Publication statistics

Pub. period:2008-2011
Pub. count:8
Number of co-authors:7



Co-authors

Number of publications with 3 favourite co-authors:

Kris Luyten:8
Karin Coninx:8
Jo Vermeulen:3

 

 

Productive colleagues

Jan Meskens's 3 most productive colleagues in number of publications:

Karin Coninx:134
Kris Luyten:51
Gerrit Meixner:8
 
 
 

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Jan Meskens

 

Publications by Jan Meskens (bibliography)

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2011
 
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Meskens, Jan, Loskyll, Matthias, Seiler, Marc, Luyten, Kris, Coninx, Karin and Meixner, Gerrit (2011): GUIDE2ux: a GUI design environment for enhancing the user experience. In: ACM SIGCHI 2011 Symposium on Engineering Interactive Computing Systems 2011. pp. 137-142. Available online

For the design and development of graphical user interfaces, designers have to take various guidelines, standards and target platform characteristics into account. This is often a hard and time consuming activity because guidelines are spread over multiple documents using different styles, and furthermore it requires considerable effort to verify whether a design will work well on the targeted device. We propose GUIDE2ux, a design environment that (1) identifies and shows usability problems automatically and (2) facilitates designers to verify their designs on the target device easily. With GUIDE2ux, we make design standards more accessible for designers and help them to improve and test the user experience of their designs.

© All rights reserved Meskens et al. and/or ACM Press

2010
 
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Meskens, Jan, Luyten, Kris and Coninx, Karin (2010): Jelly: a multi-device design environment for managing consistency across devices. In: Proceedings of the 2010 International Conference on Advanced Visual Interfaces 2010. pp. 289-296. Available online

When creating applications that should be available on multiple computing platforms, designers have to cope with different design tools and user interface toolkits. Incompatibilities between these design tools and toolkits make it hard to keep multi-device user interfaces consistent. This paper presents Jelly, a flexible design environment that can target a broad set of computing devices and toolkits. Jelly enables designers to copy parts of a user interface from one device to another and to maintain the different user interfaces in concert using linked editing. Our approach lowers the burden of designing multi-device user interfaces by eliminating the need to switch between different design tools and by providing tool support for keeping the user interfaces consistent across different platforms and toolkits.

© All rights reserved Meskens et al. and/or their publisher

 
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Meskens, Jan, Luyten, Kris and Coninx, Karin (2010): D-Macs: building multi-device user interfaces by demonstrating, sharing and replaying design actions. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 129-138. Available online

Multi-device user interface design mostly implies creating suitable interface for each targeted device, using a diverse set of design tools and toolkits. This is a time consuming activity, concerning a lot of repetitive design actions without support for reusing this effort in later designs. In this paper, we propose D-Macs: a design tool that allows designers to record their design actions across devices, to share these actions with other designers and to replay their own design actions and those of others. D-Macs lowers the burden in multi-device user interface design and can reduce the necessity for manually repeating design actions.

© All rights reserved Meskens et al. and/or their publisher

 
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Haesen, Mieke, Meskens, Jan, Luyten, Kris and Coninx, Karin (2010): . In: Proceedings of the HCI10 Conference on People and Computers XXIV 2010. pp. 133-142. Available online

Storyboards are used in user-centred design (UCD) to clarify a scenario that describes the future use of a system. Although there are many styles of storyboarding, the graphical notation and language are very accessible for all team members of a multidisciplinary team. This papers describes how principles and techniques from comics can facilitate storyboarding in our COMuICSer approach and tool. COMuICSer formalises the way that storyboards are created, while preserving creative aspects of storyboarding. In combination with tool support for COMuICSer, this simplifies the relation of storyboards with other artefacts created in UCD such as structured models and UI designs and supports communication in multidisciplinary teams.

© All rights reserved Haesen et al. and/or BCS

2009
 
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Meskens, Jan, Luyten, Kris and Coninx, Karin (2009): Shortening user interface design iterations through realtime visualisation of design actions on the target device. In: IEEE Symposium on Visual Languages and Human-Centric Computing - VL/HCC 2009 20-24 September, 2009, Corvallis, OR, USA. pp. 132-135. Available online

2008
 
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Luyten, Kris, Meskens, Jan, Vermeulen, Jo and Coninx, Karin (2008): Meta-gui-builders: generating domain-specific interface builders for multi-device user interface creation. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 3189-3194. Available online

Nowadays, there is a growing demand to design user interfaces that run on many devices. However, existing multi-device design approaches are not suitable for domain experts, whose input can be invaluable to come to a suitable user interface for a specific domain. Existing techniques often require the manipulation of high-level models and transformations which are difficult to interpret and predict by a domain expert without a technical background. We present Meta-GUI-Builders, a new generation of graphical user interface builder tools that allows domain experts to create multi-device GUI designs themselves. These tools automatically adapt their workspace to a specific domain by encapsulating domain-specific elements in the designer's tool palette. Engaging domain experts in a multi-device design approach is a first step towards creating aesthetic user interfaces that can be deployed on many devices, a combination that is hard to achieve with previous approaches.

© All rights reserved Luyten et al. and/or ACM Press

 
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Meskens, Jan, Vermeulen, Jo, Luyten, Kris and Coninx, Karin (2008): Gummy for Multi-Platform User Interface Designs: Shape me, Multiply me, Fix me, Use me. In: Bottoni, Paolo and Levialdi, Stefano (eds.) Proceedings of the working conference on Advanced visual interfaces 2008 May 28-30, 2008, Napels, Italy. pp. 233-240. Available online

Designers still often create a specific user interface for every target platform they wish to support, which is time-consuming and error-prone. The need for a multi-platform user interface design approach that designers feel comfortable with increases as people expect their applications and data to go where they go. We present Gummy, a multi-platform graphical user interface builder that can generate an initial design for a new platform by adapting and combining features of existing user interfaces created for the same application. Our approach makes it easy to target new platforms and keep all user interfaces consistent without requiring designers to considerably change their work practice.

© All rights reserved Meskens et al. and/or ACM

 
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Meskens, Jan, Vermeulen, Jo, Luyten, Kris and Coninx, Karin (2008): Gummy for multi-platform user interface designs: shape me, multiply me, fix me, use me. In: Levialdi, Stefano (ed.) AVI 2008 - Proceedings of the working conference on Advanced Visual Interfaces May 28-30, 2008, Napoli, Italy. pp. 233-240. Available online

 
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