Publication statistics

Pub. period:2005-2011
Pub. count:19
Number of co-authors:37



Co-authors

Number of publications with 3 favourite co-authors:

Masahiko Inami:10
Maki Sugimoto:9
Naoki Kawakami:6

 

 

Productive colleagues

Hideaki Nii's 3 most productive colleagues in number of publications:

Adrian David Cheok:76
Masahiko Inami:47
Susumu Tachi:41
 
 
 

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Hideaki Nii

 

Publications by Hideaki Nii (bibliography)

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2011
 
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Takahashi, Masato, Fernando, Charith Lasantha, Kumon, Yuto, Takeda, Shuhey, Nii, Hideaki, Tokiwa, Takuji, Sugimoto, Maki and Inami, Masahiko (2011): Earthlings Attack!: a ball game using human body communication. In: Proceedings of the 2011 Augmented Human International Conference 2011. p. 17. Available online

In this paper, we describe a ball game "Earthlings Attack!" that uses the contact between users and an active ball device as an information channel to the game content. When the ball device with built-in transmitter comes in contact with the user who wears the receiver, theis system transmits information from the ball device to the receiver through user's body with the human body communication. With this method, we aim at the interaction improvement of the augmentation of the interaction in such a way that presenting information on user's body according to the contact between each ball device and each user. This system also enables to use in a wide range field in the same network by managing contact information of both collectively.

© All rights reserved Takahashi et al. and/or ACM Press

 
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Ranasinghe, Nimesha, Cheok, Adrian David, Fernando, Owen Noel Newton, Nii, Hideaki and Ponnampalam, Gopalakrishnakone (2011): Electronic taste stimulation. In: Proceedings of the 2011 International Conference on Uniquitous Computing 2011. pp. 561-562. Available online

In this paper, we present a system, which could digitally stimulate the sense of taste (gustation) on human. The system utilizes electrical stimulation on human tongue to produce taste sensations. The initial experiments reveal that the method is viable and deserves further developments. This requires further analyses of the properties of electric pulses (current, frequency, and voltage) on tongue along with the stimulating material. The experimental results suggested that sourness, bitterness, and saltiness are the main sensations that could be evoked at present.

© All rights reserved Ranasinghe et al. and/or ACM Press

 
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Ranasinghe, Nimesha, Cheok, Adrian David, Nii, Hideaki, Fernando, Owen Noel Newton and Ponnampalam, Gopalakrishnakone (2011): Digital taste interface. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 11-12. Available online

Thus far, most of the systems for generating taste sensations are based on blending several chemicals respectively, and there were no definite strategies to stimulate the sense of taste digitally. In this paper, a method for digitally actuating the sense of taste is introduced by actuating the tongue through electrical and thermal stimulations. The digital taste interface, a control system, is developed to stimulate the taste sensations digitally on the tongue. The effect of most persuading factors such as current, frequency, and temperature have been accounted for stimulating the tongue non-invasively. The experimental results suggested that sourness and saltiness are the main sensations that could be evoked while there are evidences of sweet and bitter sensations too.

© All rights reserved Ranasinghe et al. and/or ACM Press

 
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Ranasinghe, Nimesha, Cheok, Adrian David, Nii, Hideaki, Fernando, Owen Noel Newton and Ponnampalam, Gopalakrishnakone (2011): Digital taste for remote multisensory interactions. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 79-80. Available online

We present a novel control system that enables digital stimulations of the sense of taste (gustation) on human to enhance remote multisensory interactions. The system uses two approaches to actuate taste sensations digitally: the electrical and thermal stimulations on tongue. The experimental results suggested that sourness and saltiness are the main sensations that could be evoked besides several evidences of sweet and bitter sensations.

© All rights reserved Ranasinghe et al. and/or ACM Press

2010
 
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Yoshida, Takumi, Hirobe, Yuki, Nii, Hideaki, Kawakami, Naoki and Tachi, Susumu (2010): Twinkle: Interacting with physical surfaces using handheld projector. In: Lok, Benjamin, Klinker, Gudrun and Nakatsu, Ryohei (eds.) IEEE Virtual Reality Conference, VR 2010 March 20-24, 2010, Waltham, Massachusetts, USA. pp. 87-90. Available online

2008
 
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Jo, Kensei, Kakehi, Yasuaki, Minamizawa, Kouta, Nii, Hideaki, Kawakami, Naoki and Tachi, Susumu (2008): ARForce: a marker-based augmented reality system for force distribution input. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 160-165. Available online

 
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Fujii, Tomoko, Nii, Hideaki, Tokiwa, Takuji, Sugimoto, Maki and Inami, Masahiko (2008): Motion capture system using single-track gray code. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 426. Available online

 
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Sato, Katsunari, Nii, Hideaki, Kawakami, Naoki and Tachi, Susumu (2008): Electrotactile Stimulation Based on Strain Energy Density of the Fingertip. In: Ferre, Manuel (ed.) EuroHaptics 2008 - Haptics Perception, Devices and Scenarios - 6th International Conference June 10-13, 2008, Madrid, Spain. pp. 724-729. Available online

 
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Kuroki, Shinobu, Kajimoto, Hiroyuki, Nii, Hideaki, Kawakami, Naoki and Tachi, Susumu (2008): Proposal of the Stretch Detection Hypothesis of the Meissner Corpuscle. In: Ferre, Manuel (ed.) EuroHaptics 2008 - Haptics Perception, Devices and Scenarios - 6th International Conference June 10-13, 2008, Madrid, Spain. pp. 245-254. Available online

 
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Yoshida, Takumi, Jo, Kensei, Minamizawa, Kouta, Nii, Hideaki, Kawakami, Naoki and Tachi, Susumu (2008): Transparent Cockpit: Visual Assistance System for Vehicle Using Retro-reflective Projection Technology. In: IEEE Virtual Reality Conference 2008 VR 2008 8-12 March, 2008, Reno, Nevada, USA. pp. 185-188. Available online

2007
 
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Kuroki, Shinobu, Kajimoto, Hiroyuki, Nii, Hideaki, Kawakami, Naoki and Tachi, Susumu (2007): Proposal for tactile sense presentation that combines electrical and mechanical stimulus. In: WHC 2007 - Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 22-24 March, 2007, Tsukuba, Japan. pp. 121-126. Available online

2006
 
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Kojima, Minoru, Sugimoto, Maki, Nakamura, Akihiro, Tomita, Masahiro, Inami, Masahiko and Nii, Hideaki (2006): Augmented Coliseum: An Augmented Game Environment with Small Vehicles. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 3-8. Available online

 
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Nagaya, Naohisa, Yoshidzumi, Masashi, Sugimoto, Maki, Nii, Hideaki, Maeda, Taro, Kitazaki, Michiteru and Inami, Masahiko (2006): Gravity Jockey: a novel music experience with galvanic vestibular stimulation. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stphane and Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. p. 49. Available online

 
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Watanabe, Junji, Hashimoto, Yuki, Nii, Hideaki and Inami, Masahiko (2006): Visual resonator: sight-based auditory experience. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stphane and Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. p. 37. Available online

 
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Nagaya, Naohisa, Yoshidzumi, Masashi, Sugimoto, Maki, Nii, Hideaki, Maeda, Taro, Kitazaki, Michiteru and Inami, Masahiko (2006): Gravity jockey: a novel music experience with galvanic vestibular stimulation. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stphane and Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. p. 41. Available online

 
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Shimizu, Noriyoshi, Koizumi, Naoya, Sugimoto, Maki, Nii, Hideaki, Sekiguchi, Dairoku and Inami, Masahiko (2006): A teddy-bear-based robotic user interface. In Computers in Entertainment, 4 (3) . Available online

2005
 
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Shimizu, Noriyoshi, Koizumi, Naoya, Sugimoto, Maki, Nii, Hideaki, Sekiguchi, Dairoku and Inami, Masahiko (2005): Teddy-bear based robotic user interface. In: Lee, Newton (ed.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 75-82. Available online

 
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Shimizu, Noriyoshi, Koizumi, Naoya, Sugimoto, Maki, Nii, Hideaki, Sekiguchi, Dairoku and Inami, Masahiko (2005): Teddy-bear based robotic user interface for interactive entertainment. In: Lee, Newton (ed.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 389-390. Available online

 
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Sugimoto, Maki, Kagotani, Georges, Nii, Hideaki, Shiroma, Naoji, Inami, Masahiko and Matsuno, Fumitoshi (2005): Time Follower's Vision: A Teleoperation Interface with Past Images. In IEEE Computer Graphics and Applications, 25 (1) pp. 54-63. Available online

 
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