Pub. period:1998-2011
Pub. count:16
Number of co-authors:16
Number of publications with 3 favourite co-authors:
André Guéziec:3Gabriel Taubin's 3 most productive colleagues in number of publications:
Claudio T. Silva:24 User error: replace user and press any key to continue.
-- Popular computer one-liner
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Taubin, Gabriel (2011): The New Education Department and Editorial Board Members. In IEEE Computer Graphics and Applications, 31 (1) pp. 5-6.
Stone, Maureen and Taubin, Gabriel (2010): Goodbye, Hello. In IEEE Computer Graphics and Applications, 30 (1) pp. 6-7.
Taubin, Gabriel (2010): CG&A's New Associate Editor in Chief. In IEEE Computer Graphics and Applications, 30 (4) pp. 6-7.
Taubin, Gabriel (2010): Editorial Board: Additions and Subtractions. In IEEE Computer Graphics and Applications, 30 (5) p. 6.
Taubin, Gabriel (2010): Our Departments: Charting the Path of Computer Graphics. In IEEE Computer Graphics and Applications, 30 (3) pp. 6-7.
Leotta, Matthew J., Vandergon, Austin and Taubin, Gabriel (2008): 3D Slit Scanning with Planar Constraints*. In Comput. Graph. Forum, 27 (8) pp. 2066-2080.
Ronfard, Remi and Taubin, Gabriel (2007): Introducing 3D Cinematography. In IEEE Computer Graphics and Applications, 27 (3) pp. 18-20.
Sibley, Peter G. and Taubin, Gabriel (2004): Atlas-Aware Laplacian Smoothing. In: VIS 2004 - 15th IEEE Visualization 2004 Conference 10-15 October, 2004, Austin, TX, USA. p. 27.
Taubin, Gabriel (2002): Detecting and reconstructing subdivision connectivity. In The Visual Computer, 18 (5) pp. 357-367.
Balmelli, Laurent, Morris, Christopher J., Taubin, Gabriel and Bernardini, Fausto (2002): Volume Warping for Adaptive Isosurface Extraction. In: IEEE Visualization 2002 2002. .
Taubin, Gabriel (2002): BLIC: Bi-Level Isosurface Compression. In: IEEE Visualization 2002 2002. .
Balmelli, Laurent, Taubin, Gabriel and Bernardini, Fausto (2002): Space-Optimized Texture Maps (Guenter Enderle [Best Paper] Award. In Comput. Graph. Forum, 21 (3) .
Bernardini, Fausto, Rushmeier, Holly E., Martin, Ioana M., Mittleman, Joshua and Taubin, Gabriel (2002): Building a Digital Model of Michelangelo's Florentine Pietà. In IEEE Computer Graphics and Applications, 22 (1) pp. 59-67.
Guéziec, André, Bossen, Frank, Taubin, Gabriel and Silva, Claudio T. (1999): Efficient Compression of Non-Manifold Polygonal Meshes. In: IEEE Visualization 1999 1999. pp. 73-80.
Guéziec, André, Taubin, Gabriel, Horn, William and Lazarus, Francis (1999): A Framework for Streaming Geometry in VRML. In IEEE Computer Graphics and Applications, 19 (2) pp. 68-78.
Guéziec, André, Taubin, Gabriel, Lazarus, Francis and Horn, William (1998): Converting sets of polygons to manifold surfaces by cutting and stitching. In: IEEE Visualization 1998 1998. pp. 383-390.
Pub. period:1998-2011
Pub. count:16
Number of co-authors:16
Number of publications with 3 favourite co-authors:
André Guéziec:3Gabriel Taubin's 3 most productive colleagues in number of publications:
Claudio T. Silva:24 User error: replace user and press any key to continue.
-- Popular computer one-liner
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !