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Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

 
 

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Harold R. Booher

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Publications by Harold R. Booher (bibliography)

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1992
 
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Smillie, Robert J., Snyder, Harry L., Gunning, David, Inaba, Kay and Booher, Harold R. (1992): What is More Important in Information Design -- the Hardware and Software Used to Process and Present the Information, or the Principles Used to Determine the Content and Format of the Information?. In: Proceedings of the Human Factors Society 36th Annual Meeting 1992. p. 1044.

Proposition: Information Design is nothing more than an interface issue, i.e., the human user and the presentation medium. Research on the following topics is sufficient to design and develop legible, comprehensible, interactive, adaptable electronic display systems: - eye movement, - visual performance, - audition, - document design, - information processing, - data base design/organization, - visual angle, - hypermedia techniques, - color phenomenon, - electronic presentation display technology. After controlling for training, the differences in human performance (reading, understanding, etc.), using such display systems are more a function of the psychophysical factors (spatial, temporal, and chromatic) than information design factors (data organization, graphical representation, and simple english). Therefore, consistent and quantifiable improvement can only be obtained through improvements in image quality that correlate with the psychophysical factors.

© All rights reserved Smillie et al. and/or Human Factors Society

 
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26 Jun 2007: Added

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URL: http://www.interaction-design.org/references/authors/harold_r__booher.html
Jun 18

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!