Number of co-authors:20
Number of publications with 3 favourite co-authors:Kathleen Burnett:2Paul F. Marty:2Adam Worrall:2
Gary Burnett's 3 most productive colleagues in number of publications:Paul T. Jaeger:10Paul F. Marty:10Besiki Stvilia:9
Computer analyst to programmer: "You start coding. I'll go find out what they want."
-- Popular computer one-liner
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
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Has also published under the name of:
"G. Burnett" and "Gary E. Burnett"
Publications by Gary Burnett (bibliography)
Webber, Emily, Burnett, Gary and Morley, Jeremy (2012): Pedestrian navigation with a mobile device: strategy use and environmental learning. In: Proceedings of the HCI12 Conference on People and Computers XXVI 2012. pp. 286-291.
This paper focuses on the strategies employed during a pedestrian navigation task with a mobile device, and the implications for environmental engagement and learning. Twenty-four participants completed a short navigation task using GPS enabled Google Maps on a smart phone. Analysis of verbal protocols and glance behaviour were combined to suggest three broad strategy groups that users fall into when navigating with a mobile device. The results have implications for both environmental learning, and the design of future systems that are sensitive to both context and individual.
© All rights reserved Webber et al. and/or their publisher
Worrall, Adam, Marty, Paul F., Roberts, Jessica, Burnett, Kathleen, Burnett, Gary, Hinnant, Charles C., Kazmer, Michelle M., Stvilia, Besiki and Wu, Shuheng (2012): Observations of the lifecycles and information worlds of collaborative scientific teams at a national science lab. In: Proceedings of the 2012 iConference 2012. pp. 423-425.
Team-based scientific collaborations play a key role in the discovery and distribution of scientific knowledge. In order to determine the social and organizational factors that help support a scientific team's successful transition from short-term experiments to long-term programs of ongoing scientific research, this study used observations of teams conducting experiments at the National High Magnetic Field Laboratory to determine what teams actually do during these experiments. As part of a larger, ongoing research project using mixed methods, our findings describe the scientific culture of hybrid teams at work, and demonstrate how multiple, overlapping, and nested lifecycles and information worlds play an important role in promoting successful and continuing scientific collaboration. The boundaries between worlds and efforts to span them are particularly important, requiring greater attention. Our future research will develop a model including these factors and add further practical and theoretical implications to those we have already identified.
© All rights reserved Worrall et al. and/or their publisher
Hinnant, Charles C., Stvilia, Besiki, Wu, Shuheng, Worrall, Adam, Burnett, Kathleen, Burnett, Gary, Kazmer, Michelle M. and Marty, Paul F. (2012): Data curation in scientific teams: an exploratory study of condensed matter physics at a national science lab. In: Proceedings of the 2012 iConference 2012. pp. 498-500.
The advent of big science has brought a dramatic increase in the amount of data generated as part of scientific investigation. The ability to capture and prepare such data for reuse has brought about an increased interest in data curation practices within scientific fields and venues such as national laboratories. This study employs semi-structured interviews with key scientists at the National High Magnetic Field Laboratory to explore data management, curation, and sharing practices within a condensed matter physics community. Findings indicate that condensed matter physics is a highly varied field. The field's work practices and reward structures may impede the development and implementation of highly formalized curation policies focused on sharing data within the broader community. This study is an extension of a larger mixed-methods study to examine the life-cycles of virtual teams and will serve as a foundation for a larger survey of the lab's user community.
© All rights reserved Hinnant et al. and/or their publisher
Stevens, Alan, Burnett, Gary and Horberry, Tim (2010): A reference level for assessing the acceptable visual demand of in-vehicle information systems. In Behaviour and Information Technology, 29 (5) pp. 527-540.
With the increasing use of in-vehicle information systems (IVIS) by drivers whilst the vehicle is in motion, the risk of distraction-related crashes is expected to increase. Distraction in this case arises from engagement of the driver with the visual demand of an IVIS display, but measurement of such visual demand, and design decisions about how much visual demand is acceptable in this context, is problematic. Using the visual 'occlusion' technique, this paper uses data from visual demand metrics (from 4 reference in-vehicle tasks with 60 participants) and makes comparisons with several other approaches including expert usability analysis, other reference levels, social acceptability survey data, and a comparison with alcohol impairment. Based on these considerations an approach is taken to represent the distribution of occlusion measurements and a demand reference level (DRL) is proposed to be used as a criterion for design of IVIS displays. The DRL comprises a metric derived from occlusion measurements and an absolute value.
© All rights reserved Stevens et al. and/or Taylor and Francis
Pettitt, Michael and Burnett, Gary (2010): Visual Demand Evaluation Methods for In-Vehicle Interfaces. In International Journal of Mobile Human Computer Interaction, 2 (4) pp. 45-57.
