Publication statistics

Pub. period:2003-2011
Pub. count:7
Number of co-authors:8



Co-authors

Number of publications with 3 favourite co-authors:

Ioannis A. Tsoukalas:5
George Triantafyllakos:4
Stavros N. Demetriadis:2

 

 

Productive colleagues

George Palaigeorgiou's 3 most productive colleagues in number of publications:

Ioannis A. Tsoukal..:9
Stavros N. Demetri..:5
George Triantafyll..:4
 
 
 
Jul 10

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-- Bob Baxley, 2003

 
 

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George Palaigeorgiou

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Publications by George Palaigeorgiou (bibliography)

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2011
 
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Palaigeorgiou, George, Triantafyllakos, George and Tsinakos, Avgoustos A. (2011): What if undergraduate students designed their own web learning environment? Exploring students' web 2.0 mentality through participatory design. In J. Comp. Assisted Learning, 27 (2) pp. 146-159.

2010
 
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Triantafyllakos, George, Palaigeorgiou, George and Tsoukalas, Ioannis A. (2010): Fictional characters in participatory design sessions: Introducing the "design alter egos" technique. In Interacting with Computers, 22 (3) pp. 165-175.

In recent years, the discourse concerning the relationship between narrative theory -- storytelling in general -- interactivity, and design is undeniably noteworthy. A significant part of this discourse concerns the use of fictional characters in design. Fictional characters have been used as user representatives, either substituting actual users or supporting idea generation, and their foremost objective is to facilitate the identification of user needs and goals and to support the development of detailed and comprehensive scenarios. Motivated by the aforementioned ongoing discourse and inspired by relevant approaches in the use of fictional characters in design, we aim to investigate the applicability and effectiveness of their use as a creative technique in participatory design sessions. We present a novel approach to using fictional characters in collaborative design of educational software with students, one that asks the participants for the formation and use of their own fictional characters -- we introduce the term "design alter egos" -- as a means to eliciting requirements and design ideas. In order to evaluate our approach, we conducted 20 collaborative design sessions with the participation of 94 undergraduate university students (aged 19-24) for eliciting requirements for the design of an ideal course website. The analysis of the results suggests that the design alter egos technique liberated the majority of the students from the fear of straightforwardly exposing themselves, supported and enhanced their introspection, stimulated their creativity, and helped to establish an informal and constructive atmosphere throughout the design sessions. We suggest the use of design alter egos as an engaging and effective supportive technique for co-designing educational software with students.

© All rights reserved Triantafyllakos et al. and/or Elsevier Science

2009
 
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Triantafyllakos, George, Palaigeorgiou, George and Tsoukalas, Ioannis A. (2009): Design alter egos: constructing and employing fictional characters in collaborative design sessions. In: Proceedings of the HCI09 Conference on People and Computers XXIII 2009. pp. 20-28.

The paper presents a novel approach to collaborative design of educational software with students, one that asks the participants for the formation and use of fictional characters -- design alter egos -- as a means towards eliciting requirements and design ideas. In order to evaluate the suggested approach, we conducted 12 collaborative design sessions with the participation of 54 undergraduate university students (aged 19 to 24) for eliciting requirements for the design of an ideal course website. The analysis of the results showed that the design alter egos liberated the majority of the students from the fear of straightforwardly exposing themselves, supported and enhanced their introspection, stimulated their creativity and helped to establish an informal and constructive atmosphere throughout the design sessions. We suggest the use of design alter egos as an engaging and effective supportive technique for co-designing educational software with students.

© All rights reserved Triantafyllakos et al. and/or their publisher

2006
 
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Triantafyllakos, George, Palaigeorgiou, George, Demetriadis, Stavros N. and Tsoukalas, Ioannis A. (2006): The We!Design Methodology: Designing Educational Applications with Students. In: ICALT 2006 - Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies 5-7 July, 2006, Kerkrade, The Netherlands. pp. 997-1001.

 
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Palaigeorgiou, George, Despotakis, Theofanis, Demetriadis, Stavros N. and Tsoukalas, Ioannis A. (2006): Synergies and barriers with electronic verbatim notes (eVerNotes): note taking and report writing with eVerNotes. In J. Comp. Assisted Learning, 22 (1) pp. 74-85.

2005
 
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Palaigeorgiou, George, Siozos, Panagiotis, Konstantakis, Nikos I. and Tsoukalas, Ioannis A. (2005): A computer attitude scale for computer science freshmen and its educational implications. In J. Comp. Assisted Learning, 21 (5) pp. 330-342.

2003
 
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Siozos, Panos, Palaigeorgiou, George and Despotakis, Theofanis (2003): Re-Adapting an Adaptive Assessment. Is This Possible?. In: ICALT 2003 - 2003 IEEE International Conference on Advanced Learning Technologies 9-11 July, 2003, Athens, Greece. pp. 408-409.

 
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Changes to this page (author)

13 May 2011: Modified
13 May 2011: Modified
13 May 2011: Modified
16 Jan 2011: Modified
03 Nov 2010: Modified
17 Jun 2009: Added
17 Jun 2009: Modified

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/george_palaigeorgiou.html

Publication statistics

Pub. period:2003-2011
Pub. count:7
Number of co-authors:8



Co-authors

Number of publications with 3 favourite co-authors:

Ioannis A. Tsoukalas:5
George Triantafyllakos:4
Stavros N. Demetriadis:2

 

 

Productive colleagues

George Palaigeorgiou's 3 most productive colleagues in number of publications:

Ioannis A. Tsoukal..:9
Stavros N. Demetri..:5
George Triantafyll..:4
 
 
 
Jul 10

Visual appearance is one of the most effective variables for quickly differentiating one application from another

-- Bob Baxley, 2003

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!