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Ian Oakley

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Publications by Ian Oakley (bibliography)

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» 2009 «

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Kostakos, Vassilis and Oakley, Ian (2009): Designing trustworthy situated services: an implicit and explicit assessment of locative images-effect on trust. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 329-332. Available online

This paper examines a visual design element unique to situated, hot-spot style, services: locativeness. This is the extent to which the media representing a service relates to its immediate physical environment. This paper explores the effect of locativeness on trust with two studies assessing user attitudes in depth. The first is an implicit, or preconscious, test and the second an explicit test based on voiced value judgments. To provide a richer context, the second study contrasts locativeness with other traditional aspects of design: branding and quality. The results indicate users have a strong implicit association between locative images and trust, and that this is partially reflected in their explicit choices. This is an important interface aspect that designers should consider in order to create trustworthy situated services.

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» 2008 «

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Oakley, Ian, Sunwoo, John and Cho, Il-Yeon (2008): Pointing with fingers, hands and arms for wearable computing. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 3255-3260. Available online

Pointing is a fundamental enabling operation for human-computer interaction across a broad spectrum of scenarios. The paper presents a study exploring how to develop a pointing system for truly wearable, rather than hand-held, computing. It describes a Fitts' law study of pointing based on motions in free-space captured using an inertial sensor pack. It compares performance when the pack is held in the hand, mounted on the back of the hand and finally on the wrist. The results show a significant, but numerically small, advantage in using the hands over using the upper arm only. This suggests that for wearable tasks where pointing is relatively infrequent a wrist based sensor pack may well be sufficient to enable effective and usable interaction.

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Oakley, Ian and Park, Junseok (2008): Did you feel something? Distracter tasks and the recognition of vibrotactile cues. In Interacting with Computers, 20 (3) pp. 354-363

Research on vibrotactile displays for mobile devices has developed and evaluated complex multi-dimensional tactile stimuli with promising results. However, the possibility that user distraction, an inevitable component of mobile interaction, may mask (or obscure) vibrotactile perception has not been thoroughly considered. This omission is addressed here with three studies comparing recognition performance on nine tactile icons between control and distracter conditions. The icons were two dimensional (three body sites against three roughness values) and displayed to the wrist. The distracter tasks were everyday activities: Transcription, mouse-based Data-entry and Walking. The results indicated performance significantly dropped in the distracter condition

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» 2007 «

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Oakley, Ian and Brewster, Stephen A. (eds.) HAID 2007 - Haptic and Audio Interaction Design - Second International Workshop November 29-30, 2007, Seoul, South Korea.

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Oakley, Ian and Park, Jun-Seok (2007): Designing Eyes-Free Interaction. In: Oakley, Ian and Brewster, Stephen A. (eds.) HAID 2007 - Haptic and Audio Interaction Design - Second International Workshop November 29-30, 2007, Seoul, South Korea. pp. 121-132. Available online

» 2006 «

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Oakley, Ian, Kim, Yeongmi, Lee, Junhun and Ryu, Jeha (2006): Determining the Feasibility of Forearm Mounted Vibrotactile Displays. In: HAPTICS 2006 - 14th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 25-26 March, 2006, Arlington, VA, USA. p. 81. Available online

» 2005 «

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Oakley, Ian and O'Modhrain, M. Sile (2005): Tilt to Scroll: Evaluating a Motion Based Vibrotactile Mobile Interface. In: WHC 2005 - World Haptics Conference 18-20 March, 2005, Pisa, Italy. pp. 40-49. Available online

» 2004 «

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Strachan, Steven, Murray-Smith, Roderick, Oakley, Ian and Ängeslevä, Jussi (2004): Dynamic Primitives for Gestural Interaction. In: Brewster, Stephen A. and Dunlop, Mark D. (eds.) Mobile Human-Computer Interaction - Mobile HCI 2004 - 6th International Symposium September 13-16, 2004, Glasgow, UK. pp. 325-330. Available online

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O'Modhrain, M. Sile and Oakley, Ian (2004): Adding Interactivity: Active Touch in Broadcast Media. In: HAPTICS 2004 - 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 27-28 March, 2004, Chicago, IL, USA. pp. 293-294. Available online

» 2000 «

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Oakley, Ian, McGee, Marilyn Rose, Brewster, Stephen A. and Gray, Philip (2000): Putting the Feel in 'Look and Feel'. In: Turner, Thea, Szwillus, Gerd, Czerwinski, Mary, Peterno, Fabio and Pemberton, Steven (eds.) Proceedings of the ACM CHI 2000 Human Factors in Computing Systems Conference April 1-6, 2000, The Hague, The Netherlands. pp. 415-422. Available online

Haptic devices are now commercially available and thus touch has become a potentially realistic solution to a variety of interaction design challenges. We report on an investigation of the use of touch as a way of reducing visual overload in the conventional desktop. In a two-phase study, we investigated the use of the PHANTOM haptic device as a means of interacting with a conventional graphical user interface. The first experiment compared the effects of four different haptic augmentations on usability in a simple targeting task. The second experiment involved a more ecologically-oriented searching and scrolling task. Results indicated that the haptic effects did not improve users performance in terms of task completion time. However, the number of errors made was significantly reduced. Subjective workload measures showed that participants perceived many aspects of workload as significantly less with haptics. The results are described and the implications for the use of haptics in user interface design are discussed.

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Changes to this page (author)

17 Feb 2010: Enabled abstracts to be shown on Ian Oakley's author page.
12 Jun 2009: Author was edited
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12 May 2008: Author was edited
28 Apr 2003: Added the author to the bibliography

Publication statistics

Publication period:2000-2009
Publication count:10
Number of co-authors:15



Productive colleagues

Ian Oakley's 3 most productive colleagues in number of publications:

Stephen A. Brewster:80
Roderick Murray-Smith:24
Vassilis Kostakos:12


Collaboration count

Number of publications with 3 favourite co-authors:

Stephen A. Brewster:2
M. Sile O'Modhrain:1
Junseok Park:1

 

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Learn more about Ian Oakley:
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- ACM
- CSB

Mar 19

As a rule, software systems do not work well until they have been used, and have failed repeatedly, in real applications.

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