Pub. period:2001-2009
Pub. count:5
Number of co-authors:16
Number of publications with 3 favourite co-authors:
Ulrich Lang:2Jürgen P. Schulze's 3 most productive colleagues in number of publications:
Charles D. Hansen:34 Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Kim, Han Suk and Schulze, Jürgen P. (2009): High Resolution Video Playback in Immersive Virtual Environments. In: IEEE Virtual Reality Conference 2009 VR 2009 14-18 March, 2009, Lafayette, Louisiana, USA. pp. 247-248.
Peterka, Tom, Kooima, Robert, Girado, Javier, Ge, Jinghua, Sandin, Daniel J., Johnson, Andrew E., Leigh, Jason, Schulze, Jürgen P. and DeFanti, Thomas A. (2007): Dynallax: Solid State Dynamic Parallax Barrier Autostereoscopic VR Display. In: Sherman, William R., Lin, Ming C. and Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 155-162.
Schulze, Jürgen P. and Rice, Alexander (2004): Real-Time Volume Rendering of Four Channel Data Sets. In: VIS 2004 - 15th IEEE Visualization 2004 Conference 10-15 October, 2004, Austin, TX, USA. p. 34.
Kniss, Joe, Schulze, Jürgen P., Wössner, Uwe, Winkler, Peter, Lang, Ulrich and Hansen, Charles D. (2004): Medical Applications of Multi-field Volume Rendering and VR Techniques. In: Deussen, Oliver, Hansen, Charles D., Keim, Daniel A. and Saupe, Dietmar (eds.) VisSym 2004 - Symposium on Visualization May 19-21, 2004, Konstanz, Germany. pp. 249-254,350.
Schulze, Jürgen P., Niemeier, Roland and Lang, Ulrich (2001): The Perspective Shear-Warp Algorithm in a Virtual Environment. In: Ertl, Thomas, Joy, Kenneth I. and Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA. .
Pub. period:2001-2009
Pub. count:5
Number of co-authors:16
Number of publications with 3 favourite co-authors:
Ulrich Lang:2Jürgen P. Schulze's 3 most productive colleagues in number of publications:
Charles D. Hansen:34 Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !