Number of co-authors:31
Number of publications with 3 favourite co-authors:Robert DeLine:2Kori Inkpen:2Mauro Cherubini:2
Gina Venolia's 3 most productive colleagues in number of publications:Mary Czerwinski:80Kori Inkpen:70George G. Robertso..:61
... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Personal Homepage: research.microsoft.com/~ginav
Publications by Gina Venolia (bibliography)
Barksdale, Jeremy, Inkpen, Kori, Czerwinski, Mary, Hoff, Aaron, Johns, Paul, Roseway, Asta and Venolia, Gina (2012): Video threads: asynchronous video sharing for temporally distributed teams. In: Proceedings of ACM CSCW12 Conference on Computer-Supported Cooperative Work 2012. pp. 1101-1104.
Work teams are often geographically distributed, and in some cases, experience large time-zone differences with no overlap in working hours. We explored the use of asynchronous video in temporally distributed teams. We developed VideoThreads, which provides a novel thread-based visualization of video messages. Based on a deployment to four teams, we offer design recommendations and insights about the benefits of asynchronous video sharing.
© All rights reserved Barksdale et al. and/or ACM Press
Brubaker, Jed R., Venolia, Gina and Tang, John C. (2012): Focusing on shared experiences: moving beyond the camera in video communication. In: Proceedings of DIS12 Designing Interactive Systems 2012. pp. 96-105.
Even with the investment of significant resources, video communication in professional settings has not gained mass appeal. This contrasts with the consumer space where, despite limited resources and low quality solutions, services such as Skype have seen widespread adoption. In this paper, we explore the behavior and attitudes of individuals who actively use video communication in both their personal and professional lives. We highlight similarities and differences across these two domains, with particular focus on the interpersonal relationships, spaces, and activities that each domain supports and enables. We conclude by discussing how our study leads to a new perspective that focuses on the shared experiences enabled by video communication.
© All rights reserved Brubaker et al. and/or ACM Press
Venolia, Gina, Tang, John, Cervantes, Ruy, Bly, Sara, Robertson, George, Lee, Bongshin and Inkpen, Kori (2010): Embodied social proxy: mediating interpersonal connection in hub-and-satellite teams. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 1049-1058.
Current business conditions have given rise to distributed teams that are mostly collocated except for one remote member. These "hub-and-satellite" teams face the challenge of the satellite colleague being out-of-sight and out-of-mind. We developed a telepresence device, called an Embodied Social Proxy (ESP), which represents the satellite coworker 24x7. Beyond using ESPs in our own group, we deployed an ESP in four product teams within our company for six weeks. We studied how ESP was used through ethnographic observations, surveys, and usage log data. ESP not only increased the satellite worker's ability to fully participate in meetings, it also increased the hub's attention and affinity towards the satellite. The continuous physical presence of ESP in each team improved the interpersonal social connections between hub and satellite colleagues.
© All rights reserved Venolia et al. and/or their publisher
Brush, A. J. Bernheim, Meyers, Brian R., Scott, James and Venolia, Gina (2009): Exploring awareness needs and information display preferences between coworkers. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 2091-2094.
Technology makes it possible to share many different types of information with coworkers. We conducted a large-scale survey (N=549) to better understand current sharing among coworkers, how people stay aware of collocated and remote coworkers, and whether their willingness to share different types of awareness information changes based on the location in which the information is displayed. Contrary to our expectations, the display location did not greatly affect what respondents were willing to share. Our results also suggest considerations for researchers building situated displays, as respondents had concerns about unintended viewers and encouraging people to visit their personal space when they were not present.
© All rights reserved Brush et al. and/or ACM Press
Morris, Dan, Morris, Meredith Ringel and Venolia, Gina (2008): SearchBar: a search-centric web history for task resumption and information re-finding. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 1207-1216.
Current user interfaces for Web search, including browsers and search engine sites, typically treat search as a transient activity. However, people often conduct complex, multi-query investigations that may span long durations and may be interrupted by other tasks. In this paper, we first present the results of a survey of users' search habits, which show that many search tasks span long periods of time. We then introduce SearchBar, a system for proactively and persistently storing query histories, browsing histories, and users' notes and ratings in an interrelated fashion. SearchBar supports multi-session investigations by assisting with task context resumption and information re-finding. We describe a user study comparing use of SearchBar to status-quo tools such as browser histories, and discuss our findings, which show that users find SearchBar valuable for task reacquisition. Our study also reveals the strategies employed by users of status-quo tools for handling multi-query, multi-session search tasks.
© All rights reserved Morris et al. and/or ACM Press
Cherubini, Mauro, Venolia, Gina, DeLine, Rob and Ko, Andrew J. (2007): Let's go to the whiteboard: how and why software developers use drawings. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007. pp. 557-566.
Software developers are rooted in the written form of their code, yet they often draw diagrams representing their code. Unfortunately, we still know little about how and why they create these diagrams, and so there is little research to inform the design of visual tools to support developers' work. This paper presents findings from semi-structured interviews that have been validated with a structured survey. Results show that most of the diagrams had a transient nature because of the high cost of changing whiteboard sketches to electronic renderings. Diagrams that documented design decisions were often externalized in these temporary drawings and then subsequently lost. Current visualization tools and the software development practices that we observed do not solve these issues, but these results suggest several directions for future research.
© All rights reserved Cherubini et al. and/or ACM Press
Cherubini, Mauro, Venolia, Gina and DeLine, Robert (2007): Building an Ecologically valid, Large-scale Diagram to Help Developers Stay Oriented in Their Code. In: VL-HCC 2007 - IEEE Symposium on Visual Languages and Human-Centric Computing 23-27 September, 2007, Coeur dAlene, Idaho, USA. pp. 157-162.
DeLine, Robert, Czerwinski, Mary, Meyers, Brian, Venolia, Gina, Drucker, Steven M. and Robertson, George G. (2006): Code Thumbnails: Using Spatial Memory to Navigate Source Code. In: VL-HCC 2006 - IEEE Symposium on Visual Languages and Human-Centric Computing 4-8 September, 2006, Brighton, UK. pp. 11-18.
Cadiz, Jonathan J., Venolia, Gina, Jancke, Gavin and Gupta, Anoop (2002): Designing and deploying an information awareness interface. In: Churchill, Elizabeth F., McCarthy, Joe, Neuwirth, Christine and Rodden, Tom (eds.) Proceedings of the 2002 ACM conference on Computer supported cooperative work November 16 - 20, 2002, New Orleans, Louisiana, USA. pp. 314-323.
The concept of awareness has received increasing attention over the past
several CSCW conferences. Although many awareness interfaces have been designed
and studied, most have been limited deployments of research prototypes. In this
paper we describe Sideshow, a peripheral awareness interface that was rapidly
adopted by thousands of people in our company. Sideshow provides regularly
updated peripheral awareness of a broad range of information from virtually any
accessible web site or database. We discuss Sideshow's design and the
experience of refining and redesigning the interface based on feedback from a
rapidly expanding user community.
© All rights reserved Cadiz et al. and/or ACM Press
Goodman, Joshua, Venolia, Gina, Steury, Keith and Parker, Chauncey (2002): Language modeling for soft keyboards. In: Gil, Yolanda and Leake, David (eds.) International Conference on Intelligent User Interfaces 2002 January 13-16, 2002, San Francisco, California, USA. pp. 194-195.
Language models predict the probability of letter sequences. Soft keyboards are images of keyboards on a touch screen for input on Personal Digital Assistants. When a soft keyboard user hits a key near the boundary of a key position, the language model and key press model are combined to select the most probable key sequence. This leads to an overall error rate reduction by a factor of 1.67 to 1.87. An extended version of this paper  is available.
© All rights reserved Goodman et al. and/or ACM Press
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