Jane Chiu

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Publications by Jane Chiu (bibliography)

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» 2007 «

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Ramachandran, Divya, Kam, Matthew, Chiu, Jane, Canny, John and Frankel, James F. (2007): Social dynamics of early stage co-design in developing regions. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007. pp. 1087-1096. Available online

Technology arguably has the potential to play a key role in improving the lives of people in developing regions. However, these communities are not well understood and designers must thoroughly investigate possibilities for technological innovations in these contexts. We describe findings from two field studies in India and one in Uganda where we explore technological solutions in the domains of communication, microfinance and education. Two common underlying themes emerge from these studies: (1) local stakeholders can contribute cultural information relevant to design such as needs and practices through interaction with technology artifacts and (2) unique social network structures embedded within communities are crucial to the acceptance and potential adoption of technology. We end with a synthesis of the three experiences that draws some practical lessons for ICT designers to elicit meaningful feedback and participation from local stakeholders in developing regions communities.

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» 2006 «

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Kam, Matthew, Ramachandran, Divya, Raghavan, Anand, Chiu, Jane, Sahni, Urvashi and Canny, John (2006): Practical considerations for participatory design with rural school children in underdeveloped regions: early reflections from the field. In: Proceedings of ACM IDC06: Interaction Design and Children 2006. pp. 25-32. Available online

This paper draws on a 2-week design workshop conducted at a rural primary school in northern India to provide recommendations on carrying out participatory design with school children in rural, underdeveloped regions. From our experiences in prototyping low-tech and hi-tech English language learning games with rural student participants, we advocate that researchers build a more equal relationship that is qualitatively different from one between teachers and students, enlist local adults and children as facilitators, and explore hi-tech prototyping to inspire the best designs.

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» 2005 «

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Kam, Matthew, Wang, Jingtao, Iles, Alastair, Tse, Eric, Chiu, Jane, Glaser, Daniel, Tarshish, Orna and Canny, John (2005): Livenotes: a system for cooperative and augmented note-taking in lectures. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 531-540. Available online

We describe Livenotes, a shared whiteboard system and educational practice that uses wireless communication and tablet computing to support real-time conversations within small groups of students during lectures, independent of class size. We present an interface design that enables group members to interact with one another by taking lecture notes cooperatively, as well as to augment student note-taking by providing instructor slides in the background to annotate over. Livenotes was designed to facilitate more efficient, stimulating modes of learning that other collaborative approaches do not. We report how the system impacts cooperative learning in an undergraduate class and how students interacted with background slides in the workspace. We conclude with directions for improving the system and learning practice.

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Changes to this page (author)

20 Feb 2010: Enabled abstracts to be shown on Jane Chiu's author page.
29 Jun 2007: Author was edited
23 Jun 2007: Author was edited
19 Jun 2007: Author was added to the bibliography

Publication statistics

Publication period:2005-2007
Publication count:3
Number of co-authors:11



Productive colleagues

Jane Chiu's 3 most productive colleagues in number of publications:

John Canny:20
Matthew Kam:10
Divya Ramachandran:6


Collaboration count

Number of publications with 3 favourite co-authors:

John Canny:3
Matthew Kam:3
Divya Ramachandran:2

 

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Learn more about Jane Chiu:
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Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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