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Jason I. Hong

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Publications by Jason I. Hong (bibliography)

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» 2009 «

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Won, Sungjoon Steve, Jin, Jing and Hong, Jason I. (2009): Contextual web history: using visual and contextual cues to improve web browser history. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 1457-1466. Available online

While most modern web browsers offer history functionality, few people use it to revisit previously viewed web pages. In this paper, we present the design and evaluation of Contextual Web History (CWH), a novel browser history implementation which improves the visibility of the history feature and helps people find previously visited web pages. We present the results of a formative user study to understand what factors helped people in finding past web pages. From this, we developed CWH to be more visible to users, and supported search, browsing, thumbnails, and metadata. Combined, these relatively simple features outperformed Mozilla Firefox 3's built-in browser history function, and greatly reduced the time and effort required to find and revisit a web page.

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Chau, Duen Horng, Kittur, Aniket, Faloutsos, Christos and Hong, Jason I. (2009): SHIFTR: a user-directed, link-based system for ad hoc sensemaking of large heterogeneous data collections. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 3535-3536. Available online

We present a novel method and prototype system to help users make sense of and reorganize large amounts of heterogeneous information. Our work is grounded in theories of categorization from cognitive psychology and is designed for ad hoc sensemaking; that is, supporting people's shifting goals and flexible mental representations of concepts. Shiftr adapts a carefully chosen Belief Propagation algorithm from large-scale graph mining to efficiently assist users in interactively clustering information of arbitrary types. The system functions effectively with few human-labeled examples, and supports the use of both positive and negative examples. We demonstrate Shiftr's utility through sensemaking scenarios, one of which uses the DBLP bibliography dataset, which contains more than 1.7 million author-paper relationships.

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Xiang, Guang and Hong, Jason I. (2009): A hybrid phish detection approach by identity discovery and keywords retrieval. In: Proceedings of the 2009 International Conference on the World Wide Web 2009. pp. 571-580. Available online

Phishing is a significant security threat to the Internet, which causes tremendous economic loss every year. In this paper, we proposed a novel hybrid phish detection method based on information extraction (IE) and information retrieval (IR) techniques. The identity-based component of our method detects phishing webpages by directly discovering the inconsistency between their identity and the identity they are imitating. The keywords-retrieval component utilizes IR algorithms exploiting the power of search engines to identify phish. Our method requires no training data, no prior knowledge of phishing signatures and specific implementations, and thus is able to adapt quickly to constantly appearing new phishing patterns. Comprehensive experiments over a diverse spectrum of data sources with 11449 pages show that both components have a low false positive rate and the stacked approach achieves a true positive rate of 90.06% with a false positive rate of 1.95%.

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» 2007 «

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Wong, Jeffrey and Hong, Jason I. (2007): Making mashups with marmite: towards end-user programming for the web. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007. pp. 1435-1444. Available online

There is a tremendous amount of web content available today, but it is not always in a form that supports end-users' needs. In many cases, all of the data and services needed to accomplish a goal already exist, but are not in a form amenable to an end-user. To address this problem, we have developed an end-user programming tool called Marmite, which lets end-users create so-called mashups that re-purpose and combine existing web content and services. In this paper, we present the design, implementation, and evaluation of Marmite. An informal user study found that programmers and some spreadsheet users had little difficulty using the system.

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Zhang, Yue, Hong, Jason I. and Cranor, Lorrie F. (2007): Cantina: a content-based approach to detecting phishing web sites. In: Proceedings of the 2007 International Conference on the World Wide Web 2007. pp. 639-648. Available online

Phishing is a significant problem involving fraudulent email and web sites that trick unsuspecting users into revealing private information. In this paper, we present the design, implementation, and evaluation of CANTINA, a novel, content-based approach to detecting phishing web sites, based on the TF-IDF information retrieval algorithm. We also discuss the design and evaluation of several heuristics we developed to reduce false positives. Our experiments show that CANTINA is good at detecting phishing sites, correctly labeling approximately 95% of phishing sites.

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Tang, Karen P., Hong, Jason I., Smith, Ian E., Ha, Annie and Satpathy, Lalatendu (2007): Memory karaoke: using a location-aware mobile reminiscence tool to support aging in place. In: Cheok, Adrian David and Chittaro, Luca (eds.) Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2007 September 9-12, 2007, Singapore. pp. 305-312. Available online

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Hsieh, Gary, Tang, Karen P., Low, Wai Yong and Hong, Jason I. (2007): Field Deployment of IMBuddy : A Study of Privacy Control and Feedback Mechanisms for Contextual IM. In: Krumm, John, Abowd, Gregory D., Seneviratne, Aruna and Strang, Thomas (eds.) UbiComp 2007 Ubiquitous Computing - 9th International Conference September 16-19, 2007, Innsbruck, Austria. pp. 91-108. Available online

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Li, Yang, Hong, Jason I. and Landay, James A. (2007): Design Challenges and Principles for Wizard of Oz Testing of Location-Enhanced Applications. In IEEE Pervasive Computing, 6 (2) pp. 70-75

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Hong, Jason I., Satyanarayanan, Mahadev and Cybenko, George (2007): Guest Editors' Introduction: Security & Privacy. In IEEE Pervasive Computing, 6 (4) pp. 15-17

» 2006 «

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Tang, Karen P., Keyani, Pedram, Fogarty, James and Hong, Jason I. (2006): Putting people in their place: an anonymous and privacy-sensitive approach to collecting sensed data in location-based applications. In: Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems 2006. pp. 93-102. Available online

The emergence of location-based computing promises new and compelling applications, but raises very real privacy risks. Existing approaches to privacy generally treat people as the entity of interest, often using a fidelity tradeoff to manage the costs and benefits of revealing a person's location. However, these approaches cannot be applied in some applications, as a reduction in precision can render location information useless. This is true of a category of applications that use location data collected from multiple people to infer such information as whether there is a traffic jam on a bridge, whether there are seats available in a nearby coffee shop, when the next bus will arrive, or if a particular conference room is currently empty. We present hitchhiking, a new approach that treats locations as the primary entity of interest. Hitchhiking removes the fidelity tradeoff by preserving the anonymity of reports without reducing the precision of location disclosures. We can therefore support the full functionality of an interesting class of location-based applications without introducing the privacy concerns that would otherwise arise.

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» 2005 «

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Hong, Jason I. (2005): Minimizing Security Risks in Ubicomp Systems. In IEEE Computer, 38 (12) pp. 118-119

» 2004 «

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Jiang, Xiaodong, Hong, Jason I., Takayama, Leila A. and Landay, James A. (2004): Ubiquitous computing for firefighters: field studies and prototypes of large displays for incident command. In: Dykstra-Erickson, Elizabeth and Tscheligi, Manfred (eds.) Proceedings of ACM CHI 2004 Conference on Human Factors in Computing Systems April 24-29, 2004, Vienna, Austria. pp. 679-686. Available online

In this paper, we demonstrate how field studies, interviews, and low-fidelity prototypes can be used to inform the design of ubiquitous computing systems for firefighters. We describe the artifacts and processes used by firefighters to assess, plan, and communicate during emergency situations, showing how accountability affects these decisions, how their current Incident Command System supports these tasks, and some drawbacks of existing solutions. These factors informed the design of a large electronic display for supporting the incident commander, the person who coordinates the overall response strategy in an emergency. Although our focus was on firefighters, our results are applicable for other aspects of emergency response as well, due to common procedures and training.

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Li, Yang, Hong, Jason I. and Landay, James A. (2004): Topiary: a tool for prototyping location-enhanced applications. In: Proceedings of the 2004 ACM Symposium on User Interface Software and Technology 2004. pp. 217-226. Available online

Location-enhanced applications use the location of people, places, and things to augment or streamline interaction. Location-enhanced applications are just starting to emerge in several different domains, and many people believe that this type of application will experience tremendous growth in the near future. However, it currently requires a high level of technical expertise to build location-enhanced applications, making it hard to iterate on designs. To address this problem we introduce Topiary, a tool for rapidly prototyping location-enhanced applications. Topiary lets designers create a map that models the location of people, places, and things; use this active map to demonstrate scenarios depicting location contexts; use these scenarios in creating storyboards that describe interaction sequences; and then run these storyboards on mobile devices, with a wizard updating the location of people and things on a separate device. We performed an informal evaluation with seven researchers and interface designers and found that they reacted positively to the concept.

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Hong, Jason I., Ng, Jennifer D., Lederer, Scott and Landay, James A. (2004): Privacy risk models for designing privacy-sensitive ubiquitous computing systems. In: Proceedings of DIS04: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2004. pp. 91-100. Available online

Privacy is a difficult design issue that is becoming increasingly important as we push into ubiquitous computing environments. While there is a fair amount of theoretical work on designing for privacy, there are few practical methods for helping designers create applications that provide end-users with a reasonable level of privacy protection that is commensurate with the domain, with the community of users, and with the risks and benefits to all stakeholders in the intended system. Towards this end, we propose privacy risk models as a general method for refining privacy from an abstract concept into concrete issues for specific applications and prioritizing those issues. In this paper, we introduce a privacy risk model we have developed specifically for ubiquitous computing, and outline two case studies describing our use of this privacy risk model in the design of two ubiquitous computing applications.

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Chung, Eric S., Hong, Jason I., Lin, James, Prabaker, Madhu K., Landay, James A. and Liu, Alan L. (2004): Development and evaluation of emerging design patterns for ubiquitous computing. In: Proceedings of DIS04: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2004. pp. 233-242. Available online

Design patterns are a format for capturing and sharing design knowledge. In this paper, we look at a new domain for design patterns, namely ubiquitous computing. The overall goal of this work is to aid practice by speeding up the diffusion of new interaction techniques and evaluation results from researchers, presenting the information in a form more usable to practicing designers. Towards this end, we have developed an initial and emerging pattern language for ubiquitous computing, consisting of 45 pre-patterns describing application genres, physical-virtual spaces, interaction and systems techniques for managing privacy, and techniques for fluid interactions. We evaluated the effectiveness of our pre-patterns with 16 pairs of designers in helping them design location-enhanced applications. We observed that our pre-patterns helped new and experienced designers unfamiliar with ubiquitous computing in generating and communicating ideas, and in avoiding design problems early in the design process.

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Lederer, Scott, Hong, Jason I., Dey, Anind K. and Landay, James A. (2004): Personal privacy through understanding and action: five pitfalls for designers. In Personal and Ubiquitous Computing, 8 (6) pp. 440-454

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Jiang, Xiaodong, Chen, Nicholas Y., Hong, Jason I., Wang, Kevin, Takayama, Leila and Landay, James A. (2004): Siren: Context-aware Computing for Firefighting. In: Ferscha, Alois and Mattern, Friedemann (eds.) PERVASIVE 2004 - Pervasive Computing, Second International Conference April 21-23, 2004, Vienna, Austria. pp. 87-105. Available online

» 2003 «

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Newman, Mark W., Lin, James J. W., Hong, Jason I. and Landay, James A. (2003): DENIM: An Informal Web Site Design Tool Inspired by Observations of Practice. In Human-Computer Interaction, 18 (3) pp. 259-324

Through a study of Web site design practice, we observed that designers employ multiple representations of Web sites as they progress through the design process and that these representations allow them to focus on different aspects of the design. In particular, we observed that Web site designers focus their design efforts at 3 different levels of granularity-site map, storyboard, and individual page-and that designers sketch at all levels during the early stages of design. Sketching on paper is especially important during the early phases of a project, when designers wish to explore many design possibilities quickly without focusing on low-level details. Existing Web design tools do not support such exploration tasks well, nor do they adequately integrate multiple site representations. Informed by these observations we developed DENIM: an informal Web site design tool that supports early phase information and navigation design of Web sites. It supports sketching input, allows design at different levels of granularity, and unifies the levels through zooming. Designers are able to interact with their sketched designs as if in a Web browser, thus allowing rapid creation and exploration of interactive prototypes. Based on an evaluation with professional designers as well as usage feedback from users who have downloaded DENIM from the Internet, we have made numerous improvements to the system and have received many positive reactions from designers who would like to use a system like DENIM in their work.

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Heer, Jeffrey, Newberger, Alan, Beckmann, Chris and Hong, Jason I. (2003): liquid: Context-Aware Distributed Queries. In: Dey, Anind K., Schmidt, Albrecht and McCarthy, Joseph F. (eds.) UbiComp 2003 Ubiquitous Computing - 5th International Conference October 12-15, 2003, Seattle, WA, USA. pp. 140-148. Available online

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Schilit, Bill N., Hong, Jason I. and Gruteser, Marco (2003): Wireless Location Privacy Protection. In IEEE Computer, 36 (12) pp. 135-137

» 2002 «

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van Duyne, Douglas K., Landay, James A. and Hong, Jason I. (2002): The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience. Addison-Wesley Publishing
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» Interaction Design Patterns: [/encyclopedia/interaction_design_patterns.html]


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Newman, Mark W., Sedivy, Jana Z., Neuwirth, Christine, Edwards, W. Keith, Hong, Jason I., Izadi, Shahram, Marcelo, Karen, Smith, Trevor F., Sedivy, Jana and Newman, Mark (2002): Designing for serendipity: supporting end-user configuration of ubiquitous computing environments. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2002. pp. 147-156. Available online

The future world of ubiquitous computing is one in which we will be surrounded by an ever-richer set of networked devices and services. In such a world, we cannot expect to have available to us specific applications that allow us to accomplish every conceivable combination of devices that we might wish. Instead, we believe that many of our interactions will be through highly generic tools that allow enduser discovery, configuration, interconnection, and control of the devices around us. This paper presents a design study of such an environment, intended to support serendipitous, opportunistic use of discovered network resources. We present an examination of a generic browser-style application built on top of an infrastructure developed to support arbitrary recombination of devices and services, as well as a number of challenges we believe to be inherent in such settings.

