Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Westerink, J. H. D. M. and Reek, K. van den (1995): Pointing in Entertainment-Oriented Environments: Appreciation versus Performance. In ACM SIGCHI Bulletin, 27 (1) pp. 41-44.
Westerink, J. H. D. M., Rankin, P. J., Majoor, G. M. M. and Moore, P. S. (1994): A New Technique for Early User Evaluation of Entertainment Product Interfaces. In: Proceedings of the Human Factors and Ergonomics Society 38th Annual Meeting 1994. p. 992.
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Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !