.) PERVASIVE 2005 - Pervasive Computing, Third International Conference May 8-13, 2005, Munich, Germany. pp. 37-46.
Burnett, Margaret M., Cook, Curtis R., Pendse, Omkar, Rothermel, Gregg, Summet, Jay and Wallace, Chris S. (2003): End-User Software Engineering with Assertions in the Spreadsheet Paradigm. In: Proceedings of the 25th International Conference on Software Engineering May 3-10, 2003, Portland, Oregon, USA. pp. 93-105.
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Burnett, Margaret M., Yang, Sherry and Summet, Jay (2002): A scalable method for deductive generalization in the spreadsheet paradigm. In Interactions, 9 (5) pp. 9-11.
Burnett, Margaret M., Yang, Sherry and Summet, Jay (2002): Appendices A--D: A scalable method for deductive generalization in the spreadsheet paradigm. In ACM Transactions on Computer-Human Interaction, 9 (4) pp. 1-5.
Burnett, Margaret M., Yang, Sherry and Summet, Jay (2002): A scalable method for deductive generalization in the spreadsheet paradigm. In ACM Transactions on Computer-Human Interaction, 9 (4) pp. 253-284.
Wallace, Christine, Cook, Curtis R., Summet, Jay and Burnett, Margaret M. (2002): Assertions in End-User Software Engineering: A Think-Aloud Study. In: HCC 2002 - IEEE CS International Symposium on Human-Centric Computing Languages and Environments 3-6 September, 2002, Arlington, VA, USA. pp. 63-.
Pub. period:2002-2008
Pub. count:11
Number of co-authors:32
Number of publications with 3 favourite co-authors:
Margaret M. Burnett:5Jay Summet's 3 most productive colleagues in number of publications:
Gregory D. Abowd:115 Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !