Fumio Kishino

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Publications by Fumio Kishino (bibliography)

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» 2009 «

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Maekawa, Takuya, Itoh, Yuichi, Kawai, Norifumi, Kitamura, Yoshifumi and Kishino, Fumio (2009): MADO interface: a window like a tangible user interface to look into the virtual world. In: Villar, Nicolas, Izadi, Shahram, Fraser, Mike and Benford, Steve (eds.) TEI 2009 - Proceedings of the 3rd International Conference on Tangible and Embedded Interaction February 16-18, 2009, Cambridge, UK. pp. 175-180. Available online

» 2008 «

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Takashima, Kazuki, Omori, Yasuko, Yoshimoto, Yoshiharu, Itoh, Yuich, Kitamura, Yoshifumi and Kishino, Fumio (2008): Effects of Avatar's Blinking Animation on Person Impressions. In: Proceedings of the 2008 Conference on Graphics Interface May 28-30, 2008, Windsor, Ontario, Canada. pp. 169-176.

Blinking is one of the most important cues for forming person impressions. We focus on the eye blinking rate of avatars and investigate its effect on viewer subjective impressions. Two experiments are conducted. The stimulus avatars included humans with generic reality (male and female), cartoon-style humans (male and female), animals, and unidentified life forms that were presented as a 20-second animation with various blink rates: 9, 12, 18, 24 and 36 blinks/min. Subjects rated their impressions of the presented stimulus avatars on a seven-point semantic differential scale. The results showed a significant effect of the avatar's blinking on viewer impressions and it was larger with the human-style avatars than the others. The results also lead to several implications and guidelines for the design of avatar representation. Blink animation of 18 blinks/min with a human-style avatar produces the friendliest impression. The higher blink rates, i.e., 36 blinks/min, give inactive impressions while the lower blink rates, i.e., 9 blinks/min, give intelligent impressions. Through these results, guidelines are derived for managing attractiveness of avatar by changing the avatar's blinking rate.

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Sakurai, Satoshi, Kitamura, Yoshifumi, Subramanian, Sriram and Kishino, Fumio (2008): Visibility control using revolving polarizer. In: Third IEEE International Workshop on Tabletops and Interactive Surfaces Tabletop 2008 October 1-3, 2008, Amsterdam, The Netherlands. pp. 161-168. Available online

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Hamazaki, Hirofumi, Kitaoka, Shinya, Ozaki, Maya, Kitamura, Yoshifumi, Lindeman, Robert W. and Kishino, Fumio (2008): Extracting camera-control requirements and camera movement generation in a 3D virtual environment. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 126-129. Available online

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Takashima, Kazuki, Subramanian, Sriram, Tsukitani, Takayuki, Kitamura, Yoshifumi and Kishino, Fumio (2008): Acquisition of Off-Screen Object by Predictive Jumping. In: Lee, Seongil, Choo, Hyunseung, Ha, Sungdo and Shin, In Chul (eds.) Computer-Human Interaction 8th Asia-Pacific Conference - APCHI 2008 July 6-9, 2008, Seoul, Korea. pp. 301-310. Available online

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Kitamura, Yoshifumi, Rong, Rong, Hirano, Yoshinori, Asai, Kazuhiro and Kishino, Fumio (2008): Video agent: interactive autonomous agents generated from real-world creatures. In: Feiner, Steven K., Thalmann, Daniel, Guitton, Pascal, Fröhlich, Bernd, Kruijff, Ernst and Hachet, Martin (eds.) VRST 2008 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 27-29, 2008, Bordeaux, France. pp. 30-38. Available online

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Sakurai, Satoshi, Itoh, Yuichi, Kitamura, Yoshifumi, Nacenta, Miguel A., Yamaguchi, Tokuo, Subramanian, Sriram and Kishino, Fumio (2008): A Middleware for Seamless Use of Multiple Displays. In: Graham, T. C. Nicholas and Palanque, Philippe A. (eds.) DSV-IS 2008 - Interactive Systems. Design, Specification, and Verification, 15th International Workshop July 16-18, 2008, Kingston, Canada. pp. 252-266. Available online

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Sakurai, Satoshi, Yamaguchi, Tokuo, Kitamura, Yoshifumi, Itoh, Yuichi, Fukazawa, Ryo, Kishino, Fumio, Nacenta, Miguel A. and Subramanian, Sriram (2008): M3: multi-modal interface in multi-display environment for multi-users. In: ACM SIGGRAPH ASIA artgallery emerging technologies 2008, Singapore. p. 45.

» 2007 «

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Yamaguchi, Tokuo, Subramanian, Sriram, Kitamura, Yoshifumi and Kishino, Fumio (2007): Strategic Tabletop Negotiations. In: Baranauskas, Maria Cecília Calani, Palanque, Philippe A., Abascal, Julio and Barbosa, Simone Diniz Junqueira (eds.) DEGAS 2007 - Proceedings of the 1st International Workshop on Design and Evaluation of e-Government Applications and Services September 11th, 2007, Rio de Janeiro, Brazil. pp. 169-182. Available online

» 2005 «

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Asano, Takeshi, Sharlin, Ehud, Kitamura, Yoshifumi, Takashima, Kazuki and Kishino, Fumio (2005): Predictive interaction using the delphian desktop. In: Proceedings of the 2005 ACM Symposium on User Interface Software and Technology 2005. pp. 133-141. Available online

This paper details the design and evaluation of the Delphian Desktop, a mechanism for online spatial prediction of cursor movements in a Windows-Icons-Menus-Pointers (WIMP) environment. Interaction with WIMP-based interfaces often becomes a spatially challenging task when the physical interaction mediators are the common mouse and a high resolution, physically large display screen. These spatial challenges are especially evident in overly crowded Windows desktops. The Delphian Desktop integrates simple yet effective predictive spatial tracking and selection paradigms into ordinary WIMP environments in order to simplify and ease pointing tasks. Predictions are calculated by tracking cursor movements and estimating spatial intentions using a computationally inexpensive online algorithm based on estimating the movement direction and peak velocity. In testing the Delphian Desktop effectively shortened pointing time to faraway icons, and reduced the overall physical distance the mouse (and user hand) had to mechanically traverse.

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Kitamura, Yoshifumi, Douko, Ken'ichi, Kitayama, Makoto and Kishino, Fumio (2005): Object deformation and force feedback for virtual chopsticks. In: Singh, Gurminder, Lau, Rynson W. H., Chrysanthou, Yiorgos and Darken, Rudolph P. (eds.) VRST 2005 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 7-9, 2005, Monterey, CA, USA. pp. 211-219. Available online

» 2004 «

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Watanabe, Ryoichi, Itoh, Yuichi, Asai, Masatsugu, Kitamura, Yoshifumi, Kishino, Fumio and Kikuchi, Hideo (2004): The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 173-180. Available online

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Naito, Satoshi, Kitamura, Yoshifumi and Kishino, Fumio (2004): Steering Law in an Environment of Spatially Coupled Style with Matters of Pointer Size and Trajectory Width. In: Masoodian, Masood, Jones, Steve and Rogers, Bill (eds.) Computer Human Interaction 6th Asia Pacific Conference - APCHI 2004 June 29 - July 2, 2004, Rotorua, New Zealand. pp. 305-316. Available online

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Sharlin, Ehud, Watson, Benjamin, Kitamura, Yoshifumi, Kishino, Fumio and Itoh, Yuichi (2004): On tangible user interfaces, humans and spatiality. In Personal and Ubiquitous Computing, 8 (5) pp. 338-346

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Ichida, Hiroyasu, Itoh, Yuichi, Kitamura, Yoshifumi and Kishino, Fumio (2004): Interactive retrieval of 3D shape models using physical objects. In: Schulzrinne, Henning, Dimitrova, Nevenka, Sasse, Martina Angela, Moon, Sue B. and Lienhart, Rainer (eds.) Proceedings of the 12th ACM International Conference on Multimedia October 10-16, 2004, New York, NY, USA. pp. 692-699. Available online

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Watanabe, Ryoichi, Itoh, Yuichi, Asai, Masatsugu, Kitamura, Yoshifumi, Kishino, Fumio and Kikuchi, Hideo (2004): The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface. In Computers in Entertainment, 2 (4) p. 15

» 2003 «

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Kitamura, Yoshifumi, Yamaguchi, Yoshihisa, Hiroshi, Imamizu, Kishino, Fumio and Kawato, Mitsuo (2003): Things happening in the brain while humans learn to use new tools. In: Cockton, Gilbert and Korhonen, Panu (eds.) Proceedings of the ACM CHI 2003 Human Factors in Computing Systems Conference April 5-10, 2003, Ft. Lauderdale, Florida, USA. pp. 417-424.

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Fukatsu, Shinji, Kitamura, Yoshifumi and Kishino, Fumio (2003): Manipulation of Viewpoints in 3D Environment Using Interlocked Motion of Coordinate Pairs. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction 2003, Zurich, Switzerland. p. 327.

