Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.
-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Massink, M. and Faconti, G. (2002): A reference framework for continuous interaction. In Universal Access in the Information Society, 1 (4) pp. 237-251.
© All rights reserved Massink and Faconti and/or Springer Verlag
Duke, David, Faconti, G. and Massink, M. (1996): Synchronisation and Delay in a Formal Model of User Cognition. In: Stephanidis, Constantine (ed.) Proceedings of the 2nd ERCIM Workshop on User Interfaces for All November 7-8, 1996, Prague, Czech Republic. p. 19.
Paterno, Fabio and Faconti, G. (1992): On the Use of LOTOS to Describe Graphical Interaction. In: Monk, Andrew, Diaper, Dan and Harrison, Michael D. (eds.) Proceedings of the Seventh Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers VII August 15-18, 1992, University of York, UK. pp. 155-173.
© All rights reserved Paterno and and/or Cambridge University Press
Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.
-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !