Publication statistics

Pub. period:1997-2011
Pub. count:35
Number of co-authors:27



Co-authors

Number of publications with 3 favourite co-authors:

Robert Biddle:27
Pippin Barr:14
Rilla Khaled:12

 

 

Productive colleagues

James Noble's 3 most productive colleagues in number of publications:

Robert Biddle:48
Rilla Khaled:16
Pippin Barr:15
 
 
 
May 25

Civilization advances by extending the number of important operations which we can perform without thinking of them.

-- Alfred North Whitehead

 
 

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James Noble

Personal Homepage:
homepages.mcs.vuw.ac.nz/~kjx/

I am currently engaged as Professor of Computer Science (Software Engineering) within the School of Engineering and Computer Science at Victoria University of Wellington, New Zealand.

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Publications by James Noble (bibliography)

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2011
 
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Anslow, Craig, Marshall, Stuart, Noble, James and Biddle, Robert (2011): SourceVis: a tool for multi-touch software visualization. In: Proceedings of the 2011 ACM International Conference on Interactive Tabletops and Surfaces 2011. pp. 264-265.

Most software visualization systems and tools are designed from a single-user perspective and are bound to the desktop and Integrated Development Environments (IDEs). These design decisions do not allow users to easily navigate through software visualizations or to analyse software collaboratively. We have developed SourceVis, a collaborative multi-touch software visualization prototype for multi-touch tables. In this paper we describe the visualizations and interaction capabilities of our prototype.

© All rights reserved Anslow et al. and/or ACM Press

2010
 
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Anslow, Craig, Marshall, Stuart, Noble, James, Tempero, Ewan and Biddle, Robert (2010): User evaluation of polymetric views using a large visualization wall. In: Proceedings of the ACM Symposium on Software Visualization 2010. pp. 25-34.

There are few visualization techniques for displaying complex software systems with large numbers of packages and classes. One visualization technique is the System Hotspots View, whose effectiveness has yet to be validated by any empirical studies. We have conducted a user evaluation to see whether participants of our modified System Hotspots View using a large visualization wall can accurately identify key measurements and comparisons in the underlying software system. The results of our user evaluation indicate that participants were able to effectively use our modified System Hotspots View to explore the example domain: version 1.6 of the Java API. Our observations also indicate that there are issues around interacting with the visualization wall.

© All rights reserved Anslow et al. and/or ACM Press

 
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Ruan, Haowei, Anslow, Craig, Marshall, Stuart and Noble, James (2010): Exploring the inventor's paradox: applying jigsaw to software visualization. In: Proceedings of the ACM Symposium on Software Visualization 2010. pp. 83-92.

Software visualization research has typically focussed on domain specific tools and techniques. In this paper, we evaluate applying a general purpose visual analytics tool Jigsaw to visualize the JHotDraw open source software system. We describe how Jigsaw can be applied to visualize software, and show how it can support some program comprehension tasks.

© All rights reserved Ruan et al. and/or ACM Press

2009
 
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Rankin, John, Anslow, Craig, Noble, James, Chawner, Brenda and Gordon, Donald (2009): Wikipublisher: a print-on-demand Wiki. In: Proceedings of the 2009 International Symposium on Wikis 2009. p. 25.

Web and print exist as two solitudes: printed web pages often disappoint and converting print documents into good web pages is hard. A wiki makes it easy for authors to create rich web content, but is little help if readers wish to print the results. Wikipublisher lets readers turn wiki pages or page collections into print, with a quality better than most word processing documents. This lowers the time and cost of creating online and print versions of the same content, with no loss of quality in either medium.

© All rights reserved Rankin et al. and/or their publisher

2008
 
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Anslow, Craig, Noble, James, Marshall, Stuart and Tempero, Ewan D. (2008): Towards end-user web software visualization. In: VL-HCC 2008 - IEEE Symposium on Visual Languages and Human-Centric Computing 15-19 September, 2008, Herrsching am Ammersee, Germany. pp. 256-257.

 
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Khaled, Rilla, Fischer, Ronald, Noble, James and Biddle, Robert (2008): A Qualitative Study of Culture and Persuasion in a Smoking Cessation Game. In: Oinas-Kukkonen, Harri, Hasle, Per F. V., Harjumaa, Marja, Segerståhl, Katarina and Øhrstrøm, Peter (eds.) PERSUASIVE 2008 - Persuasive Technology, Third International Conference June 4-6, 2008, Oulu, Finland. pp. 224-236.

 
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Anslow, Craig, Noble, James, Marshall, Stuart and Biddle, Robert (2008): Web software visualization using extensible 3D (X3D) graphics. In: Proceedings of the ACM Symposium on Software Visualization 2008. pp. 213-214.

3D web software visualization has always been expensive, special purpose, and hard to program. Most of the technologies used require large amounts of scripting, are not reliable on all platforms, are binary formats, or no longer maintained. We can make web software visualization of object-oriented programs cheap, portable, and easy by using Extensible (X3D) 3D Graphics, which is a free open standard. In this paper we outline our experience with X3D and discuss the suitability of X3D as an output format for software visualization.

© All rights reserved Anslow et al. and/or ACM Press

2007
 
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Barr, Pippin, Noble, James and Biddle, Robert (2007): Video game values: Human-computer interaction and games. In Interacting with Computers, 19 (2) pp. 180-195.

Abstract Current human-computer interaction (HCI) research into video games rarely considers how they are different from other forms of software. This leads to research that, while useful concerning standard issues of interface design, does not address the nature of video games as games specifically. Unlike most software, video games are not made to support external, user-defined tasks, but instead define their own activities for players to engage in. We argue that video games contain systems of values which players perceive and adopt, and which shape the play of the game. A focus on video game values promotes a holistic view of video games as software, media, and as games specifically, which leads to a genuine video game HCI.

© All rights reserved Barr et al. and/or Elsevier Science

 
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Khaled, Rilla, Barr, Pippin, Noble, James, Fischer, Ronald and Biddle, Robert (2007): Fine Tuning the Persuasion in Persuasive Games. In: Kort, Yvonne de, IJsselsteijn, Wijnand, Midden, Cees J. H., Eggen, Berry and Fogg, B. J. (eds.) PERSUASIVE 2007 - Persuasive Technology, Second International Conference on Persuasive Technology April 26-27, 2007, Palo Alto, CA, USA. pp. 36-47.

2006
 
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Khaled, Rilla, Barr, Pippin, Fischer, Ronald, Noble, James and Biddle, Robert (2006): Factoring culture into the design of a persuasive game. In: Kjeldskov, Jesper and Paay, Jane (eds.) Proceedings of OZCHI06, the CHISIG Annual Conference on Human-Computer Interaction 2006. pp. 213-220.

Preliminary studies indicate that games can be effective vehicles for persuasion. In order to have a better chance at persuading target audiences, however, we claim that it is best to design with the background culture of the intended audience in mind. In this paper, we share our insights into the differences of perception between New Zealand (NZ) Europeans and Maori (the indigenous people of NZ), regarding smoking, smoking cessation, and social marketing. Based on our findings, we discuss how we have designed two different versions of culturally relevant persuasive game about smoking cessation, one aimed at a NZ European audience, the other aimed at a Maori audience.

© All rights reserved Khaled et al. and/or their publisher

 Cited in the following chapter:

» Semiotics: [/encyclopedia/semiotics_and_human-computer_interaction.html]


 
 
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Barr, Pippin, Khaled, Rilla, Noble, James and Biddle, Robert (2006): Playing the interface: a case study of Grand Theft Auto: San Andreas. In: Kjeldskov, Jesper and Paay, Jane (eds.) Proceedings of OZCHI06, the CHISIG Annual Conference on Human-Computer Interaction 2006. pp. 317-320.

Video games are currently not well understood from an HCI perspective. As opposed to the standard task-based view of interaction, video game interaction takes the form of play. In this paper we offer an analysis of a form of gameplay we call "playing the interface." By understanding play as a kind of interaction with software, we can move toward a video game-specific HCI.

© All rights reserved Barr et al. and/or their publisher

 
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Barr, Pippin, Khaled, Rilla, Noble, James and Biddle, Robert (2006): Feeling Strangely Fine: The Well-Being Economy in Popular Games. In: IJsselsteijn, Wijnand, Kort, Yvonne de, Midden, Cees J. H., Eggen, Berry and Hoven, Elise van den (eds.) PERSUASIVE 2006 - Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being May 18-19, 2006, Eindhoven, The Netherlands. pp. 60-71.

 
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Barr, Pippin, Khaled, Rilla, Noble, James and Biddle, Robert (2006): Well-Being to "Well Done!": The Development Cycle in Role-Playing Games. In: IJsselsteijn, Wijnand, Kort, Yvonne de, Midden, Cees J. H., Eggen, Berry and Hoven, Elise van den (eds.) PERSUASIVE 2006 - Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being May 18-19, 2006, Eindhoven, The Netherlands. pp. 96-99.

 
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Khaled, Rilla, Barr, Pippin, Noble, James and Biddle, Robert (2006): Investigating Social Software as Persuasive Technology. In: IJsselsteijn, Wijnand, Kort, Yvonne de, Midden, Cees J. H., Eggen, Berry and Hoven, Elise van den (eds.) PERSUASIVE 2006 - Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being May 18-19, 2006, Eindhoven, The Netherlands. pp. 104-107.

 
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Khaled, Rilla, Barr, Pippin, Noble, James, Fischer, Ronald and Biddle, Robert (2006): Our Place or Mine? Exploration into Collectivism-Focused Persuasive Technology Design. In: IJsselsteijn, Wijnand, Kort, Yvonne de, Midden, Cees J. H., Eggen, Berry and Hoven, Elise van den (eds.) PERSUASIVE 2006 - Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being May 18-19, 2006, Eindhoven, The Netherlands. pp. 72-83.

 
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Khaled, Rilla, Biddle, Robert, Noble, James, Barr, Pippin and Fischer, Ronald (2006): Persuasive interaction for collectivist cultures. In: Piekarski, Wayne (ed.) AUIC 2006 - User Interfaces 2006 - 7th Australasian User Interface Conference January 16-19, 2006, Hobart, Tasmania, Australia. pp. 73-80.

 
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Ferreira, Jennifer, Noble, James and Biddle, Robert (2006): A case for iconic icons. In: Piekarski, Wayne (ed.) AUIC 2006 - User Interfaces 2006 - 7th Australasian User Interface Conference January 16-19, 2006, Hobart, Tasmania, Australia. pp. 97-100.

 
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Barr, Pippin, Noble, James, Biddle, Robert and Khaled, Rilla (2006): From pushing buttons to play and progress: value and interaction in fable. In: Piekarski, Wayne (ed.) AUIC 2006 - User Interfaces 2006 - 7th Australasian User Interface Conference January 16-19, 2006, Hobart, Tasmania, Australia. pp. 61-68.

2005
 
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Wright, Tim, Yoong, Pak, Noble, James, Cliffe, Roger, Hoda, Rashina, Gordon, Donald and Andreae, Chris (2005): Usability methods and mobile devices: an evaluation of MoFax. In: Billinghurst, Mark (ed.) MUM 2005 - Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia December 8-10, 2005, Christchurch, New Zealand. pp. 26-33.

 
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Khaled, Rilla, Noble, James and Biddle, Robert (2005): An Analysis of Persuasive Technology Tool Strategies. In: Day, Donald L., Evers, Vanessa and Galdo, Elisa del (eds.) Designing for Global Markets 7 - IWIPS 2005 - Proceedings of the Seventh International Workshop on Internationalisation of Products and Systems 7-9 July, 2005, Amsterdam, The Netherlands. pp. 167-173.

 
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Barr, Pippin, Khaled, Rilla, Noble, James and Biddle, Robert (2005): A Taxonomic Analysis of User-Interface Metaphors in the Microsoft O ce Project Gallery. In: Billinghurst, Mark and Cockburn, Andy (eds.) AUIC 2005 - User Interfaces 2005 - Sixth Australasian User Interface Conference January-February, 2005, Newcastle, NSW, Australia. pp. 109-117.

 
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Ferreira, Jennifer, Barr, Pippin and Noble, James (2005): The Semiotics of User Interface Redesign. In: Billinghurst, Mark and Cockburn, Andy (eds.) AUIC 2005 - User Interfaces 2005 - Sixth Australasian User Interface Conference January-February, 2005, Newcastle, NSW, Australia. pp. 47-53.

 
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Gordon, Donald, Noble, James and Biddle, Robert (2005): Clicki: A Framework for Light-weightWeb-based Visual Applications. In: Billinghurst, Mark and Cockburn, Andy (eds.) AUIC 2005 - User Interfaces 2005 - Sixth Australasian User Interface Conference January-February, 2005, Newcastle, NSW, Australia. pp. 39-45.

 
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Potanin, Alex, Noble, James, Frean, Marcus R. and Biddle, Robert (2005): Scale-free geometry in OO programs. In Communications of the ACM, 48 (5) pp. 99-103.

2004
 
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Duignan, Matthew, Noble, James, Barr, Pippin and Biddle, Robert (2004): Metaphors for Electronic Music Production in Reason and Live. In: Masoodian, Masood, Jones, Steve and Rogers, Bill (eds.) Computer Human Interaction 6th Asia Pacific Conference - APCHI 2004 June 29 - July 2, 2004, Rotorua, New Zealand. pp. 111-120.

 
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McGavin, Mike, Noble, James, Biddle, Robert and Brown, Judy (2004): Towards a General Model for Assisting Navigation. In: Masoodian, Masood, Jones, Steve and Rogers, Bill (eds.) Computer Human Interaction 6th Asia Pacific Conference - APCHI 2004 June 29 - July 2, 2004, Rotorua, New Zealand. pp. 262-271.

 
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Tempero, Ewan D., Noble, James and Biddle, Robert (2004): Delegation Diagrams: Visual Support for the Development of Object-Oriented Designs. In: Cockburn, Andy (ed.) AUIC2004 - User Interfaces 2004 - Fifth Australasian User Interface Conference 18-22 January, 2004, Dunedin, New Zealand. pp. 83-89.

2003
 
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Gordon, Donald, Biddle, Robert, Noble, James and Tempero, Ewan D. (2003): A technology for lightweight web-based visual applications. In: HCC 2003 - IEEE Symposium on Human Centric Computing Languages and Environments 28-31 October, 2003, Auckland, New Zealand. pp. 245-247.

 
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Ballinger, Daniel, Biddle, Robert and Noble, James (2003): Spreadsheet structure inspection using low level access and visualisation. In: Biddle, Robert and Thomas, Bruce H. (eds.) AUIC2003 - User Interfaces 2003 - Fourth Australasian User Interface Conference February , 2003, Adelaide, South Australia. pp. 91-94.

 
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Barr, Pippin, Noble, James and Biddle, Robert (2003): Icons R Icons. In: Biddle, Robert and Thomas, Bruce H. (eds.) AUIC2003 - User Interfaces 2003 - Fourth Australasian User Interface Conference February , 2003, Adelaide, South Australia. pp. 25-32.

 
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Mackay, Daniel, Noble, James and Biddle, Robert (2003): A Lightweight Web-Based Case Tool for UML Class Diagrams. In: Biddle, Robert and Thomas, Bruce H. (eds.) AUIC2003 - User Interfaces 2003 - Fourth Australasian User Interface Conference February , 2003, Adelaide, South Australia. pp. 95-98.

2002
 
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Biddle, Robert and Noble, James (2002): Program Visualisation for Visual Programs. In: Grundy, John C. and Calder, Paul R. (eds.) AUIC2002 - User Interfaces 2002 - Third Australasian User Interface Conference January-February, 2002, Melbourne, Victoria. pp. 29-38.

 
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Hill, Trent, Noble, James and Potter, John (2002): Scalable Visualizations of Object-Oriented Systems with Ownership Trees. In J. Vis. Lang. Comput., 13 (3) pp. 319-339.

2000
 
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Hill, Trent, Noble, James and Potter, John (2000): Visualizing the Structure of Object-Oriented Systems. In: VL 2000 2000. pp. 191-198.

1997
 
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Noble, James (1997): Visualizing Alignment with Adaptive Gridlines. In: VL 1997 1997. pp. 183-184.

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/james_noble.html

Publication statistics

Pub. period:1997-2011
Pub. count:35
Number of co-authors:27



Co-authors

Number of publications with 3 favourite co-authors:

Robert Biddle:27
Pippin Barr:14
Rilla Khaled:12

 

 

Productive colleagues

James Noble's 3 most productive colleagues in number of publications:

Robert Biddle:48
Rilla Khaled:16
Pippin Barr:15
 
 
 
May 25

Civilization advances by extending the number of important operations which we can perform without thinking of them.

-- Alfred North Whitehead

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!