Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Bahmutov, Gleb, Popescu, Voicu and Mudure, Mihai (2006): Efficient Large Scale Acquisition of Building Interiors. In Comput. Graph. Forum, 25 (3) pp. 655-662.
Bahmutov, Gleb, Popescu, Voicu and Sacks, Elisha (2004): Depth Enhanced Panoramas. In: VIS 2004 - 15th IEEE Visualization 2004 Conference 10-15 October, 2004, Austin, TX, USA. p. 11.
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !