Jun 18

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

 
 

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J. Thomas Roth

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Publications by J. Thomas Roth (bibliography)

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1994
 
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Hefley, William E., Buie, Elizabeth, Lynch, Gene F., Muller, Michael J., Hoecker, Douglas G., Carter, Jim and Roth, J. Thomas (1994): Integrating Human Factors with Software Engineering Practices. In: Proceedings of the Human Factors and Ergonomics Society 38th Annual Meeting 1994. pp. 315-319.

Engineering processes and methodologies used in building tomorrow's systems must place a greater emphasis on designing usable systems that meet the needs of the systems' users and their tasks. This paper identifies the need for defining human factors and human-computer interaction (HCI) engineering activities that contribute to the design, development, and evaluation of usable and useful interactive systems, and presents a rationale for integrating these activities with software engineering and incorporating them into the system life cycle.

© All rights reserved Hefley et al. and/or Human Factors Society

 
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Roth, J. Thomas (1994): Shared Mental Models for Team Performance: An Anatomy. In: Proceedings of the Human Factors and Ergonomics Society 38th Annual Meeting 1994. p. 982.

The construct of mental models has been developed to explain cognitive processes and phenomena in a number of domains. Effective mental models provide structures for knowledge that enable interpreting and predicting external phenomena. Recent research has established the primacy of team members' development and maintenance of mental models with certain elements shared among team members, as a critical determinant of team performance. These shared mental models should include representation of: (1) the team's structure; (2) team roles and role interdependencies; (3) patterns and modes of communication among roles and team members, (4) the team's tasks, and (5) critical characteristics of the team performance situation or context. Remaining to be developed are means and methods for developing effective shared mental models supporting team performance. This presentation sets forth a candidate structure and suggested content for shared mental models supporting team performance, and suggests a hierarchy among mental model components; thus, an anatomy. Lower-level, more general mental models provide structures for the derivation or creation of higher-level, specific mental models that facilitate performance in more specific circumstances. In some cases, higher-level, more specific mental models may be alternate instantiations of knowledge structures inherent in lower-level mental models. Data supporting the shared mental model hierarchy were derived from extensive observation of military teams training and performing in naturalistic environments, over a 2-year period. The shared-mental model hierarchy suggests how and when training for developing effective mental models might take place. A proposed sequence and structure for team training, to engender development of effective shared mental models supporting teamwork, is outlined. When and how elements of the proposed team training should be provided, in terms of the development of effective persistent teams with turnover in membership but stable basic team-role structures, is discussed.

© All rights reserved Roth and/or Human Factors Society

 
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26 Jun 2007: Modified
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Jun 18

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!