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Ivan Poupyrev

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Has also published under the name of:
"I. Poupyrev"


Personal Homepage:
csl.sony.co.jp/person/poup/
Current place of employment:
Interaction Lab, Sony CSL

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Publications by Ivan Poupyrev (bibliography)

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» 2009 «

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Vertegaal, Roel and Poupyrev, Ivan (2009): Eek! a mouse! organic user interfaces: tangible, transitive materials and programmable reality. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 3313-3316. Available online

In this panel, we explore the role emerging transitive materials, like flexible thin-film displays, multi-touch input skins, e-textiles, micro-actuators and Claytronics might play in re-defining the human interface towards a programmable form of reality. Panelist will extrapolate historical trends from Tangibles to new developments in organic user interfaces, trying to identify a future in which interfaces will no longer be predominantly flat, but instead have any possible shape or form: from skins that are foldable, flexible and physical to three-dimensional products that are fully kinetic.

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Coelho, Marcelo, Poupyrev, Ivan, Sadi, Sajid, Vertegaal, Roel, Berzowska, Joanna, Buechley, Leah, Maes, Pattie and Oxman, Neri (2009): Programming reality: from transitive materials to organic user interfaces. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 4759-4762. Available online

Over the past few years, a quiet revolution has been redefining our fundamental computing technologies. Flexible E-Ink, OLED displays, shape-changing materials, parametric design, e-textiles, sensor networks, and intelligent interfaces promise to spawn entirely new user experiences that will redefine our relationship with technology. This workshop invites researchers and practitioners to imagine and debate this future, exploring two converging themes. Transitive Materials focuses on how emerging materials and computationally-driven behaviors can operate in unison blurring the boundaries between form and function, human body and environment, structures and membranes. Organic User Interfaces (OUI) explores future interactive designs and applications as these materials become commonplace.

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» 2008 «

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Poupyrev, Ivan, Oba, Haruo, Ikeda, Takuo and Iwabuchi, Eriko (2008): Designing embodied interfaces for casual sound recording devices. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 2129-2134. Available online

In the Special Moment project we prototype and evaluate the design of interfaces for casual sound recording devices. These devices are envisioned to be used by a casual user to capture and store their everyday experiences in the form of "sound albums" -- collections of recordings related to a certain situation. We formulate a number of design principles for such recording devices, as well as implement and evaluate two working prototypes. A candle recorder allows for capturing the general atmosphere at a party, and the children's book recorder records the interactions between parents and children while reading a book together.

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Poupyrev, Ivan and Willis, Karl D. D. (2008): TwelvePixels: drawing & creativity on a mobile phone. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 2361-2366. Available online

TwelvePixels is an interface for drawing pixel-based imagery using only the standard keys on the mobile phone handset. Using an essentially simple drawing method, an extensive range of imagery can be created and shared between users. This paper explores the rationale and details behind the development of the TwelvePixels interface; tracking possible applications for promoting creativity, communication, and content sharing on mobile phones.

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Parkes, Amanda J., Poupyrev, Ivan and Ishii, Hiroshi (2008): Designing kinetic interactions for organic user interfaces. In Communications of the ACM, 51 (6) pp. 58-65

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Vertegaal, Roel and Poupyrev, Ivan (2008): Introduction. In Communications of the ACM, 51 (6) pp. 26-30

» 2007 «

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Poupyrev, Ivan, Nashida, Tatsushi and Okabe, Makoto (2007): Actuation and tangible user interfaces: the Vaucanson duck, robots, and shape displays. In: Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007. pp. 205-212. Available online

In the last decade, the vision of future interfaces has shifted from virtual reality to augmented and tangible user interfaces (UI) where virtual and physical (or "bits and atoms") co-exist in harmony. Recently, a growing number of designers and researchers have been taking the next logical step: creating interfaces where physical, tangible elements are not merely dynamically coupled to the digital attributes and information, but are themselves dynamic, self-reconfigurable devices that can change their physical properties depending on the state of the interfaces, the user, or the environment. A combination of the actuation, self-configuration, and tangibility can expand and enhance the design of tangible interfaces. In this paper, we present an overview of the use of actuation in user interfaces and discuss the rationality of building actuated interfaces. We then discuss actuated interfaces in detail based on our experience designing Lumen shape displays. Work on actuated interfaces is still in its infancy, projects are few and far between, so we consider this paper an invitation to discussion and hope it can help stimulate further research in this area.

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» 2004 «

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Schwesig, Carsten, Poupyrev, Ivan and Mori, Eijiro (2004): Gummi: a bendable computer. In: Dykstra-Erickson, Elizabeth and Tscheligi, Manfred (eds.) Proceedings of ACM CHI 2004 Conference on Human Factors in Computing Systems April 24-29, 2004, Vienna, Austria. pp. 263-270. Available online

Gummi is an interaction technique and device concept based on physical deformation of a handheld device. The device consists of several layers of flexible electronic components, including sensors measuring deformation of the device. Users interact with this device by a combination of bending and 2D position control. Gummi explores physical interaction techniques and screen interfaces for such a device. Its graphical user interface facilitates a wide range of interaction tasks, focused on browsing of visual information. We implemented both hardware and software prototypes to explore and evaluate the proposed interaction techniques. Our evaluations have shown that users can grasp Gummi's key interaction principles within minutes. Gummi demonstrates promising possibilities for new interaction techniques and devices based on flexible electronic components.

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» 2003 «

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Poupyrev, Ivan and Maruyama, Shigeaki (2003): Tactile interfaces for small touch screens. In: Proceedings of the 16th annural ACM Symposium on User Interface Software and Technology November, 2-5, 2003, Vancouver, Canada. pp. 217-220. Available online

We present the design, implementation, and informal evaluation of tactile interfaces for small touch screens used in mobile devices. We embedded a tactile apparatus in a Sony PDA touch screen and enhanced its basic GUI elements with tactile feedback. Instead of observing the response of interface controls, users can feel it with their fingers as they press the screen. In informal evaluations, tactile feedback was greeted with enthusiasm. We believe that tactile feedback will become the next step in touch screen interface design and a standard feature of future mobile devices.

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» 2002 «

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Poupyrev, Ivan, Maruyama, Shigeaki and Rekimoto, Jun (2002): Ambient touch: designing tactile interfaces for handheld devices. In: Beaudouin-Lafon, Michel (ed.) Proceedings of the 15th annual ACM symposium on User interface software and technology October 27-30, 2002, Paris, France. pp. 51-60. Available online

This paper investigates the sense of touch as a channel for communicating with miniature handheld devices. We embedded a PDA with a TouchEngine -- a thin, miniature lower-power tactile actuator that we have designed specifically to use in mobile interfaces (Figure 1). Unlike previous tactile actuators, the TouchEngine is a universal tactile display that can produce a wide variety of tactile feelings from simple clicks to complex vibrotactile patterns. Using the TouchEngine, we began exploring the design space of interactive tactile feedback for handheld computers. Here, we investigated only a subset of this space: using touch as the ambient, background channel of interaction. We proposed a general approach to design such tactile interfaces and described several implemented prototypes. Finally, our user studies demonstrated 22% faster task completion when we enhanced handheld tilting interfaces with tactile feedback.

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Poupyrev, Ivan, Tan, Desney S., Billinghurst, Mark, Kato, Hirokazu, Regenbrecht, Holger and Tetsutani, Nobuji (2002): Developing a Generic Augmented-Reality Interface. In IEEE Computer, 35 (3) pp. 44-50

» 2001 «

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Billinghurst, Mark, Kato, H. and Poupyrev, Ivan (2001): Collaboration With Tangible Augmented Reality Interfaces. In: Proceedings of the Ninth International Conference on Human-Computer Interaction 2001. pp. 797-801.

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Poupyrev, Ivan, Berry, R., Billinghurst, Mark, Kato, H., Nakao, K., Baldwin, L. and Kurumisawa, J. (2001): Augmented Reality Interface for Electronic Music Performance. In: Proceedings of the Ninth International Conference on Human-Computer Interaction 2001. pp. 805-808.

