For a list of all the ways technology has failed to improve the quality of life, please press three.
-- Alice Kahn
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Coleman, Graeme W., Gibson, Lorna, Hanson, Vicki L., Bobrowicz, Ania and McKay, Alison (2010): Engaging the disengaged: how do we design technology for digitally excluded older adults?. In: Proceedings of DIS10 Designing Interactive Systems 2010. pp. 175-178.
Coleman, Graeme W., Macaulay, Catriona and Newell, Alan F. (2008): Sonic mapping: towards engaging the user in the design of sound for computerized artifacts. In: Proceedings of the Fifth Nordic Conference on Human-Computer Interaction 2008. pp. 83-92.
Coleman, Graeme W., Macaulay, Catriona and Newell, Alan F. (2006): Listen to This - Using Ethnography to Inform the Design of Auditory Interfaces. In: McGookin, David K. and Brewster, Stephen A. (eds.) HAID 2006 - Haptic and Audio Interaction Design - First International Workshop August 31 - September 1, 2006, Glasgow, UK. pp. 133-144.
For a list of all the ways technology has failed to improve the quality of life, please press three.
-- Alice Kahn
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !