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Jane Fulton Suri

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Publications by Jane Fulton Suri (bibliography)

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2000
 
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Buchenau, Marion and Suri, Jane Fulton (2000): Experience Prototyping. In: Proceedings of DIS00: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2000. pp. 424-433.

In this paper, we describe "Experience Prototyping" as a form of prototyping that enables design team members, users and clients to gain first-hand appreciation of existing or future conditions through active engagement with prototypes. We use examples from commercial design projects to illustrate the value of such prototypes in three critical design activities: understanding existing experiences, exploring design ideas and in communicating design concepts.

© All rights reserved Buchenau and Suri and/or ACM Press

1997
 
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Brouwer-Janse, Maddy D., Suri, Jane Fulton, Yawitz, Mitchell, Vries, Govert de, Fozard, James L. and Coleman, Roger (1997): User Interfaces for Young and Old. In Interactions, 4 (2) pp. 34-46.

1995
 
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Moll-Carrillo, H. J., Salomon, Gitta, Marsh, Matthew, Suri, Jane Fulton and Spreenberg, Peter (1995): Articulating a Metaphor through User-Centered Design. In: Katz, Irvin R., Mack, Robert L., Marks, Linn, Rosson, Mary Beth and Nielsen, Jakob (eds.) Proceedings of the ACM CHI 95 Human Factors in Computing Systems Conference May 7-11, 1995, Denver, Colorado. pp. 566-572.

TabWorks book metaphor enhances the standard Windows user interface, providing an alternative way to organize applications and documents in a familiar, easy to use environment. The TabWorks interface was designed collaboratively by IDEO and XSoft and was based on a concept developed at Xerox PARC. This briefing describes how a user-centered approach affected the design of the TabWorks user interface: how the metaphor's visualization evolved and how interaction mechanisms were selected and designed.

© All rights reserved Moll-Carrillo et al. and/or ACM Press

 
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Changes to this page (author)

16 Feb 2010: Modified
22 Jun 2007: Added
28 Apr 2003: Added

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May 18

It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.

-- Steve Jobs, 1998

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!