The primary aim of the research presented in this paper is developing a method for assessing the visual demand (distraction) afforded by in-vehicle information systems (IVIS). In this respect, two alternative methods are considered within the research. The occlusion technique evaluates IVIS tasks in interrupted vision conditions, predicting likely visual demand. However, the technique necessitates performance-focused user trials utilising robust prototypes, and consequently has limitations as an economic evaluation method. In contrast, the Keystroke Level Model (KLM) has long been viewed as a reliable and valid means of modelling human performance and making task time predictions, therefore not requiring empirical trials or a working prototype. The research includes four empirical studies in which an extended KLM was developed and subsequently validated as a means of predicting measures relevant to the occlusion protocol. Future work will develop the method further to widen its scope, introduce new measures, and link the technique to existing design practices.
© All rights reserved Pettitt and Burnett and/or their publisher
Burnett, Gary and Irune, Ainojie (2009): Drivers' quality ratings for switches in cars: assessing the role of the vision, hearing and touch senses. In: Schmidt, Albrecht, Dey, Anind K., Seder, Thomas and Juhlin, Oskar (eds.) Proceedings of 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications - AutomotiveUI 2009 21-22 September , 2009, Essen, Germany. pp. 107-114.
Pettitt, Michael, Burnett, Gary and Stevens, Alan (2007): An extended keystroke level model (KLM) for predicting the visual demand of in-vehicle information systems. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007. pp. 1515-1524.
To assess the potential distraction of In-Vehicle Information Systems (IVIS), simple, low cost evaluation methods are required for use in early design stages. The occlusion technique evaluates IVIS tasks in interrupted vision conditions, aiming to predict likely visual demand. However, the technique necessitates performance-focused user trials utilising robust prototypes, and consequently has limitations as an economic evaluation method. HCI practitioners view the Keystroke Level Model (KLM) as a reliable and valid means of modelling human performance, not requiring empirical trials or working prototypes. This paper proposes an extended KLM, which aims to predict measures based on the occlusion protocol. To validate the new method, we compared results of an occlusion study with predictions based on the assumptions of the extended KLM. Analysis revealed significant correlations between observed and predicted results (R=0.93-0.98) and low error rates (7-13%). In conclusion, the extended KLM shows considerable merit as a first-pass design tool.
© All rights reserved Pettitt et al. and/or ACM Press
Burnett, Gary and Buerkle, Harry (2004): Information Exchange in Virtual Communities: A Comparative Study. In J. Computer-Mediated Communication, 9 (2) .
Burnett, Gary (2003): A road-based evaluation of a Head-Up Display for presenting navigation information. In: Proceedings of the Tenth International Conference on Human-Computer Interaction 2003. pp. 180-184.
Jaeger, Paul T. and Burnett, Gary (2003): Curtailing online education in the name of homeland security: The USA PATRIOT Act, SEVIS, and international students in the United States. In First Monday, 8 (9) .
Burnett, Gary and Porter, J. Mark (2001): Ubiquitous computing within cars: designing controls for non-visual use. In International Journal of Human-Computer Studies, 55 (4) pp. 521-531.
Increasingly, computing and communications-based technologies are being
implemented within cars. There is a need for fundamental research and
development to ensure that the control interfaces for future cars require
minimal visual demands. The needs, abilities and preferences of drivers (in
particular older drivers) are clearly a prime focus, as part of a user-centred
design approach. In addition, it is argued that much can be learnt from the
experience and strategies adopted by people who are blind or have low vision (a
non-user group). The paper sets out a number of research questions regarding
the inclusion of such people in the design process of future automobiles.
© All rights reserved Burnett and Porter and/or Academic Press
Ross, Tracy and Burnett, Gary (2001): Evaluating the human-machine interface to vehicle navigation systems as an example of ubiquitous computing. In International Journal of Human-Computer Studies, 55 (4) pp. 661-674.
In-vehicle navigation systems are an example of ubiquitous computing, where
the computing facility is embedded in an everyday object (car) for an everyday
task (driving). The maturing navigation systems market of the last 10 years has
prompted academic and commercial research into the human-machine interface
(HMI) for these systems. A significant body of research now exists in this
specialized area and a contribution has been made towards guidelines for
interface design. This paper presents an overview of evaluation methods used to
date (in terms of context of use, techniques, measures and evaluators) and the
pros and cons of the different approaches. It ends with a discussion of how the
resulting knowledge can assist in the evaluation of other ubiquitous
© All rights reserved Ross and Burnett and/or Academic Press
Burnett, Gary, Besant, Michele and Chatman, Elfreda A. (2001): Small worlds: Normative behavior in virtual communities and feminist bookselling. In JASIST - Journal of the American Society for Information Science and Technology, 52 (7) pp. 536-547.
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