Hirokazu Kato

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Publications by Hirokazu Kato (bibliography)

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» 2007 «

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Yamaguchi, Yoshihisa, Nakagawa, Takashi, Akaho, Kengo, Honda, Mitsushi, Kato, Hirokazu and Nishida, Shogo (2007): AR-Navi: An In-Vehicle Navigation System Using Video-Based Augmented Reality Technology. In: Smith, Michael J. and Salvendy, Gavriel (eds.) Symposium on Human Interface 2007 - Part II July 22-27, 2007, Beijing, China. pp. 1139-1147. Available online

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Nakatani, Mie, Myojin, Seiko, Shimizu, Masumi, Kato, Hirokazu and Nishida, Shogo (2007): Communication Environment for Sharing Fond Memories. In: Smith, Michael J. and Salvendy, Gavriel (eds.) Symposium on Human Interface 2007 - Part II July 22-27, 2007, Beijing, China. pp. 110-117. Available online

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Taketa, Nobuko, Hayashi, Kenichi, Kato, Hirokazu and Nishida, Shogo (2007): Virtual Pop-Up Book Based on Augmented Reality. In: Smith, Michael J. and Salvendy, Gavriel (eds.) Symposium on Human Interface 2007 - Part II July 22-27, 2007, Beijing, China. pp. 475-484. Available online

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Myojin, Seiko, Nakatani, Mie, Kato, Hirokazu and Nishida, Shogo (2007): Friendly Process of Human-Computer Interaction - A Prototype System in Nostalgic World. In: Smith, Michael J. and Salvendy, Gavriel (eds.) Symposium on Human Interface 2007 - Part II July 22-27, 2007, Beijing, China. pp. 102-109. Available online

» 2006 «

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Myojin, Seiko, Nakatani, Mie and Kato, Hirokazu (2006): Drop*STAR: support system of musical arrangement and performance for small groups. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane and Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. p. 105. Available online

» 2005 «

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Zhou, ZhiYing, Cheok, Adrian David, Li, Yu and Kato, Hirokazu (2005): Magic cubes for social and physical family entertainment. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 1156-1157. Available online

Physical and social interactions are constrained,and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing the computer storytelling, doll 's house,and board game back into reality so that the children can interact socially and physically as what we did in the old days. Magic Cubes are novel augmented reality systems that explore to use cubes to interact with three dimensional virtual fantasy world. Magic Cubes encourage discussion, idea exchange, collaboration, social and physical interactions among families.

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Farbiz, Farzam, Cheok, Adrian David, Wei, Liu, Ying, Zhou Zhi, Ke, Xu, Prince, Simon, Billinghurst, Mark and Kato, Hirokazu (2005): Live 3-dimensional content for augmented reality. In IEEE Transaction of Multimedia, 7 (3)

» 2004 «

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Kato, Hirokazu and Billinghurst, Mark (2004): Developing AR Applications with ARToolKit. In: 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2004 2-5 November, 2004, Arlington, VA, USA. p. 305. Available online

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Shimizu, Masumi, Nakatani, Mie, Kato, Hirokazu and Nishida, Shogo (2004): Communication environment for sharing fond memories. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 290-295. Available online

» 2003 «

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Kato, Hirokazu, Tachibana, Keihachiro, Tanabe, Masaaki, Nakajima, Takeaki and Fukuda, Yumiko (2003): A City-Planning System Based on Augmented Reality with a Tangible Interface. In: 2003 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2003 7-10 October, 2003, Tokyo, Japan. pp. 340-341. Available online

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Sugano, Natsuki, Kato, Hirokazu and Tachibana, Keihachiro (2003): The Effects of Shadow Representation of Virtual Objects in Augmented Reality. In: 2003 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2003 7-10 October, 2003, Tokyo, Japan. pp. 76-83. Available online

» 2002 «

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Prince, Simon, Cheok, Adrian David, Farbiz, Farzam, Williamson, Todd, Johnson, Nik, Billinghurst, Mark and Kato, Hirokazu (2002): 3-D live: real time interaction for mixed reality. In: Churchill, Elizabeth F., McCarthy, Joe, Neuwirth, Christine and Rodden, Tom (eds.) Proceedings of the 2002 ACM conference on Computer supported cooperative work November 16 - 20, 2002, New Orleans, Louisiana, USA. pp. 364-371. Available online

We describe a real-time 3-D augmented reality video-conferencing system. With this technology, an observer sees the real world from his viewpoint, but modified so that the image of a remote collaborator is rendered into the scene. We register the image of the collaborator with the world by estimating the 3-D transformation between the camera and a fiducial marker. We describe a novel shape-from-silhouette algorithm, which generates the appropriate view of the collaborator and the associated depth map at 30 fps. When this view is superimposed upon the real world, it gives the strong impression that the collaborator is a real part of the scene. We also demonstrate interaction in virtual environments with a "live" fully 3-D collaborator. Finally, we consider interaction between users in the real world and collaborators in a virtual space, using a "tangible" AR interface.

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Cheok, Adrian David, Weihua, Wang, Yang, Xubo, Prince, Simon, Wan, Fong Siew, Billinghurst, Mark and Kato, Hirokazu (2002): Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space. In: 2002 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2002 30 September-1 October, 2002, Darmstadt, Germany. pp. 59-68. Available online

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Cheok, Adrian David, Weihua, Wang, Yang, Xubo, Prince, Simon, Wan, Fong Siew, Billinghurst, Mark and Kato, Hirokazu (2002): Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space. In: 2002 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2002 30 September-1 October, 2002, Darmstadt, Germany. p. 317. Available online

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Kiyokawa, Kiyoshi, Billinghurst, Mark, Hayes, Sean, Gupta, Anoop, Sannohe, Yuki and Kato, Hirokazu (2002): Communication Behaviors of Co-Located Users in Collaborative AR Interfaces. In: 2002 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2002 30 September-1 October, 2002, Darmstadt, Germany. pp. 139-148. Available online

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Prince, Simon, Cheok, Adrian David, Farbiz, Farzam, Williamson, Todd, Johnson, Nikolas, Billinghurst, Mark and Kato, Hirokazu (2002): 3D Live: Real Time Captured Content for Mixed Reality. In: 2002 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2002 30 September-1 October, 2002, Darmstadt, Germany. pp. 7-13. Available online

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Prince, Simon, Cheok, Adrian David, Farbiz, Farzam, Williamson, Todd, Johnson, Nikolas, Billinghurst, Mark and Kato, Hirokazu (2002): 3D Live: Real Time Captured Content for Mixed Reality. In: 2002 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2002 30 September-1 October, 2002, Darmstadt, Germany. p. 317. Available online

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Cheok, Adrian David, Yang, Xubo, Zhou, ZhiYing, Billinghurst, Mark and Kato, Hirokazu (2002): Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing. In Personal and Ubiquitous Computing, 6 (5) pp. 430-442

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Poupyrev, Ivan, Tan, Desney S., Billinghurst, Mark, Kato, Hirokazu, Regenbrecht, Holger and Tetsutani, Nobuji (2002): Developing a Generic Augmented-Reality Interface. In IEEE Computer, 35 (3) pp. 44-50

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Hedley, Nicholas R., Billinghurst, Mark, Postner, Lori, May, Richard and Kato, Hirokazu (2002): Explorations in the Use of Augmented Reality for Geographic Visualization. In Presence: Teleoperators and Virtual Environments, 11 (2) pp. 119-133

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Billinghurst, Mark and Kato, Hirokazu (2002): Collaborative augmented reality. In Communications of the ACM, 45 (7) pp. 64-70

» 1997 «

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Kimura, Asako, Kato, Hirokazu and Inokuchi, Seiji (1997): Multimedia Communication for Family. In: Smith, Michael J., Salvendy, Gavriel and Koubek, Richard J. (eds.) HCI International 1997 - Proceedings of the Seventh International Conference on Human-Computer Interaction - Volume 2 August 24-29, 1997, San Francisco, California, USA. pp. 639-642.

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Murai, Toshiya, Kato, Hirokazu and Inokuchi, Seiji (1997): Display of Conversation Partners Using 3D-Facial Model in the Multiparty Video Communication System. In: Smith, Michael J., Salvendy, Gavriel and Koubek, Richard J. (eds.) HCI International 1997 - Proceedings of the Seventh International Conference on Human-Computer Interaction - Volume 2 August 24-29, 1997, San Francisco, California, USA. pp. 861-864.

» 1993 «

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Kato, Hirokazu, Wake, Sanae and Inokuchi, Seiji (1993): Cooperative Musical Partner System: JASPER (Jam Session Partner). In: Proceedings of the Fifth International Conference on Human-Computer Interaction 1993. pp. 250-255.

JASPER (Jam Session Partner), a cooperative musical partner system is proposed in this paper. JASPER performs improvisation with a human musician and enjoys its performance. The purpose of our research is to realize communication including subjective information such as emotion between human and computer. We construct a performer model in computer which simulates a human improvising process such as [ listen -> feel -> perform ]. The performance style of JASPER is jam session. In jam session, it is very easy for performers to represent their emotion or intention and to communicate with each other through their performance. Performers represent uprush or depression of emotion in a performance. This system copes with such emotive variety as parameters named Tension Parameter. In experiments, we could get impressions that users could enjoy a jam session very much. Also most of them were much interested in possibilities of this system as a new style of uses of computer. We could find out the possibilities of cooperative works and communication including subjective information such as emotion between human and computer in this system.

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Changes to this page (author)

21 Feb 2010: Enabled abstracts to be shown on Hirokazu Kato's author page.
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04 Feb 2008: Author was added to the bibliography (approved by an editor)
29 Jun 2007: Author was edited
28 Jun 2007: Author was edited
28 Apr 2003: Added the author to the bibliography

Publication statistics

Publication period:1993-2007
Publication count:24
Number of co-authors:45



Productive colleagues

Hirokazu Kato's 3 most productive colleagues in number of publications:

Mark Billinghurst:70
Adrian David Cheok:51
Desney S. Tan:31


Collaboration count

Number of publications with 3 favourite co-authors:

Mark Billinghurst:12
Adrian David Cheok:8
Simon Prince:6

 

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Learn more about Hirokazu Kato:
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Mar 20

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

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