Publication statistics
Pub. period:2002-2004
Pub. count:6
Number of co-authors:6
Co-authors
Number of publications with 3 favourite co-authors:
Daniela Fogli:6Piero Mussio:4Antonio Piccinno:3 Productive colleagues
Giuseppe Fresta's 3 most productive colleagues in number of publications:
Maria Francesca Co..:67Piero Mussio:47Daniela Fogli:22 
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
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Giuseppe Fresta
Publications by Giuseppe Fresta (bibliography)
Costabile, Maria Francesca, Fogli, Daniela, Fresta, Giuseppe, Mussio, P. and Piccinno, Antonio (2004): Software Environments for End-User Development and Tailoring. In Psychnology, 2 (1) pp. 99-122.
In the Information Society, end-users keep increasing very fast in number, as well as in their demand with respect to the activities they would like to perform with computer environments, without being obliged to become computer specialists. There is a strong request of providing end-users with powerful and flexible environments, tailorable to the culture, skills and needs of very diverse end-user population. In this paper, we discuss a framework for End-User Development (EUD) and present our methodology to design software environments that support the activities of a particular class of end-users, called domain-expert users, with the objective of easing the way these users work with computers. Such environments are called Software Shaping Workshops in analogy to artisan workshops, since they provide users with the tools, organized on a bench, that are necessary to accomplish their specific activities by properly shaping software artifacts. The methodology is discussed, outlining its implementation through a web-based prototype.
© All rights reserved Costabile et al. and/or Psychnology.Org
Costabile, Maria Francesca, Fogli, Daniela, Fresta, Giuseppe, Mussio, Piero and Piccinno, Antonio (2004): Virtual Workshops for Human-Centric Computing. In: VL-HCC 2004 - IEEE Symposium on Visual Languages and Human-Centric Computing 26-29 September, 2004, Rome, Italy. pp. 65-68.
Fogli, Daniela, Fresta, Giuseppe and Mussio, Piero (2004): On electronic annotation and its implementation. In: Costabile, Maria Francesca (ed.) AVI 2004 - Proceedings of the working conference on Advanced visual interfaces May 25-28, 2004, Gallipoli, Italy. pp. 98-102.
Costabile, Maria Francesca, Fogli, Daniela, Fresta, Giuseppe, Mussio, Piero and Piccinno, Antonio (2003): Building environments for end-user development and tailoring. In: HCC 2003 - IEEE Symposium on Human Centric Computing Languages and Environments 28-31 October, 2003, Auckland, New Zealand. pp. 31-38.
Carrara, Paola, Fogli, Daniela, Fresta, Giuseppe and Mussio, P. (2002): Toward overcoming culture, skill and situation hurdles in Human-Computer Interaction. In Universal Access in the Information Society, 1 (4) pp. 288-304.
This paper proposes a new effective strategy for designing and implementing interactive systems overcoming culture, skill and situation hurdles in Human-Computer Interaction (HCI). The strategy to identify and reduce these hurdles is developed in the framework of a methodology based on a recently introduced model of HCI, and exploits the technological innovations of XML (Extensible Markup Language). HCI is modelled as a cyclic process in which the user and the interactive system communicate by materializing and interpreting a sequence of messages. The interaction process is formalized by specifying both the physical message appearance and the computational aspect of the interaction. This formalization allows the adoption of notation traditionally adopted by users in their workplaces as the starting point of the interactive system design. In this way, the human-system interaction language takes into account the users' culture. Moreover, the methodology permits user representatives to build a hierarchy of systems progressively adapted to users' situations, skills and habits, according to the work organization in the domain considered. The strategy is proved to be effective by describing how to implement it using BANCO (Browsing Adaptive Network for Changing user Operativity), a feasibility prototype based on XML, which allows the hierarchy implementation and system adaptations. Several examples from an environmental case under study are used throughout the paper to illustrate the methodology and the effectiveness of the technology adopted.
© All rights reserved Carrara et al. and/or Springer Verlag
Carrara, Paola, Fogli, Daniela, Fresta, Giuseppe and Mussio, Piero (2002): Making Abstract Specifications Concrete to End-Users: The Visual Workshop Hierarchy Strategy. In: HCC 2002 - IEEE CS International Symposium on Human-Centric Computing Languages and Environments 3-6 September, 2002, Arlington, VA, USA. pp. 43-.
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