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Jiang, Xiaodong, Hong, Jason I. and Landay, James A. (2002): Approximate Information Flows: Socially-Based Modeling of Privacy in Ubiquitous Computing. In: Borriello, Gaetano and Holmquist, Lars Erik (eds.) UbiComp 2002 Ubiquitous Computing - 4th International Conference September 29 - October 1, 2002, Göteborg, Sweden. pp. 176-193. Available online

» 2001 «

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Hong, Jason I. and Landay, James A. (2001): An Infrastructure Approach to Context-Aware Computing. In Human-Computer Interaction, 16 (2) pp. 287-303

The Context Toolkit (Dey, Abowd, and Salber, 2001 [this special issue]) is only one of many possible architectures for supporting context-aware applications. In this essay, we look at the tradeoffs involved with a service infrastructure approach to context-aware computing. We describe the advantages that a service infrastructure for context awareness has over other approaches, outline some of the core technical challenges that must be addressed before such an infrastructure can be built, and point out promising research directions for overcoming these challenges.

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Hong, Jason I., Heer, Jeffrey, Waterson, Sarah and Landay, James A. (2001): WebQuilt: A proxy-based approach to remote web usability testing. In ACM Transactions on Information Systems, 19 (3) pp. 263-285

WebQuilt is a web logging and visualization system that helps web design teams run usability tests (both local and remote) and analyze the collected data. Logging is done through a proxy, overcoming many of the problems with server-side and client-side logging. Captured usage traces can be aggregated and visualized in a zooming interface that shows the web pages people viewed. The visualization also shows the most common paths taken through the web site for a given task, as well as the optimal path for that task, as designated by the designer. This paper discusses the architecture of WebQuilt and describes how it can be extended for new kinds of analyses and visualizations.

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Hong, Jason I. and Landay, James A. (2001): A Context/Communication Information Agent. In Personal and Ubiquitous Computing, 5 (1) pp. 78-81

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Hong, Jason I. and Landay, James A. (2001): WebQuilt: a framework for capturing and visualizing the web experience. In: Proceedings of the 2001 International Conference on the World Wide Web 2001. pp. 717-724. Available online

» 2000 «

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Lin, James, Newman, Mark W., Hong, Jason I. and Landay, James A. (2000): DENIM: Finding a Tighter Fit between Tools and Practice for Web Site Design. In: Turner, Thea, Szwillus, Gerd, Czerwinski, Mary, Peterno, Fabio and Pemberton, Steven (eds.) Proceedings of the ACM CHI 2000 Human Factors in Computing Systems Conference April 1-6, 2000, The Hague, The Netherlands. pp. 510-517. Available online

Through a study of web site design practice, we observed that web site designers design sites at different levels of refinement -- site map, storyboard, and individual page -- and that designers sketch at all levels during the early stages of design. However, existing web design tools do not support these tasks very well. Informed by these observations, we created DENIM, a system that helps web site designers in the early stages of design. DENIM supports sketching input, allows design at different refinement levels, and unifies the levels through zooming. We performed an informal evaluation with seven professional designers and found that they reacted positively to the concept and were interested in using such a system in their work.

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Hong, Jason I. and Landay, James A. (2000): SATIN: A Toolkit for Informal Ink-Based Applications. In: Ackerman, Mark S. and Edwards, Keith (eds.) Proceedings of the 13th annual ACM symposium on User interface software and technology November 06 - 08, 2000, San Diego, California, United States. pp. 63-72. Available online

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Changes to this page (author)

16 Feb 2010: Enabled abstracts to be shown on Jason I. Hong's author page.
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Publication statistics

Publication period:2000-2009
Publication count:29
Number of co-authors:50



Productive colleagues

Jason I. Hong's 3 most productive colleagues in number of publications:

James A. Landay:73
Anind K. Dey:47
W. Keith Edwards:44


Collaboration count

Number of publications with 3 favourite co-authors:

James A. Landay:16
Karen P. Tang:3
Xiaodong Jiang:3

 

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