Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Schryver, Jack C. (1994): Experimental Validation of Navigation Workload Metrics. In: Proceedings of the Human Factors and Ergonomics Society 38th Annual Meeting 1994. pp. 340-344.
Goldberg, Joseph H. and Schryver, Jack C. (1993): Eye-Gaze Control of the Computer Interface: Discrimination of Zoom Intent. In: Proceedings of the Human Factors and Ergonomics Society 37th Annual Meeting 1993. pp. 1370-1374.
© All rights reserved Goldberg and Schryver and/or Human Factors Society
Schryver, Jack C. and Knee, Helmut E. (1987): Integrated Operator-Plant Process Modeling and Decision Support for Allocation of Function. In: Proceedings of the Human Factors Society 31st Annual Meeting 1987. pp. 815-819.
© All rights reserved Schryver and Knee and/or Human Factors Society
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !