Publication statistics

Pub. period:2001-2010
Pub. count:16
Number of co-authors:8



Co-authors

Number of publications with 3 favourite co-authors:

Chunyu Gao:10
Leonard D. Brown:8
Narendra Ahuja:5

 

 

Productive colleagues

Hong Hua's 3 most productive colleagues in number of publications:

Jannick P. Rolland:24
Frank Biocca:14
Sangyoon Lee:12
 
 
 
Jul 24

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Hong Hua

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Publications by Hong Hua (bibliography)

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2010
 
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Brown, Leonard D. and Hua, Hong (2010): An evaluation of physical affordances in augmented virtual environments: Dataset grounding and Magic Lens. In: Lok, Benjamin, Klinker, Gudrun and Nakatsu, Ryohei (eds.) IEEE Virtual Reality Conference, VR 2010 March 20-24, 2010, Waltham, Massachusetts, USA. pp. 23-26.

 
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Lee, Sangyoon and Hua, Hong (2010): Effects of viewing conditions and rotation methods in a collaborative tabletop AR environment. In: Lok, Benjamin, Klinker, Gudrun and Nakatsu, Ryohei (eds.) IEEE Virtual Reality Conference, VR 2010 March 20-24, 2010, Waltham, Massachusetts, USA. pp. 163-170.

2008
 
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Oh, Ji-Young and Hua, Hong (2008): Usability of Multi-Scale Interfaces for 3D Workbench Displays. In Presence: Teleoperators and Virtual Environments, 17 (5) pp. 415-440.

We consider that multi-scale visualization interfaces support users to view different levels of scales simultaneously and to understand large-scale, complex 3D information in 3D display environments. This article presents a user evaluation on three multi-scale interfaces on a 3D workbench display: focus + context (f + c), fixed f + c, and overview + detail (o + d). The interfaces differ in terms of (1) window arrangement and (2) positioning of detailed information relative to the user. Our goal is to identify the effect of these interface differences in large scale information visualization on a 3D workbench. To address the usability of the interfaces for a wide range of applications, we designed two tasks that differ by the level of information integration and cognitive demand. The evaluation results suggest that focus-based interfaces (i.e., the f + c and fixed f + c interfaces) are useful for tasks that require tight coupling between information layers and the o + d interface is useful for tasks performed in a densely populated information space. In terms of interface design on a 3D workbench, it is important to provide an up-close view of the current region of interest for fast scene navigation and an easy way to change viewing direction to see the 3D information from more comfortable directions. The detailed design guidelines based on the evaluation analysis are presented in this article.

© All rights reserved Oh and Hua and/or MIT presse

 
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Liu, Sheng and Hua, Hong (2008): Spatialchromatic foveation for gaze contingent displays. In: Räihä, Kari-Jouko and Duchowski, Andrew T. (eds.) ETRA 2008 - Proceedings of the Eye Tracking Research and Application Symposium March 26-28, 2008, Savannah, Georgia, USA. pp. 139-142.

2006
 
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Oh, Ji-Young and Hua, Hong (2006): User evaluations on form factors of tangible magic lenses. In: Fifth IEEE and ACM International Symposium on Mixed and Augmented Reality - ISMAR 2006 October 22-25, 2006, Santa Barbara, CA, USA. pp. 23-32.

 
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Brown, Leonard D. and Hua, Hong (2006): Magic Lenses for Augmented Virtual Environments. In IEEE Computer Graphics and Applications, 26 (4) pp. 64-73.

2005
 
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Hua, Hong and Gao, Chunyu (2005): A Polarized Head-Mounted Projective Display. In: Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2005 5-8 October, 2005, Vienna, Austria. pp. 32-35.

2004
 
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Hua, Hong, Brown, Leonard D. and Gao, Chunyu (2004): System and Interface Framework for SCAPE as a Collaborative Infrastructure. In Presence: Teleoperators and Virtual Environments, 13 (2) pp. 234-250.

 
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Hua, Hong, Brown, Leonard D. and Gao, Chunyu (2004): Scape: Supporting Stereoscopic Collaboration in Augmented and Projective Environments. In IEEE Computer Graphics and Applications, 24 (1) pp. 66-75.

2003
 
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Brown, Leonard D., Hua, Hong and Gao, Chunyu (2003): A widget framework for augmented interaction in SCAPE. In: Proceedings of the 16th annural ACM Symposium on User Interface Software and Technology November, 2-5, 2003, Vancouver, Canada. p. 10.

We have previously developed a collaborative infrastructure called SCAPE -- an acronym for Stereoscopic Collaboration in Augmented and Projective Environments -- that integrates the traditionally separate paradigms of virtual and augmented reality. In this paper, we extend SCAPE by formalizing its underlying mathematical framework and detailing three augmented Widgets constructed via this framework: CoCylinder, Magnifier, and CoCube. These devices promote intuitive ways of selecting, examining, and sharing synthetic objects, and retrieving associated documentary text. Finally we present a testbed application to showcase SCAPE's capabilities for interaction in large, augmented virtual environments.

© All rights reserved Brown et al. and/or ACM Press

 
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Gao, Chunyu, Hua, Hong and Ahuja, Narendra (2003): Easy Calibration of a Head-Mounted Projective Display for Augmented Reality Systems. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 53-60.

 
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Hua, Hong, Brown, Leonard D., Gao, Chunyu and Ahuja, Narendra (2003): A New Collaborative Infrastructure: SCAP. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 171-179.

2002
 
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Hua, Hong, Gao, Chunyu and Ahuja, Narendra (2002): Calibration of a Head-Mounted Projective Display for Augmented Reality Systems. In: 2002 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2002 30 September-1 October, 2002, Darmstadt, Germany. pp. 176-185.

 
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Hua, Hong, Gao, Chunyu, Brown, Leonard D., Ahuja, Narendra and Rolland, Jannick P. (2002): A Testbed for Precise Registration, Natural Occlusion and Interaction in an Augmented Environment Using a Head-Mounted Projective Display (HMPD). In: VR 2002 2002. pp. 81-.

2001
 
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Hua, Hong, Gao, Chunyu, Brown, Leonard D., Ahuja, Narendra and Rolland, Jannick P. (2001): Using a Head-Mounted Projective Display in Interactive Augmented Environments. In: 4th International Symposium on Augmented Reality ISAR 2001 29-30 October, 2001, New York, NY, USA. pp. 217-.

 
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Hua, Hong, Gao, Chunyu, Biocca, Frank and Rolland, Jannick P. (2001): An Ultra-Light and Compact Design and Implementation of Head-Mounted Projective Displays. In: VR 2001 2001. pp. 175-182.

 
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Changes to this page (author)

07 Nov 2012: Modified
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/hong_hua.html

Publication statistics

Pub. period:2001-2010
Pub. count:16
Number of co-authors:8



Co-authors

Number of publications with 3 favourite co-authors:

Chunyu Gao:10
Leonard D. Brown:8
Narendra Ahuja:5

 

 

Productive colleagues

Hong Hua's 3 most productive colleagues in number of publications:

Jannick P. Rolland:24
Frank Biocca:14
Sangyoon Lee:12
 
 
 
Jul 24

There is no reason for any individual to have a computer in his home

-- Ken Olson

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!