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Graeme W. Coleman

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Publications by Graeme W. Coleman (bibliography)

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2010
 
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Coleman, Graeme W., Gibson, Lorna, Hanson, Vicki L., Bobrowicz, Ania and McKay, Alison (2010): Engaging the disengaged: how do we design technology for digitally excluded older adults?. In: Proceedings of DIS10 Designing Interactive Systems 2010. pp. 175-178.

Amongst older adults, recent evidence suggests the most commonly stated reason for non-adoption of digital technologies is a lack of interest, rather than affordability or difficulty. This directly impacts upon the design community, both in terms of technologies we design for such groups to adopt, and the design methods we use for exploiting the untapped creativity and innovation amongst people who are not particularly interested in the outcome. This paper explores issues of technology non-acceptance amongst older adults, and reports on work designed to incorporate the values of older adults within the design process. We present the results of a series of interviews conducted with disengaged older adults, presenting the key themes found within a subset with these interviews.

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2008
 
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Coleman, Graeme W., Macaulay, Catriona and Newell, Alan F. (2008): Sonic mapping: towards engaging the user in the design of sound for computerized artifacts. In: Proceedings of the Fifth Nordic Conference on Human-Computer Interaction 2008. pp. 83-92.

This paper argues for new approaches to the design of sound for contemporary interactive technologies. We begin by presenting what we feel to be the key challenges as yet unaddressed by conventional auditory display research. Subsequently, we propose a user-centered, acoustic ecology-informed, design method that we feel can be built upon to inform the design of sound for contemporary interactive technologies, thus tackling some of the challenges introduced. Our approach consists of three stages: firstly, encouraging designers and users to experience the original auditory environment, identifying the key sounds within that environment, and then summarizing this information into an 'earwitness account' that can be used as a prelude for informing the design of sonically enhanced technologies that may be used within similar environments. By trialing this method with undergraduate interactive media design students, we identify the methodological challenges involved in attempting to engage people, who are not necessarily 'sound professionals', with their existing auditory environments. We highlight the opportunities that arise and pitfalls that should be avoided when attempting to introduce such approaches within real-world design studies.

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2006
 
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Coleman, Graeme W., Macaulay, Catriona and Newell, Alan F. (2006): Listen to This - Using Ethnography to Inform the Design of Auditory Interfaces. In: McGookin, David K. and Brewster, Stephen A. (eds.) HAID 2006 - Haptic and Audio Interaction Design - First International Workshop August 31 - September 1, 2006, Glasgow, UK. pp. 133-144.

 
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02 Nov 2010: Added
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URL: http://www.interaction-design.org/references/authors/graeme_w__coleman.html
May 24

For a list of all the ways technology has failed to improve the quality of life, please press three.

-- Alice Kahn

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!