Pub. period:2011-2011
Pub. count:4
Number of co-authors:12
Number of publications with 3 favourite co-authors:
Geehyuk Lee:4Jaehyun Han's 3 most productive colleagues in number of publications:
Geehyuk Lee:23 Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.
-- Floyd, 1992, p. 24
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Choi, Sangwon, Han, Jaehyun, Lee, Geehyuk, Lee, Narae and Lee, Woohun (2011): RemoteTouch: touch-screen-like interaction in the tv viewing environment. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 393-402.
Lee, Seunghwan, Han, Jaehyun and Lee, Geehyuk (2011): MultiPress: releasing keys for multitap segmentation. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 1489-1494.
Heo, Seongkook, Han, Jaehyun, Choi, Sangwon, Lee, Seunghwan, Lee, Geehyuk, Lee, Hyong-Euk, Kim, SangHyun, Bang, Won-Chul, Kim, DoKyoon and Kim, Changyeong (2011): IrCube tracker: an optical 6-DOF tracker based on LED directivity. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 577-586.
Choi, Sangwon, Han, Jaehyun, Kim, Sunjun, Heo, Seongkook and Lee, Geehyuk (2011): ThickPad: a hover-tracking touchpad for a laptop. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 15-16.
Pub. period:2011-2011
Pub. count:4
Number of co-authors:12
Number of publications with 3 favourite co-authors:
Geehyuk Lee:4Jaehyun Han's 3 most productive colleagues in number of publications:
Geehyuk Lee:23 Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.
-- Floyd, 1992, p. 24
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam