Number of co-authors:13
Number of publications with 3 favourite co-authors:Richard Mander:3Yin Yin Wong:2Tzufen Liao:1
Gitta Salomon's 3 most productive colleagues in number of publications:Thomas Erickson:52Dulce B. Ponceleon:15Richard Mander:10
It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.
-- Steve Jobs, 1998
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
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Has also published under the name of:
"Gitta B. Salomon"
Publications by Gitta Salomon (bibliography)
Salomon, Gitta, Ward, Jason and Liao, Tzufen (2002): SWIM: SWIM. In Interactions, 9 (2) pp. 91-94.
Moll-Carrillo, H. J., Salomon, Gitta, Marsh, Matthew, Suri, Jane Fulton and Spreenberg, Peter (1995): Articulating a Metaphor through User-Centered Design. In: Katz, Irvin R., Mack, Robert L., Marks, Linn, Rosson, Mary Beth and Nielsen, Jakob (eds.) Proceedings of the ACM CHI 95 Human Factors in Computing Systems Conference May 7-11, 1995, Denver, Colorado. pp. 566-572.
TabWorks book metaphor enhances the standard Windows user interface, providing an alternative way to organize applications and documents in a familiar, easy to use environment. The TabWorks interface was designed collaboratively by IDEO and XSoft and was based on a concept developed at Xerox PARC. This briefing describes how a user-centered approach affected the design of the TabWorks user interface: how the metaphor's visualization evolved and how interaction mechanisms were selected and designed.
© All rights reserved Moll-Carrillo et al. and/or ACM Press
Rose, David E., Mander, Richard, Oren, Tim, Ponceleon, Dulce B., Salomon, Gitta and Wong, Yin Yin (1993): Content Awareness in a File System Interface: Implementing the 'Pile' Metaphor for Organizing Information. In: Proceedings of the Sixteenth Annual International ACM SIGIR Conference on Research and Development in Information Retrieval 1993. pp. 260-269.
The pile is a new element of the desktop user interface metaphor, designed to support the casual organization of documents. An interface design based on the pile concept suggested uses of content awareness for describing, organizing, and filing textual documents. We describe a prototype implementation of these capabilities, and give a detailed example of how they might appear to the user. We believe the system demonstrates how content awareness can be not only used in a computer filing system, but made an integral part of the user's experience.
© All rights reserved Rose et al. and/or ACM Press
Degen, Leo, Mander, Richard and Salomon, Gitta (1992): Working with Audio: Integrating Personal Tape Recorders and Desktop Computers. In: Bauersfeld, Penny, Bennett, John and Lynch, Gene (eds.) Proceedings of the ACM CHI 92 Human Factors in Computing Systems Conference June 3-7, 1992, Monterey, California. pp. 413-418.
Audio data is rarely used on desktop computers today, although audio is otherwise widely used for communication tasks. This paper describes early work aimed at creating computer tools that support the ways users may want to work with audio data. User needs for the system were determined by interviewing people already working with audio data, using existing devices such as portable tape recorders. A preliminary prototype system -- consisting of a personal tape recorder for recording and simultaneously marking audio and a Macintosh application for browsing these recordings -- was built. Informal field user tests of this prototype system have indicated areas for improvement and directions for future work.
© All rights reserved Degen et al. and/or ACM Press
Mander, Richard, Salomon, Gitta and Wong, Yin Yin (1992): A 'Pile' Metaphor for Supporting Casual Organization of Information. In: Bauersfeld, Penny, Bennett, John and Lynch, Gene (eds.) Proceedings of the ACM CHI 92 Human Factors in Computing Systems Conference June 3-7, 1992, Monterey, California. pp. 627-634.
A user study was conducted to investigate how people deal with the flow of information in their workspaces. Subjects reported that, in an attempt to quickly and informally manage their information, they created piles of documents. Piles were seen as complementary to the folder filing system. which was used for more formal archiving. A new desktop interface element -- the pile -- was developed and prototyped through an iterative process. The design includes direct manipulation techniques and support for browsing, and goes beyond physical world functionality by providing system assistance for automatic pile construction and reorganization. Preliminary user tests indicate the design is promising and raise issues that will be addressed in future work.
© All rights reserved Mander et al. and/or ACM Press
Erickson, Thomas and Salomon, Gitta (1991): Designing a Desktop Information System: Observations and Issues. In: Robertson, Scott P., Olson, Gary M. and Olson, Judith S. (eds.) Proceedings of the ACM CHI 91 Human Factors in Computing Systems Conference April 28 - June 5, 1991, New Orleans, Louisiana. pp. 49-54.
This paper describes the first phase of a project to create a desktop information system for general users. The approach was to observe the problems, needs, and practices of several groups of information users, and to use these observations to drive the interface design of a prototype. In the first section of the paper, we describe problems which arise in the use of a relevance feedback system for information retrieval. In the second and third sections, we look at the needs and practices of users of both electronic and paper-based information systems. In the final section, we briefly describe the resulting design.
© All rights reserved Erickson and Salomon and/or ACM Press
Salomon, Gitta (1990): Designing Casual-Use Hypertext: The CHI'89 InfoBooth. In: Carrasco, Jane and Whiteside, John (eds.) Proceedings of the ACM CHI 90 Human Factors in Computing Systems Conference 1990, Seattle, Washington,USA. pp. 451-458.
An interactive electronic information kiosk was created for the CHI'89 conference. Based on Macintosh technology, the "InfoBooth" included a custom HyperCard interface built by a team at Apple Computer. The design was initiated by examining the desires of potential users. Design changes, influenced by the results of informal user testing, were numerous. During the conference, user actions were recorded using an embedded "trace" program to allow for later usage assessment. This paper offers a case study for designers of similar systems. Aspects of the pre-conference design evolution are described. The impact of user testing is discussed and findings from the analysis of the trace data are presented.
© All rights reserved Salomon and/or ACM Press
Salomon, Gitta (1990): How the Look Affects the Feel: Visual Design and the Creation of an Information Kiosk. In: D., Woods, and E., Roth, (eds.) Proceedings of the Human Factors Society 34th Annual Meeting 1990, Santa Monica, USA. pp. 277-281.
This paper describes a visually-oriented, iterative methodology for the design of human-computer interfaces. It focuses on the implementation of an interactive electronic information kiosk, the "CHI '89 InfoBooth." Throughout the system's design, the interdisciplinary project team concentrated on using visual materials to simulate the user's experience, rather than on writing text specifications. The paper discusses the role played by visual design in three phases of the system's development. It first describes how the use of "visual placeholders" -- sketchy drawings conveying interface ideas -- facilitated early design explorations. Next, it shows how "storytelling prototypes" were used to refine ideas before rigorous programming was undertaken. Finally, it describes how problems uncovered during informal user testing of functional prototypes were corrected by seemingly small changes to the interface's appearance. Specific visual examples are provided throughout.
© All rights reserved Salomon and/or Human Factors Society
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