Publication statistics

Pub. period:2002-2013
Pub. count:7
Number of co-authors:9



Co-authors

Number of publications with 3 favourite co-authors:

Yvonne Rogers:5
Tom Rodden:3
Shahram Izadi:3

 

 

Productive colleagues

Harry Brignull's 3 most productive colleagues in number of publications:

Tom Rodden:106
Yvonne Rogers:99
Shahram Izadi:50
 
 
 
Jul 13

A general principle for all user interface design is to go through all of your design elements and remove them one at a time. If the design works as well without a certain design element, kill it.

-- Jakob Nielsen, Designing Web Usability, p. 22.

 
 

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Harry Brignull

Personal Homepage:
http://www.ux-design.net

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Publications by Harry Brignull (bibliography)

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2013
 
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Brignull, Harry, Miquel, Marc and Rosenberg, Jeremy (2013). Dark Patterns. Retrieved 7 September 2013 from darkpatterns.org: http://darkpatterns.org/

A slideshow of anti-patterns, showing how designers will often use unfriendly methods that make the user experience more difficult. These nefarious methods are frequently employed to get the user to make purchasing decisions they might not have done so if they had not been coerced, manipulated, tricked or forced into.

© All rights reserved Brignull et al. and/or their publisher

2011
 
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Brignull, Harry (2011). Dark Patterns: Deception vs. Honesty in UI Design. Retrieved 11 January 2014 from http://alistapart.com/article/dark-patterns-deception-vs.-honesty-in-ui-design

2005
 
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Izadi, Shahram, Fitzpatrick, Geraldine, Rodden, Tom, Brignull, Harry, Rogers, Yvonne and Lindley, Sian (2005): The iterative design and study of a large display for shared and sociable spaces. In: Proceedings of the Conference on Designing for User Experiences DUX05 2005. p. 59.

We explore the design opportunities presented by situating large interactive displays outside of the workplace, within shared and sociable spaces such as common areas at universities and conferences, cafes, and hotel foyers. We seek to provide a better understanding of this design space by charting the iterative design of an interactive large display system called Dynamo. Dynamo has been designed to enable the sharing and exchange of a wide variety of digital media. We report on how the interaction metaphors were designed and refined upon in-lab and in-situ studies. We also study how an existing community uses this technology within their own established setting. Qualitative and quantitative analysis shows that the system was used extensively in a variety of ways, including sharing of photos, video clips, and websites, and for facilitating social interaction and collaboration. We conclude with recommendations for designing large display systems for shared and social spaces.

© All rights reserved Izadi et al. and/or ACM Press

2004
 
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Brignull, Harry, Izadi, Shahram, Fitzpatrick, Geraldine, Rogers, Yvonne and Rodden, Tom (2004): The introduction of a shared interactive surface into a communal space. In: Proceedings of ACM CSCW04 Conference on Computer-Supported Cooperative Work 2004. pp. 49-58.

We describe a user study of a large multi-user interactive surface deployed for an initial period within a real world setting. The surface was designed to enable the sharing and exchange of a wide variety of digital media. The setting for the study was the common room of a high school where students come together to mix, socialize, and collaborate throughout the day. We report on how the students use the new technology within their own established communal space. Findings show that the system was used extensively by the students in a variety of ways, including sharing of photos, video clips, and websites, and for facilitating social interaction. We discuss how the interactive shared surface was appropriated by the students and introduced into their everyday lives in ways that both mirrored and extended their existing practices within the communal space.

© All rights reserved Brignull et al. and/or ACM Press

2003
 
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Izadi, Shahram, Brignull, Harry, Rodden, Tom, Rogers, Yvonne and Underwood, Mia (2003): Dynamo: a public interactive surface supporting the cooperative sharing and exchange of media. In: Proceedings of the 16th annural ACM Symposium on User Interface Software and Technology November, 2-5, 2003, Vancouver, Canada. pp. 159-168.

In this paper we propose a novel way of supporting occasional meetings that take place in unfamiliar public places, which promotes lightweight, visible and fluid collaboration. Our central idea is that the sharing and exchange of information occurs across public surfaces that users can easily access and interact with. To this end, we designed and implemented Dynamo, a communal multi-user interactive surface. The surface supports the cooperative sharing and exchange of a wide range of media that can be brought to the surface by users that are remote from their familiar organizational settings.

© All rights reserved Izadi et al. and/or ACM Press

 
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Brignull, Harry and Rogers, Yvonne (2003): Enticing People to Interact with Large Public Displays in Public Spaces. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction 2003, Zurich, Switzerland. p. 17.

2002
 
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Rogers, Yvonne, Brignull, Harry and Scaife, Michael (2002): Designing Dynamic Interactive Visualisations to Support Collaboration and Cognition. In: IV 2002 2002. pp. 39-.

 
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Changes to this page (author)

11 Jan 2014: Added
07 Sep 2013: Added
07 Sep 2013: Added
15 Jun 2009: Modified
12 May 2008: Modified
24 Jul 2007: Modified
22 Jun 2007: Modified
22 Jun 2007: Modified
28 Apr 2003: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/harry_brignull.html

Publication statistics

Pub. period:2002-2013
Pub. count:7
Number of co-authors:9



Co-authors

Number of publications with 3 favourite co-authors:

Yvonne Rogers:5
Tom Rodden:3
Shahram Izadi:3

 

 

Productive colleagues

Harry Brignull's 3 most productive colleagues in number of publications:

Tom Rodden:106
Yvonne Rogers:99
Shahram Izadi:50
 
 
 
Jul 13

A general principle for all user interface design is to go through all of your design elements and remove them one at a time. If the design works as well without a certain design element, kill it.

-- Jakob Nielsen, Designing Web Usability, p. 22.

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!