Publication statistics

Pub. period:2007-2009
Pub. count:5
Number of co-authors:7



Co-authors

Number of publications with 3 favourite co-authors:

Helen Sharp:4
Tracy Hall:1
Marian Petre:1

 

 

Productive colleagues

Hugh Robinson's 3 most productive colleagues in number of publications:

Yvonne Rogers:93
Helen Sharp:16
Marian Petre:15
 
 
 
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Hugh Robinson

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Publications by Hugh Robinson (bibliography)

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2009
 
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Robinson, Hugh and Sharp, Helen (2009): The emergence of object-oriented technology: the role of community. In Behaviour and Information Technology, 28 (3) pp. 211-222.

On the basis of an analysis of contemporaneous materials, we present a history of object-oriented technology from the late 1970s, when object orientation was little known, until the early 1990s, when object-oriented technology was widely accepted across computer science. We identify three phases of emergence: interpretative flexibility; community and dissemination; and pervasiveness. We describe the role of various communities, constituencies, fora and programming languages, and show how the intellectual history of an idea underpinning a technology differs from that technology's path of adoption.

© All rights reserved Robinson and Sharp and/or Taylor and Francis

 
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Sharp, Helen, Robinson, Hugh and Petre, Marian (2009): The role of physical artefacts in agile software development: Two complementary perspectives. In Interacting with Computers, 21 (1) pp. 108-116.

Agile software development promotes feedback, discipline and close collaboration between all members of the development team, and de-emphasises documentation, 'big design up front' and hierarchical processes. Agile teams tend to be co-located and multi-disciplinary, and rely heavily on face-to-face communication and seemingly simple physical artefacts to support interaction. In this paper we focus on the functionality of two key physical artefacts -- the story card and the Wall -- which, individually and in combination, underpin the team's activity. These artefacts have two main roles -- one which enables a shared understanding of requirements and one which facilitates the development process itself. We consider these roles from two perspectives: a notational perspective and a social perspective. This discussion shows how the two perspectives -- the notational and the social -- intertwine and are mutually supportive. Any attempt to replace these physical artefacts with alternative support for an agile team needs to take account of both perspectives, and the complex relationships between them.

© All rights reserved Sharp et al. and/or Elsevier Science

2008
 
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Sharp, Helen and Robinson, Hugh (2008): Collaboration and co-ordination in mature eXtreme programming teams. In International Journal of Human-Computer Studies, 20 (7) pp. 506-518.

Mature eXtreme programming (XP) teams are highly collaborative and self-organising. In previous studies, we have observed that these teams rely on two apparently simple mechanisms of co-ordination and collaboration: story cards and the Wall. Story cards capture and embody the user stories which form the basis of implementation, while the Wall is a physical space used to organise and display the cards being implemented during the current development cycle (called an iteration). In this paper, we analyse the structure and use of story cards and the Wall in three mature XP teams, using a distributed cognition approach. The teams work in different commercial organisations developing different systems, yet we find significant similarities between their use of these two artefacts. Although simple, teams use the cards and the Wall in sophisticated ways to represent and communicate information that is vital to support their activities. We discuss the significance of the physical medium for the story cards and the Wall in an XP team and discuss the considerations that need to be taken into account for the design of technology to support the teams.

© All rights reserved Sharp and Robinson and/or Academic Press

 
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Pantidi, Nadia, Robinson, Hugh and Rogers, Yvonne (2008): Can Technology-rich Spaces Support Multiple Uses?. In: Proceedings of the HCI08 Conference on People and Computers XXII 2008. pp. 135-138.

A number of technology-rich spaces have been designed and created over the last few years with the purpose of supporting and enhancing learning, collaboration, community participation and a variety of everyday activities. Our research is concerned with how such spaces are used and whether they can support multiple uses. We report on an observational fieldwork study of a technology-rich multipurpose space based in a library. We examine its everyday use and discuss the tensions that were revealed in our analysis between anticipated and actual use. These are: (i) public versus private, (ii) play space versus meeting room and (iii) technology use versus non-use.

© All rights reserved Pantidi et al. and/or their publisher

2007
 
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Baddoo, Nathan, Beecham, Sarah, Hall, Tracy, Robinson, Hugh and Sharp, Helen (2007): Motivating Software Engineers - A Theoretically Reflective Model. In: Cordeiro, José and Filipe, Joaquim (eds.) ICEIS 2008 - Proceedings of the Tenth International Conference on Enterprise Information Systems Volume HCI June 12-16, 2007, Barcelona, Spain. pp. 174-180.

 
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Changes to this page (author)

18 Nov 2010: Added
18 Nov 2010: Added
18 Feb 2010: Modified
25 Aug 2009: Added
12 Jul 2009: Added
05 Jun 2009: Added

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/hugh_robinson.html

Publication statistics

Pub. period:2007-2009
Pub. count:5
Number of co-authors:7



Co-authors

Number of publications with 3 favourite co-authors:

Helen Sharp:4
Tracy Hall:1
Marian Petre:1

 

 

Productive colleagues

Hugh Robinson's 3 most productive colleagues in number of publications:

Yvonne Rogers:93
Helen Sharp:16
Marian Petre:15
 
 
 
May 22

User error: replace user and press any key to continue.

-- Popular computer one-liner

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!