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Desurvire, Heather and Wiberg, Charlotte (2008): Master of the game: assessing approachability in future game design. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 3177-3182. Available online
Desurvire, Heather and Schwartz, Lauren (1996): The HCI Professional as Consultant. In ACM SIGCHI Bulletin, 28 (4) pp. 39-41
Desurvire, Heather and Thomas, John C. (1993): Enhancing the Performance of Interface Evaluators Using Non-Empirical Usability Methods. In: Proceedings of the Human Factors and Ergonomics Society 37th Annual Meeting 1993. pp. 1132-1136.
Desurvire, Heather, Kondziela, Jim M. and Atwood, Michael E. (1992): What is Gained and Lost when Using Evaluation Methods Other than Empirical Testing. In: Monk, Andrew, Diaper, Dan and Harrison, Michael D. (eds.) Proceedings of the Seventh Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers VII August 15-18, 1992, University of York, UK. pp. 89-102.
Jeffries, Robin and Desurvire, Heather (1992): The Interactive Matrix Chart. In ACM SIGCHI Bulletin, 24 (4) pp. 39-41
Desurvire, Heather, Lawrence, Debbie and Atwood, Michael E. (1991): Empiricism versus Judgement: Comparing User Interface Evaluation Methods on a New Telephone-Based Interface. In ACM SIGCHI Bulletin, 23 (4) pp. 58-59
Stuart, Rory, Desurvire, Heather and Dews, Shelly (1991): The Truncation of Prompts in Phone Based Interfaces: Using TOTT in Evaluations. In: Proceedings of the Human Factors Society 35th Annual Meeting 1991. pp. 230-234.
Publication period:1991-2008
Publication count:7
Number of co-authors:9
Heather Desurvire's 3 most productive colleagues in number of publications:
Michael E. Atwood:41Number of publications with 3 favourite co-authors:
Michael E. Atwood:2Learn more about Heather Desurvire:
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