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Poupyrev, Ivan, Tan, Desney S., Billinghurst, Mark, Kato, H., Regenbrecht, H. and Tetsutani, N. (2001): Tiles: A Mixed Reality Authoring Interface. In: Proceedings of IFIP INTERACT01: Human-Computer Interaction 2001, Tokyo, Japan. pp. 334-341.

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Bowman, Doug A., Kruijff, Ernst, Jr., Joseph J. LaViola and Poupyrev, Ivan (2001): An Introduction to 3D User Interface Design. In Presence: Teleoperators and Virtual Environments, 10 (1) pp. 96-108

» 2000 «

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Poupyrev, Ivan, Weghorst, Suzanne and Fels, Sidney (2000): Non-Isomorphic 3D Rotational Techniques. In: Turner, Thea, Szwillus, Gerd, Czerwinski, Mary, Peterno, Fabio and Pemberton, Steven (eds.) Proceedings of the ACM CHI 2000 Human Factors in Computing Systems Conference April 1-6, 2000, The Hague, The Netherlands. pp. 540-547. Available online

This paper demonstrates how non-isomorphic rotational mappings and interaction techniques can be designed and used to build effective spatial 3D user interfaces. In this paper, we develop a mathematical framework allowing us to design non-isomorphic 3D rotational mappings and techniques, investigate their usability properties, and evaluate their user performance characteristics. The results suggest that non-isomorphic rotational mappings can be an effective tool in building high-quality manipulation dialogs in 3D interfaces, allowing our subjects to accomplish experimental tasks 13% faster without a statistically detectable loss in accuracy. The current paper will help interface designers to use non-isomorphic rotational mappings effectively.

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» 1998 «

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Poupyrev, Ivan, Weghorst, Suzanne, Billinghurst, Mark and Ichikawa, Tadao (1998): Egocentric Object Manipulation in Virtual Environments: Evaluation of Interaction Techniques. In Comput. Graph. Forum, 17 (3) pp. 41-52

» 1997 «

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Poupyrev, Ivan, Weghorst, Suzanne, Billinghurst, Mark and Ichikawa, Tadao (1997): A framework and testbed for studying manipulation techniques for immersive VR. In: VRST 1997 1997. pp. 21-28. Available online

» 1996 «

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Poupyrev, Ivan, Billinghurst, Mark, Weghorst, Suzanne and Ichikawa, Tadao (1996): The Go-Go Interaction Technique: Non-Linear Mapping for Direct Manipulation in VR. In: Kurlander, David, Brown, Marc and Rao, Ramana (eds.) Proceedings of the 9th annual ACM symposium on User interface software and technology November 06 - 08, 1996, Seattle, Washington, United States. pp. 79-80. Available online

The Go-Go immersive interaction technique uses the metaphor of interactively growing the user's arm and non-linear mapping for reaching and manipulating distant objects. Unlike others, our technique allows for seamless direct manipulation of both nearby objects and those at a distance.

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Changes to this page (author)

12 Feb 2010: Enabled abstracts to be shown on Ivan Poupyrev's author page.
18 Aug 2009: Author was edited
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28 Apr 2003: Added the author to the bibliography

Publication statistics

Publication period:1996-2009
Publication count:19
Number of co-authors:37



Productive colleagues

Ivan Poupyrev's 3 most productive colleagues in number of publications:

Hiroshi Ishii:87
Mark Billinghurst:70
Jun Rekimoto:42


Collaboration count

Number of publications with 3 favourite co-authors:

Mark Billinghurst:7
Suzanne Weghorst:4
Roel Vertegaal:3

 

Other options

Learn more about Ivan Poupyrev:
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- ACM
- CSB

Mar 17

More and more we're being asked to live with technology that is technically reliable, because it was created to fit our knowledge of the physical world, but that is so complex or so counterintuitive that it's actually unusable by most human beings.

-- Kim Vicente, The Human Factor, p. 17.

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