Publication statistics

Pub. period:2007-2011
Pub. count:7
Number of co-authors:7



Co-authors

Number of publications with 3 favourite co-authors:

Woohun Lee:6
Seoktae Kim:3
Minjung Sohn:2

 

 

Productive colleagues

Hyunjung Kim's 3 most productive colleagues in number of publications:

Geehyuk Lee:23
Woohun Lee:20
Tek-Jin Nam:16
 
 
 

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Hyunjung Kim

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Publications by Hyunjung Kim (bibliography)

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2011
 
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Kim, Hyunjung and Lee, Woohun (2011): Kinetic tiles. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 1279-1282.

We propose and demonstrate Kinetic Tiles, modular construction units for kinetic animations. Three different design methods are explored and evaluated for kinetic animation with the Kinetic Tiles using preset movements, design via animation toolkit, and design via direct input. It is expected that the Kinetic Tiles, as a new design and architecture material, will assist designers to introduce kinetic expressions to the surfaces of everyday objects and spaces.

© All rights reserved Kim and Lee and/or their publisher

2010
 
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Kim, Hyunjung and Lee, Woohun (2010): Kinetic tiles: modular construction units for interactive kinetic surfaces. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 431-432.

We propose and demonstrate Kinetic Tiles, modular construction units for Interactive Kinetic Surfaces (IKSs). We aimed to design Kinetic Tiles to be accessible and available so that users can construct IKSs easily and rapidly. The components of Kinetic Tiles are inexpensive and easily available. In addition, the use of magnetic force enables the separation of the surface material and actuators so that users only interact with the tile modules as if constructing a tile mosaic. Kinetic Tiles can be utilized as a new design and architectural material that allows the surfaces of everyday objects and spaces to convey ambient and pleasurable kinetic expressions.

© All rights reserved Kim and Lee and/or their publisher

2009
 
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Kim, Hyunjung and Lee, Woohun (2009): Designing unobtrusive interfaces with minimal presence. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 3673-3678.

The vision of Ubiquitous Computing is a world of invisible technologies. Technologies are so woven into the fabric of everyday life that they become indistinguishable [1]. In this paper, we discuss unobtrusive interfaces having minimal presence. By merging into everyday objects and environments, the presence of an interface can be minimized, making our everyday life more interactive without increasing its complexity. To obtain minimal presence, physical plasticity of the interface is considered in the present work. This allows the interface to shift between invisible and visible states; the concealed interface appears when it is put into use and disappears after use. In addition, our recent project, Shade Pixel, is presented as an example of an unobtrusive interface with minimal presence. We also briefly describe a design concept for the interface to provide inspiration for its practical application.

© All rights reserved Kim and Lee and/or ACM Press

 
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Kim, Hyunjung (2009): Designing interactive kinetic surfaces for everyday objects and environments. In: Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2009. pp. 301-302.

This research focuses on the topic of interactive surfaces, especially those which embody kinetic interactions. Through the research, I will provide a definition and a theoretical framework for Interactive Kinetic Surfaces. Following a research through design approach, I will explore the design space of the Interactive Kinetic Surfaces and set the guidelines for applying them to our daily lives. In terms of research implementations, I plan to develop Kinetic Tiles and Kinetic Bricks, modular construction units of the Interactive Kinetic Surface. By adopting Interactive Kinetic Surface into the objects and environments, not only designers but also users will be able to facilitate responsive, pliant, and self-evolving surfaces, which can be described as a living interface. The following is a brief summary of the ongoing research.

© All rights reserved Kim and/or his/her publisher

2008
 
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Kim, Seoktae, Kim, Hyunjung, Lee, Boram, Nam, Tek-Jin and Lee, Woohun (2008): Inflatable mouse: volume-adjustable mouse with air-pressure-sensitive input and haptic feedback. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 211-214.

Inflatable Mouse is a volume-adjustable user interface. It can be inflated up to the volume of a familiar mouse, but be deflated and stored flat in a PC card slot of a laptop computer when not in use. Inflatable Mouse functions just like a typical mouse; moreover, it provides new interaction techniques by sensing the air pressure in the balloon of the mouse. It also addresses some issues associated with pressure-sensing interactions such as the lack of bi-directional input and the lack of effective feedback. Moreover, it can be used as both a control tool and a display tool. In this paper, the design of an Inflatable Mouse prototype is described and potential application scenarios such as zooming in/out and fast scrolling using pressure control are explained. We also discuss the potential use of Inflatable Mouse as an emotional communication tool.

© All rights reserved Kim et al. and/or ACM Press

 
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Kim, Hyunjung, Kim, Seoktae, Lee, Boram, Pak, Jinhee, Sohn, Minjung, Lee, Geehyuk and Lee, Woohun (2008): Digital rubbing: playful and intuitive interaction technique for transferring a graphic image onto paper with pen-based computing. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 2337-2342.

In this paper, we introduce digital rubbing, which is a playful and intuitive interaction technique for transferring a graphic image directly onto paper. We designed TransPen and MimeoPad to realize digital rubbing. With these drawing tools, children and adults can use rubbing motions to transfer a digital image directly to paper and produce a drawing with a personal touch and natural texture, just as in traditional rubbing. We expect that digital rubbing technique would be useful in arts and design as a new way of expression in the process of drawing and editing ideas. In addition, the suggested interaction devices have the full potential to become new drawing toys for children.

© All rights reserved Kim et al. and/or ACM Press

2007
 
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Kim, Hyunjung, Sohn, Minjung, Kim, Seoktae, Pak, Jinhee and Lee, Woohun (2007): Button Keyboard: A Very Small Keyboard with Universal Usability for Wearable Computing. In: Baranauskas, Maria Ceclia Calani, Palanque, Philippe A., Abascal, Julio and Barbosa, Simone Diniz Junqueira (eds.) DEGAS 2007 - Proceedings of the 1st International Workshop on Design and Evaluation of e-Government Applications and Services September 11th, 2007, Rio de Janeiro, Brazil. pp. 343-346.

 
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Changes to this page (author)

05 Jul 2011: Modified
03 Nov 2010: Modified
03 Nov 2010: Modified
25 Jul 2009: Modified
09 May 2009: Modified
12 May 2008: Modified
12 May 2008: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/hyunjung_kim.html

Publication statistics

Pub. period:2007-2011
Pub. count:7
Number of co-authors:7



Co-authors

Number of publications with 3 favourite co-authors:

Woohun Lee:6
Seoktae Kim:3
Minjung Sohn:2

 

 

Productive colleagues

Hyunjung Kim's 3 most productive colleagues in number of publications:

Geehyuk Lee:23
Woohun Lee:20
Tek-Jin Nam:16
 
 
 

Upcoming Courses

go to course
Gestalt Psychology and Web Design: The Ultimate Guide
Starts tomorrow LAST CALL!
go to course
Quality Web Communication: The Beginner's Guide
88% booked. Starts in 7 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading