Publication statistics

Pub. period:2005-2011
Pub. count:19
Number of co-authors:37



Co-authors

Number of publications with 3 favourite co-authors:

Masahiko Inami:10
Maki Sugimoto:9
Naoki Kawakami:6

 

 

Productive colleagues

Hideaki Nii's 3 most productive colleagues in number of publications:

Adrian David Cheok:76
Masahiko Inami:47
Susumu Tachi:41
 
 
 
Jul 14

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-- Michael Bierut

 
 

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Hideaki Nii

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Publications by Hideaki Nii (bibliography)

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2011
 
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Takahashi, Masato, Fernando, Charith Lasantha, Kumon, Yuto, Takeda, Shuhey, Nii, Hideaki, Tokiwa, Takuji, Sugimoto, Maki and Inami, Masahiko (2011): Earthlings Attack!: a ball game using human body communication. In: Proceedings of the 2011 Augmented Human International Conference 2011. p. 17.

In this paper, we describe a ball game "Earthlings Attack!" that uses the contact between users and an active ball device as an information channel to the game content. When the ball device with built-in transmitter comes in contact with the user who wears the receiver, theis system transmits information from the ball device to the receiver through user's body with the human body communication. With this method, we aim at the interaction improvement of the augmentation of the interaction in such a way that presenting information on user's body according to the contact between each ball device and each user. This system also enables to use in a wide range field in the same network by managing contact information of both collectively.

© All rights reserved Takahashi et al. and/or ACM Press

 
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Ranasinghe, Nimesha, Cheok, Adrian David, Fernando, Owen Noel Newton, Nii, Hideaki and Ponnampalam, Gopalakrishnakone (2011): Electronic taste stimulation. In: Proceedings of the 2011 International Conference on Uniquitous Computing 2011. pp. 561-562.

In this paper, we present a system, which could digitally stimulate the sense of taste (gustation) on human. The system utilizes electrical stimulation on human tongue to produce taste sensations. The initial experiments reveal that the method is viable and deserves further developments. This requires further analyses of the properties of electric pulses (current, frequency, and voltage) on tongue along with the stimulating material. The experimental results suggested that sourness, bitterness, and saltiness are the main sensations that could be evoked at present.

© All rights reserved Ranasinghe et al. and/or ACM Press

 
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Ranasinghe, Nimesha, Cheok, Adrian David, Nii, Hideaki, Fernando, Owen Noel Newton and Ponnampalam, Gopalakrishnakone (2011): Digital taste interface. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 11-12.

Thus far, most of the systems for generating taste sensations are based on blending several chemicals respectively, and there were no definite strategies to stimulate the sense of taste digitally. In this paper, a method for digitally actuating the sense of taste is introduced by actuating the tongue through electrical and thermal stimulations. The digital taste interface, a control system, is developed to stimulate the taste sensations digitally on the tongue. The effect of most persuading factors such as current, frequency, and temperature have been accounted for stimulating the tongue non-invasively. The experimental results suggested that sourness and saltiness are the main sensations that could be evoked while there are evidences of sweet and bitter sensations too.

© All rights reserved Ranasinghe et al. and/or ACM Press

 
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Ranasinghe, Nimesha, Cheok, Adrian David, Nii, Hideaki, Fernando, Owen Noel Newton and Ponnampalam, Gopalakrishnakone (2011): Digital taste for remote multisensory interactions. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 79-80.

We present a novel control system that enables digital stimulations of the sense of taste (gustation) on human to enhance remote multisensory interactions. The system uses two approaches to actuate taste sensations digitally: the electrical and thermal stimulations on tongue. The experimental results suggested that sourness and saltiness are the main sensations that could be evoked besides several evidences of sweet and bitter sensations.

© All rights reserved Ranasinghe et al. and/or ACM Press

2010
 
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Yoshida, Takumi, Hirobe, Yuki, Nii, Hideaki, Kawakami, Naoki and Tachi, Susumu (2010): Twinkle: Interacting with physical surfaces using handheld projector. In: Lok, Benjamin, Klinker, Gudrun and Nakatsu, Ryohei (eds.) IEEE Virtual Reality Conference, VR 2010 March 20-24, 2010, Waltham, Massachusetts, USA. pp. 87-90.

2008
 
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Jo, Kensei, Kakehi, Yasuaki, Minamizawa, Kouta, Nii, Hideaki, Kawakami, Naoki and Tachi, Susumu (2008): ARForce: a marker-based augmented reality system for force distribution input. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 160-165.

 
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Fujii, Tomoko, Nii, Hideaki, Tokiwa, Takuji, Sugimoto, Maki and Inami, Masahiko (2008): Motion capture system using single-track gray code. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 426.

 
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Sato, Katsunari, Nii, Hideaki, Kawakami, Naoki and Tachi, Susumu (2008): Electrotactile Stimulation Based on Strain Energy Density of the Fingertip. In: Ferre, Manuel (ed.) EuroHaptics 2008 - Haptics Perception, Devices and Scenarios - 6th International Conference June 10-13, 2008, Madrid, Spain. pp. 724-729.

 
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Kuroki, Shinobu, Kajimoto, Hiroyuki, Nii, Hideaki, Kawakami, Naoki and Tachi, Susumu (2008): Proposal of the Stretch Detection Hypothesis of the Meissner Corpuscle. In: Ferre, Manuel (ed.) EuroHaptics 2008 - Haptics Perception, Devices and Scenarios - 6th International Conference June 10-13, 2008, Madrid, Spain. pp. 245-254.

 
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Yoshida, Takumi, Jo, Kensei, Minamizawa, Kouta, Nii, Hideaki, Kawakami, Naoki and Tachi, Susumu (2008): Transparent Cockpit: Visual Assistance System for Vehicle Using Retro-reflective Projection Technology. In: IEEE Virtual Reality Conference 2008 VR 2008 8-12 March, 2008, Reno, Nevada, USA. pp. 185-188.

2007
 
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Kuroki, Shinobu, Kajimoto, Hiroyuki, Nii, Hideaki, Kawakami, Naoki and Tachi, Susumu (2007): Proposal for tactile sense presentation that combines electrical and mechanical stimulus. In: WHC 2007 - Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 22-24 March, 2007, Tsukuba, Japan. pp. 121-126.

2006
 
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Kojima, Minoru, Sugimoto, Maki, Nakamura, Akihiro, Tomita, Masahiro, Inami, Masahiko and Nii, Hideaki (2006): Augmented Coliseum: An Augmented Game Environment with Small Vehicles. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 3-8.

 
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Nagaya, Naohisa, Yoshidzumi, Masashi, Sugimoto, Maki, Nii, Hideaki, Maeda, Taro, Kitazaki, Michiteru and Inami, Masahiko (2006): Gravity Jockey: a novel music experience with galvanic vestibular stimulation. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane and Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. p. 49.

 
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Watanabe, Junji, Hashimoto, Yuki, Nii, Hideaki and Inami, Masahiko (2006): Visual resonator: sight-based auditory experience. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane and Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. p. 37.

 
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Nagaya, Naohisa, Yoshidzumi, Masashi, Sugimoto, Maki, Nii, Hideaki, Maeda, Taro, Kitazaki, Michiteru and Inami, Masahiko (2006): Gravity jockey: a novel music experience with galvanic vestibular stimulation. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane and Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. p. 41.

 
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Shimizu, Noriyoshi, Koizumi, Naoya, Sugimoto, Maki, Nii, Hideaki, Sekiguchi, Dairoku and Inami, Masahiko (2006): A teddy-bear-based robotic user interface. In Computers in Entertainment, 4 (3) .

2005
 
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Shimizu, Noriyoshi, Koizumi, Naoya, Sugimoto, Maki, Nii, Hideaki, Sekiguchi, Dairoku and Inami, Masahiko (2005): Teddy-bear based robotic user interface. In: Lee, Newton (ed.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 75-82.

 
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Shimizu, Noriyoshi, Koizumi, Naoya, Sugimoto, Maki, Nii, Hideaki, Sekiguchi, Dairoku and Inami, Masahiko (2005): Teddy-bear based robotic user interface for interactive entertainment. In: Lee, Newton (ed.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 389-390.

 
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Sugimoto, Maki, Kagotani, Georges, Nii, Hideaki, Shiroma, Naoji, Inami, Masahiko and Matsuno, Fumitoshi (2005): Time Follower's Vision: A Teleoperation Interface with Past Images. In IEEE Computer Graphics and Applications, 25 (1) pp. 54-63.

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/hideaki_nii.html

Publication statistics

Pub. period:2005-2011
Pub. count:19
Number of co-authors:37



Co-authors

Number of publications with 3 favourite co-authors:

Masahiko Inami:10
Maki Sugimoto:9
Naoki Kawakami:6

 

 

Productive colleagues

Hideaki Nii's 3 most productive colleagues in number of publications:

Adrian David Cheok:76
Masahiko Inami:47
Susumu Tachi:41
 
 
 
Jul 14

If you do good work for good clients, it will lead to other good work for other good clients. If you do bad work for bad clients, it will lead to other bad work for other bad clients

-- Michael Bierut

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!