Gerrit van der Veer
Has also published under the name of:
"G. C. van der Veer", "G. van der Veer", and "Gerrit C. van der Veer"
Publications by Gerrit van der Veer (bibliography)
Moel, Niek de and Veer, Gerrit van der (2011): Design pattern based decision support. In: Proceedings of the 2011 Annual European Conference on Cognitive Ergonomics 2011. pp. 93-96.
We improved a tool to support design experts and nonexpert engineers to share design knowledge. Our approach is a systematic and iterative design of a new tool variant, including high fidelity prototyping and assessment with students in real design cases. Iterative design allowed us to improve the learnability of the tool. Patterns libraries commonly are provided through relatively unstructured lists ("collections"). Tools will help engineers by making the design space (including an overview of context dependent relevance of available design patterns) explicit.
© All rights reserved Moel and Veer and/or their publisher
Consiglio, Teresa and Veer, Gerrit van der (2011): Designing an interactive learning environment for a worldwide distance adult learning community. In: Proceedings of the 2011 Annual European Conference on Cognitive Ergonomics 2011. pp. 225-228.
This research is about the intersection between technological innovations and adoption in society for the purpose of adult learning. More specifically it aims to develop an e-learning environment, to be available, both as a standalone learning marketplace, and as support for classroom based learning. The intention is using the open source process to improve the quality of learning at any time and anywhere and make it as flexible as possible towards the culture, learning style and age of the learners. We use the open source process in an iterative project. In the first iteration a sample of 30 higher education students has been involved in a blended course in Service Design. After the first empirical results at the start of a three year iterative development, practical guidelines have been developed for the learning environment's improvements, for the interaction of teachers and instructional designers with the environment, as well as developing structure and format of learning resources to be included.
© All rights reserved Consiglio and Veer and/or their publisher
Rogier, Els and Veer, Gerrit van der (2011): Designing education for people's understanding and experience. In: Proceedings of the 2011 Annual European Conference on Cognitive Ergonomics 2011. pp. 229-232.
Motivation -- The purpose of this paper is to analyse how students experience different modalities in online ICT learning. The general aim is to develop a system that maps learning activities within their own context to different modalities. Research approach -- A first study was conducted in which about 30 students were asked to view three online presentations on three different topics and presented in three different modalities. After each presentation they were asked to evaluate the experience in a questionnaire.. Findings/Design -- Despite the fact that no significant differences were found on how students experience different modalities, there are indications that the results would be different with a larger control group Research limitations/Implications -- Only Italian university students whose native language is not English participates in the study. This might influence the results. We intend to repeat this study with other student populations and for other learning domains. Originality/Value -- E-learning today comes in different modalities. The choice for a certain modality nowadays is often technology or teacher driven. In this research we want to investigate e-learning from a user-centred perspective to discover in what situations what modalities enhance the learning experience of students most.
© All rights reserved Rogier and Veer and/or their publisher
Vyas, Dhaval, Nijholt, Anton and Veer, Gerrit van der (2010): Supporting cooperative design through "living" artefacts. In: Proceedings of the Sixth Nordic Conference on Human-Computer Interaction 2010. pp. 541-550.
We present findings from a field trial of CAM (Cooperative Artefact Memory) -- a mobile-tagging based messaging system -- in a design studio environment. CAM allows individuals to collaboratively store relevant information onto their physical design artefacts, such as sketches, collages, story-boards, and physical mock-ups in the form of messages, annotations and external web links. We studied the use of CAM in three student design projects. We observed that CAM facilitated new ways of collaborating in joint design projects. The serendipitous and asynchronous nature of CAM facilitated expressions of design aesthetics, allowed designers to have playful interactions, supported exploration of new design ideas, and supported designers' reflective practices. In general, our results show how CAM transformed mundane design artefacts into "living" artefacts that made the creative and playful side of cooperative design visible.
© All rights reserved Vyas et al. and/or their publisher
Vyas, Dhaval, Nijholt, Anton, Heylen, Dirk, Kröner, Alexander and Veer, Gerrit van der (2010): Remarkable objects: supporting collaboration in a creative environment. In: Proceedings of the 2010 International Conference on Uniquitous Computing 2010. pp. 37-40.
In this paper, we report the results of a field trial of a Ubicomp system called CAM that is aimed at supporting and enhancing collaboration in a design studio environment. CAM uses a mobile-tagging application which allows designers to collaboratively store relevant information onto their physical design objects in the form of messages, annotations and external web links. The purpose of our field trial was to explore the role of augmented objects in supporting and enhancing creative work. Our results show that CAM was used not only to support participants' mutual awareness and coordination but also to facilitate designers in appropriating their augmented design objects to be explorative, extendable and playful, supporting creative aspects of design work. In general, our results show how CAM transformed static design objects into 'remarkable' objects that made the creative and playful side of cooperative design visible.
© All rights reserved Vyas et al. and/or their publisher
McNeile, Ashley T., Roubtsova, Ella E. and Veer, Gerrit van der (2008): Protocol Models of Human-Computer Interaction. In: Cordeiro, José and Filipe, Joaquim (eds.) ICEIS 5 June 12-16, 2008, Barcelona. .
Hennipman, Elbert-Jan, Oppelaar, Evert-Jan and Veer, Gerrit van der (2008): Pattern Languages as Tool for Discount Usability Engineering. In: Graham, T. C. Nicholas and Palanque, Philippe A. (eds.) DSV-IS 2008 - Interactive Systems. Design, Specification, and Verification, 15th International Workshop July 16-18, 2008, Kingston, Canada. pp. 108-120.
Bongers, Bert and Veer, Gerrit van der (2007): Towards a Multimodal Interaction Space: categorisation and applications. In Personal and Ubiquitous Computing, 11 (8) pp. 609-619.
Vyas, Dhaval, Watering, Marek R. van de, Eliens, Anton and Veer, Gerrit van der (2007): Engineering Social Awareness in Work Environments. In: Stephanidis, Constantine (ed.) Universal Access in Human-Computer Interaction. Ambient Interaction, 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007 Held as Part of HCI International 2007 Beijing, China, July 22-27, 2007 Proceedings, Part II July 22-27, 2007, Beijing, China. pp. 254-263.
Veer, Gerrit van der and Gale, Carolyn (eds.) Proceeding of the SIGCHI 2005 Conference on Human factors in Computing Systems April 2-7, 2005, Portland, Oregon, USA.
Hoorn, J. and Veer, Gerrit van der (2003): Requirements Analysis and Task Design in Dynamic Environments. In: Proceedings of the Tenth International Conference on Human-Computer Interaction 2003. pp. 472-476.
Chisalita, C., Veer, Gerrit van der, Malchanau, A. and Braeckman, V. (2003): Euterpe revised. In: Proceedings of the Tenth International Conference on Human-Computer Interaction 2003. pp. 1514-1518.
Dix, Alan J., Chisalita, C. and Veer, Gerrit van der (2003): Moments of Significance - the meanings of event: enablement, initiation, completion. In: Proceedings of the Tenth International Conference on Human-Computer Interaction 2003. pp. 1519-1523.
Welie, Martijn van and Veer, Gerrit van der (2003): Pattern Languages in Interaction Design. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction 2003, Zurich, Switzerland. p. 527.
Veer, Gerrit van der, Puerta, Mari Carmen, Eliens, Anton, Chisalita, Cristina and Smit, Janke (2002): Vrije Universiteit. In Interactions, 9 (2) pp. 45-50.
Vertegaal, Roel, Slagter, Robert, Veer, Gerrit van der and Nijholt, Anton (2001): Eye Gaze Patterns in Conversations: There is More the Conversational Agents than Meets the Eyes. In: Beaudouin-Lafon, Michel and Jacob, Robert J. K. (eds.) Proceedings of the ACM CHI 2001 Human Factors in Computing Systems Conference March 31 - April 5, 2001, Seattle, Washington, USA. pp. 301-308.
In multi-agent, multi-user environments, users as well as agents should have a means of establishing who is talking to whom. In this paper, we present an experiment aimed at evaluating whether gaze directional cues of users could be used for this purpose. Using an eye tracker, we measured subject gaze at the faces of conversational partners during four-person conversations. Results indicate that when someone is listening or speaking to individuals, there is indeed a high probability that the person looked at is the person listened
© All rights reserved Vertegaal et al. and/or ACM Press
Vertegaal, Roel, Veer, Gerrit van der and Vons, Harro (2000): Effects of Gaze on Multiparty Mediated Communication. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 95-102.
Veer, Gerrit van der and Welie, Martijn van (2000): Task Based Groupware Design: Putting Theory into Practice. In: Proceedings of DIS00: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2000. pp. 326-337.
Designing Groupware systems requires methods and tools that cover all aspects of Groupware systems. We present a method that utilizes known theoretical insights and makes them usable in practice. In our method, the design of Groupware systems is driven by an extensive task analysis followed by structured design and iterative evaluation using usability criteria. Using a combination of multiple complementary representations and techniques, a wide range of aspects of Groupware design is covered. The method is built on our experiences and is used in practice by several companies and educational institutes in Europe. We define the design process, the models needed and the tools that support the design process.
© All rights reserved Veer and Welie and/or ACM Press
Welie, Martijn van, Veer, Gerrit van der and Eliens, Anton (1999): Usability properties in dialogue model. In: Duke, David J. and Puerta, Angel R. (eds.) DSV-IS 1999 - Design, Specification and Verification of Interactive Systems99, Proceedings of the Eurographics Workshop June 2-4, 1999, Braga, Portugal. pp. 238-253.
Veer, Gerrit van der (1998): SIGCHI Conferences. In ACM SIGCHI Bulletin, 30 (1) p. 80.
Veer, Gerrit van der (1998): SIGCHI Conferences. In ACM SIGCHI Bulletin, 30 (3) p. 63.
Welie, Martijn van, Veer, Gerrit van der and Eliens, Anton (1998): An Ontology for Task World Models. In: Markopoulos, Panos and Johnson, Peter (eds.) DSV-IS 1998 - Design, Specification and Verification of Interactive Systems98, Proceedings of the Fifth International Eurographics Workshop June 3-5, 1998, Abingdon, United Kingdom. pp. 57-70.
Setten, Mark van, Veer, Gerrit van der and Brinkkemper, Sjaak (1997): Comparing Interaction Design Techniques: A Method for Objective Comparison to Find the Conceptual Basis for Interaction Design. In: Proceedings of DIS97: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 1997. pp. 349-357.
Part of designing the User Virtual Machine is designing the interaction between the user(s) and the system. There already exist several techniques for designing the interaction, but, once applied in practical situations, all have problems. The use of a formal comparison method combined with experience in interaction design shows that there exists a conceptual basis for interaction design. The method to find this basis is a structured approach which describes each technique objectively, compares the concepts, relations, purposes, and places in the design method. Based on this comparison the conceptual basis for interaction design can be created, which is adaptable to the design situation at hand.
© All rights reserved Setten et al. and/or ACM Press
Henderson, Austin and Veer, Gerrit van der (1997): The CHI 97 Development Consortium. In ACM SIGCHI Bulletin, 29 (4) pp. 27-29.
Vertegaal, Roel, Velichkovsky, Boris and Veer, Gerrit van der (1997): Catching the Eye: Management of Joint Attention in Cooperative Work. In ACM SIGCHI Bulletin, 29 (4) pp. 87-92.
In this paper, we show how different elements of awareness information in groupware systems can be defined in terms of conveying attentive states of the participants. Different kinds of awareness are distinguished: at macro- and micro-level, the latter consisting of workspace awareness and conversational awareness. We summarize the functional elements of micro-level awareness, organizing them hierarchically in terms of their relation to the attention of participants. We further discuss how groupware systems can capture and represent awareness by means of attention-based metaphors, and give an example of a virtual meeting room in which the gaze direction of the participants is conveyed by means of modern 'imaging' eyetracking technology.
© All rights reserved Vertegaal et al. and/or ACM Press
Veer, Gerrit van der, Vliet, Johannes C. van and Lenting, Bert F. (1995): Designing Complex Systems -- a Structured Activity. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 1995. pp. 207-217.
This paper concerns the development of complex systems from the point of view of design as a structure of activities, related both to the clients and the users. Several modeling approaches will be adopted for different aspects of design, and several views on design will be integrated. The proposed activity structure is based on teaching design practice, and will be illustrated by examples from design courses for university students and for practitioners in industry.
© All rights reserved Veer et al. and/or ACM Press
Veer, Gerrit van der (1995): Ted White, 1947-1994. In ACM SIGCHI Bulletin, 27 (1) p. 70.
Carroll, John M., Veer, Gerrit van der, Hammond, Judith H., Schneider-Hufschmidt, Matthias, Risak, Veith A. and Cockton, Gilbert (1994): World-wide CHI: Let One Hundred Flowers Bloom in the Global Zoo. In ACM SIGCHI Bulletin, 26 (4) pp. 4-9.
Veer, Gerrit van der, Bagnara, Sebastiano and Kempen, Gerard A. M. (eds.) (1992): Cognitive Ergonomics: Contributions from Experimental Psychology. Amsterdam, Elsevier Science Publishers
Veer, Gerrit van der (ed.) Proceedings of ECCE 1992 1992.
Veer, Gerrit van der and White, Ted N. (1990): University Education on Human-Computer Interaction -- The Dutch Situation. In: Diaper, Dan, Gilmore, David J., Cockton, Gilbert and Shackel, Brian (eds.) INTERACT 90 - 3rd IFIP International Conference on Human-Computer Interaction August 27-31, 1990, Cambridge, UK. pp. 9-13.
Veer, Gerrit van der, Broos, Diederik, Donau, Kenneth, Fokke, Mark J. and Yap, Felix (1990): ETAG -- Some Applications of a Formal Representation of the User Interface. In: Diaper, Dan, Gilmore, David J., Cockton, Gilbert and Shackel, Brian (eds.) INTERACT 90 - 3rd IFIP International Conference on Human-Computer Interaction August 27-31, 1990, Cambridge, UK. pp. 169-174.
Based on the theoretical work described in the contribution by M.J. Tauber (this Volume), we conducted several studies aiming at the application of the ETAG formalism. We concentrated on 3 aspects of user interface design and analysis: * The application of ETAG based evaluation methods for the analysis of existing systems from the point of view of learnability and usability; * Formal representation methods like ETAG based formalisms, for the analysis and formal description of user's tasks; * The use of ETAG and related formalisms for the design of user interface modules (automatic generation of on-line manual and help text, and modules for answering users' questions about the system).
© All rights reserved Veer et al. and/or North-Holland
Veer, Gerrit van der, Tauber, Michael J., Waern, Yvonne and Muylwijk, Bert Van (1985): On the Interaction between System and User Characteristics. In Behaviour and Information Technology, 4 (4) pp. 289-308.
The development of a representational framework, based on Moran's Command Language Grammar, for constructing adaptive computer systems is the main topic of this paper. A model of the user interface is developed of which two aspects are discussed: the mental model in the mind of the user and the perceptual model on the side of the machine. Cognitive style and personality factors are considered in their relation to the development of the mental model. The concept of metacommunication is analysed and discussed on all levels of Moran's CLG.
© All rights reserved Veer et al. and/or Taylor and Francis
Muylwijk, Bert Van, Veer, Gerrit van der and Waern, Yvonne (1983): On the Implications of User Variability in Open Systems: An Overview of the Little We Know and of the Lot We Have to Find Out. In Behaviour and Information Technology, 2 (4) pp. 313-326.
As the use of computers increases, the cost of educating computer users rises. Therefore the need for extensive education of users should be avoided as much as possible. Instead computer systems should be adapted to the requirements and characteristics of computer users. Hereby the need to identify user characteristics arises. The less computer educated the users, the more their requirements of the systems will differ. Where user characteristics are difficult to change, it will be worthwhile to attend to user differences in the design of systems. The implications of user differences may vary depending upon the type of task to be performed. The present paper presents an analysis of different user characteristics and their possible interactions with different task requirements. Hereby some recommendations regarding the need to educate users or adapt systems to the user were derived.
© All rights reserved Muylwijk et al. and/or Taylor and Francis
Green, T. R. G., Payne, Stephen J. and Veer, Gerrit van der (eds.) (1983): The Psychology of Computer Use. London, England, Academic Press
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