Publication statistics

Pub. period:2003-2011
Pub. count:7
Number of co-authors:8



Co-authors

Number of publications with 3 favourite co-authors:

Panagiotis Siozos:
Nikos I. Konstantakis:
Avgoustos A. Tsinakos:

 

 

Productive colleagues

George Palaigeorgiou's 3 most productive colleagues in number of publications:

Ioannis A. Tsoukal..:9
Stavros N. Demetri..:5
George Triantafyll..:4
 
 
 

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George Palaigeorgiou

 

Publications by George Palaigeorgiou (bibliography)

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2011
 
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Palaigeorgiou, George, Triantafyllakos, George and Tsinakos, Avgoustos A. (2011): What if undergraduate students designed their own web learning environment? Exploring students' web 2.0 mentality through participatory design. In J. Comp. Assisted Learning, 27 (2) pp. 146-159. Available online

2010
 
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Triantafyllakos, George, Palaigeorgiou, George and Tsoukalas, Ioannis A. (2010): Fictional characters in participatory design sessions: Introducing the "design alter egos" technique. In Interacting with Computers, 22 (3) pp. 165-175. Available online

In recent years, the discourse concerning the relationship between narrative theory -- storytelling in general -- interactivity, and design is undeniably noteworthy. A significant part of this discourse concerns the use of fictional characters in design. Fictional characters have been used as user representatives, either substituting actual users or supporting idea generation, and their foremost objective is to facilitate the identification of user needs and goals and to support the development of detailed and comprehensive scenarios. Motivated by the aforementioned ongoing discourse and inspired by relevant approaches in the use of fictional characters in design, we aim to investigate the applicability and effectiveness of their use as a creative technique in participatory design sessions. We present a novel approach to using fictional characters in collaborative design of educational software with students, one that asks the participants for the formation and use of their own fictional characters -- we introduce the term "design alter egos" -- as a means to eliciting requirements and design ideas. In order to evaluate our approach, we conducted 20 collaborative design sessions with the participation of 94 undergraduate university students (aged 19-24) for eliciting requirements for the design of an ideal course website. The analysis of the results suggests that the design alter egos technique liberated the majority of the students from the fear of straightforwardly exposing themselves, supported and enhanced their introspection, stimulated their creativity, and helped to establish an informal and constructive atmosphere throughout the design sessions. We suggest the use of design alter egos as an engaging and effective supportive technique for co-designing educational software with students.

© All rights reserved Triantafyllakos et al. and/or Elsevier Science

2009
 
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Triantafyllakos, George, Palaigeorgiou, George and Tsoukalas, Ioannis A. (2009): Design alter egos: constructing and employing fictional characters in collaborative design sessions. In: Proceedings of the HCI09 Conference on People and Computers XXIII 2009. pp. 20-28. Available online

The paper presents a novel approach to collaborative design of educational software with students, one that asks the participants for the formation and use of fictional characters -- design alter egos -- as a means towards eliciting requirements and design ideas. In order to evaluate the suggested approach, we conducted 12 collaborative design sessions with the participation of 54 undergraduate university students (aged 19 to 24) for eliciting requirements for the design of an ideal course website. The analysis of the results showed that the design alter egos liberated the majority of the students from the fear of straightforwardly exposing themselves, supported and enhanced their introspection, stimulated their creativity and helped to establish an informal and constructive atmosphere throughout the design sessions. We suggest the use of design alter egos as an engaging and effective supportive technique for co-designing educational software with students.

© All rights reserved Triantafyllakos et al. and/or their publisher

2006
 
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Triantafyllakos, George, Palaigeorgiou, George, Demetriadis, Stavros N. and Tsoukalas, Ioannis A. (2006): The We!Design Methodology: Designing Educational Applications with Students. In: ICALT 2006 - Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies 5-7 July, 2006, Kerkrade, The Netherlands. pp. 997-1001. Available online

 
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Palaigeorgiou, George, Despotakis, Theofanis, Demetriadis, Stavros N. and Tsoukalas, Ioannis A. (2006): Synergies and barriers with electronic verbatim notes (eVerNotes): note taking and report writing with eVerNotes. In J. Comp. Assisted Learning, 22 (1) pp. 74-85. Available online

2005
 
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Palaigeorgiou, George, Siozos, Panagiotis, Konstantakis, Nikos I. and Tsoukalas, Ioannis A. (2005): A computer attitude scale for computer science freshmen and its educational implications. In J. Comp. Assisted Learning, 21 (5) pp. 330-342. Available online

2003
 
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Siozos, Panos, Palaigeorgiou, George and Despotakis, Theofanis (2003): Re-Adapting an Adaptive Assessment. Is This Possible?. In: ICALT 2003 - 2003 IEEE International Conference on Advanced Learning Technologies 9-11 July, 2003, Athens, Greece. pp. 408-409. Available online

 
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