Pub. period:2000-2004
Pub. count:5
Number of co-authors:14
Number of publications with 3 favourite co-authors:
Allison Druin:2Gustav Taxen's 3 most productive colleagues in number of publications:
Allison Druin:81 Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Taxen, Gustav (2004): Introducing participatory design in museums. In: Clement, Andrew and Besselaar, Peter Van den (eds.) PDC 2004 - Proceedings of the Eighth Conference on Participatory Design July 27-31, 2004, Toronto, Ontario, Canada. pp. 204-213.
Taxen, Gustav (2004): Teaching computer graphics constructively. In Computers & Graphics, 28 (3) pp. 393-399.
Taxen, Gustav and Naeve, Ambjörn (2002): A system for exploring open issues in VR-based education. In Computers & Graphics, 26 (4) pp. 593-598.
Taxen, Gustav, Druin, Allison, Fast, Carina and Kjellin, Marita (2001): KidStory: a technology design partnership with children. In Behaviour and Information Technology, 20 (2) pp. 119-125.
© All rights reserved Taxen et al. and/or Taylor and Francis
Alborzi, Houman, Druin, Allison, Montemayor, Jaime, Platner, Michele, Porteous, Jessica, Sherman, Lisa, Boltman, Angela, Taxen, Gustav, Best, Jack, Hammer, Joe, Kruskal, Alex and Lal, Abby (2000): Designing StoryRooms: Interactive Storytelling Spaces for Children. In: Proceedings of DIS00: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2000. pp. 95-104.
Pub. period:2000-2004
Pub. count:5
Number of co-authors:14
Number of publications with 3 favourite co-authors:
Allison Druin:2Gustav Taxen's 3 most productive colleagues in number of publications:
Allison Druin:81 Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !