Publication statistics

Pub. period:1997-2012
Pub. count:17
Number of co-authors:28



Co-authors

Number of publications with 3 favourite co-authors:

Asako Kimura:8
Fumihisa Shibata:8
Hiroyuki Yamamoto:7

 

 

Productive colleagues

Hideyuki Tamura's 3 most productive colleagues in number of publications:

Michitaka Hirose:73
Tomohiro Tanikawa:24
Hiroyuki Yamamoto:12
 
 
 

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Hideyuki Tamura

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Publications by Hideyuki Tamura (bibliography)

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2012
 
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Arisandi, Ryan, Takami, Yusuke, Otsuki, Mai, Kimura, Asako, Shibata, Fumihisa and Tamura, Hideyuki (2012): Enjoying virtual handcrafting with ToolDevice. In: Adjunct Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 17-18.

ToolDevice is a set of devices developed to help users in spatial work such as layout design and three-dimensional (3D) modeling. It consists of three components: TweezersDevice, Knife/HammerDevice, and BrushDevice, which use hand tool metaphors to help users recognize each device's unique functions. We have developed a mixed reality (MR) 3D modeling system that imitates real-life woodworking using the TweezersDevice and the Knife/HammerDevice. In the system, users can pick up and move virtual objects with the TweezersDevice. Users can also cut and join virtual objects using the Knife/HammerDevice. By repeating these operations, users can build virtual wood models.

© All rights reserved Arisandi et al. and/or ACM Press

2011
 
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Yoshimoto, Yusuke, Dang, Thai Hoa, Kimura, Asako, Shibata, Fumihisa and Tamura, Hideyuki (2011): Interaction design of 2D/3D map navigation on wall and tabletop displays. In: Proceedings of the 2011 ACM International Conference on Interactive Tabletops and Surfaces 2011. pp. 254-255.

We propose interaction design of a map navigation system that displays Google Maps on a tabletop display, and Google Earth and Google Street View on the wall display. In Google Maps on the table, we introduce the use of hand gestures to pan, rotate, and zoom for providing basic interaction. We also introduce a function that enables comparison of maps of different scales and locations. In Google Earth on the wall, the user can see the 3D world from a bird's-eye view by linking Google Maps and the proposed hang glider device, creating the sense of flying on Google Maps. Google Street View can be displayed on the wall and the user can move around it by using the finger gesture of walking on the table.

© All rights reserved Yoshimoto et al. and/or ACM Press

 
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Sugihara, Kenji, Otsuki, Mai, Kimura, Asako, Shibata, Fumihisa and Tamura, Hideyuki (2011): MAI painting brush++: augmenting the feeling of painting with new visual and tactile feedback mechanisms. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 13-14.

We have developed a mixed-reality (MR) painting system named the MR-based Artistic Interactive (MAI) Painting Expert and MAI Painting Brush which simulates the painting of physical objects in the real world. In this paper, we describe how the MAI Painting Brush was upgraded to the "MAI Painting Brush++," enabling virtual painting on virtual objects. The improved system has a visual and tactile feedback mechanism that simulates the effect of touch when used on a virtual painting target. This is achieved using deformation of the brush tip and reaction force on the hand.

© All rights reserved Sugihara et al. and/or ACM Press

2010
 
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Otsuki, Mai, Sugihara, Kenji, Kimura, Asako, Shibata, Fumihisa and Tamura, Hideyuki (2010): MAI painting brush: an interactive device that realizes the feeling of real painting. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 97-100.

Many digital painting systems have been proposed and their quality is improving. In these systems, graphics tablets are widely used as input devices. However, because of its rigid nib and indirect manipulation, the operational feeling of a graphics tablet is different from that of real paint brush. We solved this problem by developing the MR-based Artistic Interactive (MAI) Painting Brush, which imitates a real paint brush, and constructed a mixed reality (MR) painting system that enables direct painting on physical objects in the real world.

© All rights reserved Otsuki et al. and/or their publisher

2008
 
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Iesaki, Akiko, Somada, Akihiro, Kimura, Asako, Shibata, Fumihisa and Tamura, Hideyuki (2008): Psychophysical Influence on Tactual Impression by Mixed-Reality Visual Stimulation. In: IEEE Virtual Reality Conference 2008 VR 2008 8-12 March, 2008, Reno, Nevada, USA. pp. 265-266.

 
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Shibata, Fumihisa, Nakamoto, Hiroyuki, Sasaki, Ryoichi, Kimura, Asako and Tamura, Hideyuki (2008): A View Management Method for Mobile Mixed Reality Systems. In: Liere, Robert van and Mohler, Betty J. (eds.) Proceedings of the 16th Eurographics Symposium on Virtual Environments - EGVE 2008 2008, Eindhoven, The Netherlands. pp. 17-24.

2007
 
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Otsuki, Mai, Kimura, Asako, Nishiura, Takanobu, Shibata, Fumihisa and Tamura, Hideyuki (2007): RealSound Interaction: A Novel Interaction Method with Mixed Reality Space by Localizing Sound Events in Real World. In: Jacko, Julie A. (ed.) HCI International 2007 - 12th International Conference - Part II July 22-27, 2007, Beijing, China. pp. 653-662.

2006
 
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Ichikari, Ryosuke, Kawano, Keisuke, Kimura, Asako, Shibata, Fumihisa and Tamura, Hideyuki (2006): Mixed reality pre-visualization and camera-work authoring in filmmaking. In: Fifth IEEE and ACM International Symposium on Mixed and Augmented Reality - ISMAR 2006 October 22-25, 2006, Santa Barbara, CA, USA. pp. 239-240.

2003
 
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Satoh, Kiyohide, Uchiyama, Shinji, Yamamoto, Hiroyuki and Tamura, Hideyuki (2003): Robust Vision-Based Registration Utilizing Bird's-Eye View with User's View. In: 2003 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2003 7-10 October, 2003, Tokyo, Japan. pp. 46-55.

 
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Ohshima, Toshikazu, Kuroki, Tsuyoshi, Yamamoto, Hiroyuki and Tamura, Hideyuki (2003): A Mixed Reality System with Visual and Tangible Interaction Capability - Application to Evaluating Automobile Interior Design. In: 2003 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2003 7-10 October, 2003, Tokyo, Japan. pp. 284-285.

2002
 
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Uchiyama, Shinji, Takemoto, Kazuki, Satoh, Kiyohide, Yamamoto, Hiroyuki and Tamura, Hideyuki (2002): MR Platform: A Basic Body on Which Mixed Reality Applications Are Built. In: 2002 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2002 30 September-1 October, 2002, Darmstadt, Germany. pp. 246-.

 
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Uchiyama, Shinji, Takemoto, Kazuki, Satoh, Kiyohide, Yamamoto, Hiroyuki and Tamura, Hideyuki (2002): MR Platform: A Basic Body on Which Mixed Reality Applications are Built. In: 2002 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2002 30 September-1 October, 2002, Darmstadt, Germany. p. 320.

 
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Sakagawa, Yukio, Katayama, Akihiro, Kotake, Daisuke and Tamura, Hideyuki (2002): Data Compression and Hardware Implementation of Ray-Space Rendering for Interactive Augmented Virtuality. In Presence: Teleoperators and Virtual Environments, 11 (2) pp. 203-219.

2001
 
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Satoh, Kiyohide, Anabuki, Mahoro, Yamamoto, Hiroyuki and Tamura, Hideyuki (2001): A Hybrid Registration Method for Outdoor Augmented Reality. In: 4th International Symposium on Augmented Reality ISAR 2001 29-30 October, 2001, New York, NY, USA. pp. 67-76.

 
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Tamura, Hideyuki, Yamamoto, Hiroyuki and Katayama, Akihiro (2001): Mixed Reality: Future Dreams Seen at the Border between Real and Virtual Worlds. In IEEE Computer Graphics and Applications, 21 (6) pp. 64-70.

1999
 
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Endo, Takaaki, Katayama, Akihiro, Tamura, Hideyuki, Hirose, Michitaka and Tanikawa, Tomohiro (1999): Cybercity walker - layered morphin method. In: Bullinger, Hans-Jrg and Ziegler, Jrgen (eds.) HCI International 1999 - Proceedings of the 8th International Conference on Human-Computer Interaction - Volume 2 August 22-26, 1999, Munich, Germany. pp. 1044-1048.

1997
 
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Uchiyama, Shinji, Yamamoto, Hiroyuki, Katayama, Akihiro and Tamura, Hideyuki (1997): Presentation and Interaction of Virtual 3D Objects Without Geometrical Model. In: Smith, Michael J., Salvendy, Gavriel and Koubek, Richard J. (eds.) HCI International 1997 - Proceedings of the Seventh International Conference on Human-Computer Interaction - Volume 2 August 24-29, 1997, San Francisco, California, USA. pp. 869-872.

 
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Changes to this page (author)

23 Nov 2012: Modified
07 Nov 2012: Modified
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/hideyuki_tamura.html

Publication statistics

Pub. period:1997-2012
Pub. count:17
Number of co-authors:28



Co-authors

Number of publications with 3 favourite co-authors:

Asako Kimura:8
Fumihisa Shibata:8
Hiroyuki Yamamoto:7

 

 

Productive colleagues

Hideyuki Tamura's 3 most productive colleagues in number of publications:

Michitaka Hirose:73
Tomohiro Tanikawa:24
Hiroyuki Yamamoto:12
 
 
 

Upcoming Courses

go to course
Quality Web Communication: The Beginner's Guide
90% booked. Starts in 5 days
go to course
User-Centred Design - Module 2
84% booked. Starts in 11 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading