Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
McVey, G. F., McCrobie, Daniel E., Evans, Deane, Parsons, H. McIlvaine, Templar, John A., Konz, Stephan and Caldwell, Barrett S. (1992): Interactions between Environmental Design and Human Factors Specialists. In: Proceedings of the Human Factors Society 36th Annual Meeting 1992. pp. 575-577.
© All rights reserved McVey et al. and/or Human Factors Society
McVey, G. F. and Parsons, H. McIlvaine (1991): A "Walk Through" Ergonomic Analysis of a National Resort Hotel as a Conference Facility. In: Proceedings of the Human Factors Society 35th Annual Meeting 1991. pp. 546-550.
McVey, G. F. (1990): The Application of Environmental Design Principles and Human Factors Guidelines to the Design of Training and Instructional Facilities: Room Size and Viewing Considerations. In: D., Woods, and E., Roth, (eds.) Proceedings of the Human Factors Society 34th Annual Meeting 1990, Santa Monica, USA. pp. 552-556.
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !