Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Mollenhauer, Michael A., Lee, Jaesik, Cho, Ken, Hulse, Melissa C. and Dingus, Thomas A. (1994): The Effects of Sensory Modality and Information Priority on In-Vehicle Signing and Information Systems. In: Proceedings of the Human Factors and Ergonomics Society 38th Annual Meeting 1994. pp. 1072-1076.
© All rights reserved Mollenhauer et al. and/or Human Factors Society
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !