Publication statistics

Pub. period:2003-2010
Pub. count:9
Number of co-authors:11



Co-authors

Number of publications with 3 favourite co-authors:

George Palaigeorgiou:5
George Triantafyllakos:3
Stavros N. Demetriadis:3

 

 

Productive colleagues

Ioannis A. Tsoukalas's 3 most productive colleagues in number of publications:

George Palaigeorgi..:7
Stavros N. Demetri..:5
George Triantafyll..:4
 
 
 

Upcoming Courses

go to course
UI Design Patterns for Successful Software
Starts tomorrow LAST CALL!
go to course
Affordances: Designing Intuitive User Interfaces
Starts the day after tomorrow !
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading
 
 

Ioannis A. Tsoukalas

 

Publications by Ioannis A. Tsoukalas (bibliography)

 what's this?
2010
 
Edit | Del

Konstantakis, Nikos I., Palaigeorgiou, George E., Siozos, Panos D. and Tsoukalas, Ioannis A. (2010): What do computer science students think about software piracy?. In Behaviour and Information Technology, 29 (3) pp. 277-285. Available online

Today, software piracy is an issue of global importance. Computer science students are the future information and communication technologies professionals and it is important to study the way they approach this issue. In this article, we attempt to study attitudes, behaviours and the corresponding reasoning of computer science students in Greece regarding software piracy. The statements taken in 56 semi-structured interviews with students indicate that computer science students in Greece make intensive use of pirated software, mention as main reason for their practice the cost of genuine software, and blame the academic environment, coincidental stereotypes and their student status for this behaviour. They acknowledge the immoral character of their actions, as well as the fact that others are affected by software piracy, but they pay little attention to this action and they practically don't care. While keeping distance from software development companies, when specifically asked, they easily adopt the role of a software developer and attempt to substantiate their current and eventually future attitude out of hand. They consider software copyright laws to be inapplicable and unrealistic and fail to argue against intellectual property rights for mere digital products, such as software.

© All rights reserved Konstantakis et al. and/or Taylor and Francis

 
Edit | Del

Triantafyllakos, George, Palaigeorgiou, George and Tsoukalas, Ioannis A. (2010): Fictional characters in participatory design sessions: Introducing the "design alter egos" technique. In Interacting with Computers, 22 (3) pp. 165-175. Available online

In recent years, the discourse concerning the relationship between narrative theory -- storytelling in general -- interactivity, and design is undeniably noteworthy. A significant part of this discourse concerns the use of fictional characters in design. Fictional characters have been used as user representatives, either substituting actual users or supporting idea generation, and their foremost objective is to facilitate the identification of user needs and goals and to support the development of detailed and comprehensive scenarios. Motivated by the aforementioned ongoing discourse and inspired by relevant approaches in the use of fictional characters in design, we aim to investigate the applicability and effectiveness of their use as a creative technique in participatory design sessions. We present a novel approach to using fictional characters in collaborative design of educational software with students, one that asks the participants for the formation and use of their own fictional characters -- we introduce the term "design alter egos" -- as a means to eliciting requirements and design ideas. In order to evaluate our approach, we conducted 20 collaborative design sessions with the participation of 94 undergraduate university students (aged 19-24) for eliciting requirements for the design of an ideal course website. The analysis of the results suggests that the design alter egos technique liberated the majority of the students from the fear of straightforwardly exposing themselves, supported and enhanced their introspection, stimulated their creativity, and helped to establish an informal and constructive atmosphere throughout the design sessions. We suggest the use of design alter egos as an engaging and effective supportive technique for co-designing educational software with students.

© All rights reserved Triantafyllakos et al. and/or Elsevier Science

2009
 
Edit | Del

Triantafyllakos, George, Palaigeorgiou, George and Tsoukalas, Ioannis A. (2009): Design alter egos: constructing and employing fictional characters in collaborative design sessions. In: Proceedings of the HCI09 Conference on People and Computers XXIII 2009. pp. 20-28. Available online

The paper presents a novel approach to collaborative design of educational software with students, one that asks the participants for the formation and use of fictional characters -- design alter egos -- as a means towards eliciting requirements and design ideas. In order to evaluate the suggested approach, we conducted 12 collaborative design sessions with the participation of 54 undergraduate university students (aged 19 to 24) for eliciting requirements for the design of an ideal course website. The analysis of the results showed that the design alter egos liberated the majority of the students from the fear of straightforwardly exposing themselves, supported and enhanced their introspection, stimulated their creativity and helped to establish an informal and constructive atmosphere throughout the design sessions. We suggest the use of design alter egos as an engaging and effective supportive technique for co-designing educational software with students.

© All rights reserved Triantafyllakos et al. and/or their publisher

2007
 
Edit | Del

Filippidis, Stavros K. and Tsoukalas, Ioannis A. (2007): Adaptable Instructional Images versus Adaptable Instructional Video: Comparison of the Two Methods of Instruction and Results of a Post-Research Survey. In: Spector, J. Michael, Sampson, Demetrios G., Okamoto, Toshio, Cerri, Stefano A., Ueno, Maomi and Kashihara, Akihiro (eds.) ICALT 2007 - Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies July 18-20, 2007, Niigata, Japan. pp. 170-171. Available online

2006
 
Edit | Del

Papadopoulos, Pantelis M., Demetriadis, Stavros N., Stamelos, Ioannis and Tsoukalas, Ioannis A. (2006): Online Case-Based Learning: Design and Preliminary Evaluation of the eCASE Environment. In: ICALT 2006 - Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies 5-7 July, 2006, Kerkrade, The Netherlands. pp. 751-755. Available online

 
Edit | Del

Triantafyllakos, George, Palaigeorgiou, George, Demetriadis, Stavros N. and Tsoukalas, Ioannis A. (2006): The We!Design Methodology: Designing Educational Applications with Students. In: ICALT 2006 - Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies 5-7 July, 2006, Kerkrade, The Netherlands. pp. 997-1001. Available online

 
Edit | Del

Palaigeorgiou, George, Despotakis, Theofanis, Demetriadis, Stavros N. and Tsoukalas, Ioannis A. (2006): Synergies and barriers with electronic verbatim notes (eVerNotes): note taking and report writing with eVerNotes. In J. Comp. Assisted Learning, 22 (1) pp. 74-85. Available online

2005
 
Edit | Del

Palaigeorgiou, George, Siozos, Panagiotis, Konstantakis, Nikos I. and Tsoukalas, Ioannis A. (2005): A computer attitude scale for computer science freshmen and its educational implications. In J. Comp. Assisted Learning, 21 (5) pp. 330-342. Available online

2003
 
Edit | Del

Filippidis, Stavros K. and Tsoukalas, Ioannis A. (2003): Using Digital Video as an Asynchronous Method of Instruction. In: ICALT 2003 - 2003 IEEE International Conference on Advanced Learning Technologies 9-11 July, 2003, Athens, Greece. pp. 130-134. Available online

 
Add publication
Show list on your website
 
 

Join our community and advance:

Your
Skills

Your
Network

Your
Career

 
Join our community!
 
 
 

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/ioannis_a__tsoukalas.html