Publication statistics

Pub. period:2000-2004
Pub. count:5
Number of co-authors:14



Co-authors

Number of publications with 3 favourite co-authors:

Allison Druin:2
Jack Best:1
Joe Hammer:1

 

 

Productive colleagues

Gustav Taxen's 3 most productive colleagues in number of publications:

Allison Druin:81
Angela Boltman:7
Ambjörn Naeve:7
 
 
 
Jul 28

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Gustav Taxen

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Publications by Gustav Taxen (bibliography)

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2004
 
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Taxen, Gustav (2004): Introducing participatory design in museums. In: Clement, Andrew and Besselaar, Peter Van den (eds.) PDC 2004 - Proceedings of the Eighth Conference on Participatory Design July 27-31, 2004, Toronto, Ontario, Canada. pp. 204-213.

 
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Taxen, Gustav (2004): Teaching computer graphics constructively. In Computers & Graphics, 28 (3) pp. 393-399.

2002
 
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Taxen, Gustav and Naeve, Ambjörn (2002): A system for exploring open issues in VR-based education. In Computers & Graphics, 26 (4) pp. 593-598.

2001
 
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Taxen, Gustav, Druin, Allison, Fast, Carina and Kjellin, Marita (2001): KidStory: a technology design partnership with children. In Behaviour and Information Technology, 20 (2) pp. 119-125.

We present a new design method that is used within the KidStory project to enable a large number of young children to participate as partners in the design of advanced storytelling technology. The method is an adaptation of the cooperative inquiry method for school environments and uses a combination of evaluation, brainstorming and traditional education methods. These activities have lead to the elaboration of new ideas, impacted the design of existing software and produced a number of interesting new technology designs.

© All rights reserved Taxen et al. and/or Taylor and Francis

2000
 
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Alborzi, Houman, Druin, Allison, Montemayor, Jaime, Platner, Michele, Porteous, Jessica, Sherman, Lisa, Boltman, Angela, Taxen, Gustav, Best, Jack, Hammer, Joe, Kruskal, Alex and Lal, Abby (2000): Designing StoryRooms: Interactive Storytelling Spaces for Children. In: Proceedings of DIS00: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2000. pp. 95-104.

Costly props, complicated authoring technologies, and limited access to space are among the many reasons why children can rarely enjoy the experience of authoring room-sized interactive stories. Typically in these kinds of environments, children are restricted to being story participants, rather than story authors. Therefore, we have begun the development of StoryRooms, room-sized immersive storytelling current technology implementation and example StoryRooms.

© All rights reserved Alborzi et al. and/or ACM Press

 
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Changes to this page (author)

07 Nov 2012: Modified
07 Nov 2012: Modified
01 Jun 2009: Modified
22 Jun 2007: Modified
28 Apr 2003: Added

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/gustav_taxen.html

Publication statistics

Pub. period:2000-2004
Pub. count:5
Number of co-authors:14



Co-authors

Number of publications with 3 favourite co-authors:

Allison Druin:2
Jack Best:1
Joe Hammer:1

 

 

Productive colleagues

Gustav Taxen's 3 most productive colleagues in number of publications:

Allison Druin:81
Angela Boltman:7
Ambjörn Naeve:7
 
 
 
Jul 28

A user will find any interface design intuitive...with enough practice.

-- Popular computer one-liner

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!