Publication statistics

Pub. period:1989-2003
Pub. count:4
Number of co-authors:14



Co-authors

Number of publications with 3 favourite co-authors:

Jeffrey D. Cress:1
Matthew S. Middendorf:1
Lawrence J. Hettinger:1

 

 

Productive colleagues

Grant R. McMillan's 3 most productive colleagues in number of publications:

Karen Sparck Jones:16
Valerie J. Gawron:15
Lawrence J. Hettin..:11
 
 
 
May 23

Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.

-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")

 
 

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Grant R. McMillan

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Publications by Grant R. McMillan (bibliography)

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2003
 
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Jones, Karen Sparck, Middendorf, Matthew, McMillan, Grant R., Calhoun, Gloria and Warm, Joel (2003): Comparing mouse and steady-state visual evoked response-based control. In Interacting with Computers, 15 (4) pp. 603-621.

Future computers will be more mobile, which will require new interaction methods. Accordingly, one might harness electroencephalographic (EEG) activity for computer control. Such devices exist, but all have limitations. Therefore, a novel EEG-based control was tested, which monitors the Steady-State Visual Evoked Response (SSVER). Selections are attempted by fixating a flickering target. A selection occurs if a SSVER is detected. To assess the device's relative performance, a mouse and the SSVER-based control were used to acquire targets of various sizes and distances. Accuracy and speed were measured. Overall, accuracy was poorer and acquisition times were longer with the SSVER-based control. However, the performance levels attained by the SSVER-based control might be adequate when manual controls are problematic, such as in assistive technology applications. In addition, in contrast to the mouse, SSVER-based acquisition times were insensitive to variations in target distance, which might serve as an operational advantage in certain applications.

© All rights reserved Jones et al. and/or Elsevier Science

1997
 
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Cress, Jeffrey D., Hettinger, Lawrence J., Cunningham, James A., Riccio, Gary E., Haas, Michael W. and McMillan, Grant R. (1997): Integrating Vestibular Displays for VE and Airborne Applications. In IEEE Computer Graphics and Applications, 17 (6) pp. 46-52.

1992
 
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Fiorita, Annette L., Middendorf, Matthew S. and McMillan, Grant R. (1992): Maintaining Subject Motivation in Long-Term Experiments Using Performance Incentives and Penalties. In: Proceedings of the Human Factors Society 36th Annual Meeting 1992. pp. 1335-1339.

Experienced subjects participated in four consecutive experiments in which they performed a simulated low-level flight task. The study spanned several months, and various motivational techniques were employed with each experiment. Since the task involved low-level flight, accurate altitude control was desirable, and crash rates were of major concern. Based on both verbal and written subject debriefings, it was concluded that (1) providing lists of top scores promoted competition and motivated the subjects to improve their altitude control performance, (2) penalizing scores and negative reinforcement in the form of posted crash lists were effective in reducing crash rates, and (3) monetary awards were a minor source of motivation but were not considered a primary incentive to the subjects.

© All rights reserved Fiorita et al. and/or Human Factors Society

1989
 
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Gawron, Valerie J., Bailey, Randall E., Knotts, Louis H. and McMillan, Grant R. (1989): Comparison of Time Delay during In-Flight and Ground Simulation. In: Proceedings of the Human Factors Society 33rd Annual Meeting 1989. pp. 120-123.

An in-flight experiment was performed to investigate the effects of time delay on manual flight control and flying qualities. The experiment was conducted using the USAF/FDL variable-stability NT-33A aircraft. Pure time delay was added equally to the pitch and roll flight control system. Evaluation tasks were presented on a head-up display (HUD). Instrument meteorological conditions (IMC) were simulated which limited the visual cues available to the pilot to the 20 degree foveal scene provided by the HUD. The in-flight time delay data were generated with full fidelity, unlimited range of motion cues. Using the same cockpit and a digital aerodynamic simulation, the in-flight experiment was completely replicated as a fixed-based ground simulation. Thus, the effects of extreme conditions in motion cuing (i.e., full motion versus no-motion) were examined for constant visual cuing.

© All rights reserved Gawron et al. and/or Human Factors Society

 
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Changes to this page (author)

07 Nov 2012: Added
15 Feb 2010: Modified
26 Jun 2007: Added
26 Jun 2007: Added
28 Apr 2003: Added

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/grant_r__mcmillan.html

Publication statistics

Pub. period:1989-2003
Pub. count:4
Number of co-authors:14



Co-authors

Number of publications with 3 favourite co-authors:

Jeffrey D. Cress:1
Matthew S. Middendorf:1
Lawrence J. Hettinger:1

 

 

Productive colleagues

Grant R. McMillan's 3 most productive colleagues in number of publications:

Karen Sparck Jones:16
Valerie J. Gawron:15
Lawrence J. Hettin..:11
 
 
 
May 23

Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.

-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!