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James L. Frankel

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Publications by James L. Frankel (bibliography)

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2001
 
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Aish, Robert, Frankel, James L., Frazer, John H. and Patera, Anthony T. (2001): Computational construction kits for geometric modeling and design (Panel Abstract). In: SI3D 2001 2001. pp. 125-128.

1999
 
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Anderson, David, Frankel, James L., Marks, Joe, Leigh, Darren, Sullivan, Eddie, Yedidia, Jonathan and Ryall, Kathy (1999): Building Virtual Structures with Physical Blocks. In: Zanden, Brad Vander and Marks, Joe (eds.) Proceedings of the 12th annual ACM symposium on User interface software and technology November 07 - 10, 1999, Asheville, North Carolina, United States. pp. 71-72.

We describe a tangible interface for building virtual structures using physical building blocks. We demonstrate two applications of our system. In one version, the blocks are used to construct geometric models of objects and structures for a popular game, Quake II. In another version, buildings created with our blocks are rendered in different styles, using intelligent decoration of the building model.

© All rights reserved Anderson et al. and/or ACM Press

 
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Changes to this page (author)

07 Nov 2012: Modified
28 Apr 2003: Added

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Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading