Publication statistics

Pub. period:1995-2008
Pub. count:5
Number of co-authors:20



Co-authors

Number of publications with 3 favourite co-authors:

Thomas A. Furness:3
Peter Oppenheimer:1
Eric J. Seibel:1

 

 

Productive colleagues

Hunter G. Hoffman's 3 most productive colleagues in number of publications:

Larry F. Hodges:54
Grigore C. Burdea:21
Thomas A. Furness:18
 
 
 
Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

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Hunter G. Hoffman

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Publications by Hunter G. Hoffman (bibliography)

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2008
 
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Weghorst, Suzanne, Seibel, Eric J., Oppenheimer, Peter, Hoffman, Hunter G., Schowengerdt, Brian and Furness, Thomas A. (2008): Medical interface research at the HIT Lab. In Virtual Reality, 12 (4) pp. 201-214.

2003
 
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Hoffman, Hunter G., Garcia-Palacios, Azucena, Carlin, Albert, Furness, Thomas A. and Botella-Arbona, Cristina (2003): Interfaces That Heal: Coupling Real and Virtual Objects to Treat Spider Phobia. In International Journal of Human-Computer Interaction, 16 (2) pp. 283-300.

Tactile augmentation is a simple, safe, inexpensive interaction technique for adding physical texture and force feedback cues to virtual objects. This study explored whether virtual reality (VR) exposure therapy reduces fear of spiders and whether giving patients the illusion of physically touching the virtual spider increases treatment effectiveness. Eight clinically phobic students were randomly assigned to one of 3 groups-(a) no treatment, (b) VR with no tactile cues, or (c) VR with a physically "touchable" virtual spider-as were 28 nonclinically phobic students. Participants in the 2 VR treatment groups received three 1-hr exposure therapy sessions resulting in clinically significant drops in behavioral avoidance and subjective fear ratings. The tactile augmentation group showed the greatest progress on behavioral measures. On average, participants in this group, who only approached to 5.5 ft of a live spider on the pretreatment Behavioral Avoidance Test (Garcia-Palacios, 2002), were able to approach to 6 in. of the spider after VR exposure treatment and did so with much less anxiety (see www.vrpain.com for details). Practical implications are discussed.

© All rights reserved Hoffman et al. and/or Lawrence Erlbaum Associates

2001
 
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Hodges, Larry F., Anderson, Page, Burdea, Grigore C., Hoffman, Hunter G. and Rothbaum, Barbara O. (2001): Treating Psychological and Physical Disorders with VR. In IEEE Computer Graphics and Applications, 21 (6) pp. 25-33.

1999
 
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Winn, William, Hoffman, Hunter G., Hollander, Ari, Osberg, Kimberley, Rose, Howard and Char, Patti (1999): Student-Built Virtual Environments. In Presence: Teleoperators and Virtual Environments, 8 (3) pp. 283-292.

1995
 
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Prothero, Jerrold D., Hoffman, Hunter G., Parker, Donald E., Furness, Thomas A. and Wells, Maxwell J. (1995): Foreground/Background Manipulations Affect Presence. In: Proceedings of the Human Factors and Ergonomics Society 39th Annual Meeting 1995. pp. 1410-1414.

A possible relation between vection and presence is discussed. Two experiments examined the hypothesis that "presence" is enhanced by manipulations which facilitate interpreting visual scenes as "background." A total of 39 participants in two experiments engaged in a pursuit game while in a virtual visual environment generated by an HMD and rated their experience of "presence" on 5 questions. Experiment 1 compared two viewing conditions: visual scene masking -- at the eye and a paper mask mounted on the screen with the same 60{deg} FOV, and showed that presence was enhanced by eye masking relative to screen masking. Experiment 2 replicated these findings with a double-blind experimental design.

© All rights reserved Prothero et al. and/or Human Factors Society

 
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Changes to this page (author)

07 Nov 2012: Modified
29 Apr 2011: Modified
01 Jun 2009: Modified
26 Jul 2007: Modified
27 Jun 2007: Added

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/hunter_g__hoffman.html

Publication statistics

Pub. period:1995-2008
Pub. count:5
Number of co-authors:20



Co-authors

Number of publications with 3 favourite co-authors:

Thomas A. Furness:3
Peter Oppenheimer:1
Eric J. Seibel:1

 

 

Productive colleagues

Hunter G. Hoffman's 3 most productive colleagues in number of publications:

Larry F. Hodges:54
Grigore C. Burdea:21
Thomas A. Furness:18
 
 
 
Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!