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Onishi, Katsuhiko, Hasuike, Shoichi, Kitamura, Yoshifumi and Kishino, Fumio (2003): Interactive modeling of trees by using growth simulation. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 66-72. Available online

» 2002 «

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Kitamura, Yoshifumi, Ogata, Susumu and Kishino, Fumio (2002): A manipulation environment of virtual and real objects using a magnetic metaphor. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu and Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 201-207. Available online

» 2001 «

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Kitamura, Yoshifumi, Higashi, Tomohiko, Iida, Takayuki and Kishino, Fumio (2001): Interactive Computer Animation of Hand Gestures using Status Estimation with Multiple Regression Analysis. In Comput. Graph. Forum, 20 (3)

» 1998 «

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Kitamura, Yoshifumi, Smith, Andrew, Takemura, Haruo and Kishino, Fumio (1998): A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects. In Presence: Teleoperators and Virtual Environments, 7 (1) pp. 36-52

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Kitamura, Yoshifumi, Yee, Amy and Kishino, Fumio (1998): A Sophisticated Manipulation Aid in a Virtual Environment using Dynamic Constraints among Object Faces. In Presence: Teleoperators and Virtual Environments, 7 (5) pp. 460-477

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Fukatsu, Shinji, Kitamura, Yoshifumi, Masaki, Toshihiro and Kishino, Fumio (1998): Intuitive control of "bird's eye" overview images for navigation in an enormous virtual environment. In: VRST 1998 1998. pp. 67-76. Available online

» 1997 «

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Kitamura, Yoshifumi and Kishino, Fumio (1997): Consolidated manipulation of virtual and real objects. In: VRST 1997 1997. pp. 133-138. Available online

» 1996 «

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Noma, Haruo, Miyasato, Tsutomu and Kishino, Fumio (1996): A Palmtop Display for Dextrous Manipulation with Haptic Sensation. In: Tauber, Michael J., Bellotti, Victoria, Jeffries, Robin, Mackinlay, Jock D. and Nielsen, Jakob (eds.) Proceedings of the ACM CHI 96 Human Factors in Computing Systems Conference April 14-18, 1996, Vancouver, Canada. pp. 126-133. Available online

Palmtop displays have been extensively studied, but most of them simply refocus information in the real or virtual world. The palmtop display for dextrous manipulation (PDDM) proposed in this paper allows the users to manipulate a remote object as if they were holding it in their hands. The PDDM system has a small LCD, a 3D mouse and a mechanical linkage (force display). When the user locks onto an object in the center of the palmtop display, s/he can manipulate the object through motion input on the palmtop display with haptic sensation. In this paper, the features of a PDDM with haptic sensation are described, then four operating methods and the haptic representation methods for a trial model are proposed and evaluated.

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» 1994 «

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Utsumi, Akira, Milgram, Paul, Takemura, Haruo and Kishino, Fumio (1994): Investigation of Errors in Perception of Stereoscopically Presented Virtual Object Locations in Real Display Space. In: Proceedings of the Human Factors and Ergonomics Society 38th Annual Meeting 1994. pp. 250-254.

This paper describes studies on perception of virtual object locations. It explores the behavior of some factors related to depth perception, especially the effect of inter-pupillary distance (IPD) mismatch and the interplay of image blur and binocular disparity. IPD mismatch (which is caused by errors in estimation of the parameter) results in a certain perceptual error of virtual objects' depth. Blur of images is also a source of error in depth representation. It was found, in some cases, to be a very strong depth cue. The results of a series of experiments conducted on IPD mismatch and image blur are also presented.

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» 1993 «

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Kishino, Fumio, Ohya, Jun, Takemura, Haruo and Terashima, Nobuyoshi (1993): Virtual Space Teleconferencing System -- Real Time Detection and Reproduction of 3-D Human Images. In: Proceedings of the Fifth International Conference on Human-Computer Interaction 1993. pp. 669-674.

Real-time reproduction of a 3D human image is realized by the experimental system the authors recently built for the realization of a virtual space teleconferencing, in which participants at different sites can feel as if they are at one site and can cooperatively work. In the teleconferencing system, the 3D model of a participant is constructed by a wire frame model mapped by color texture and is displayed on the 3D screen at the receiving site. Using the experimental system, the optimum number of nodes for real-time reproduction is obtained. Promising results for real-time cooperative work using the experimental system are demonstrated.

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Ishibuchi, Koichi, Takemura, Haruo and Kishino, Fumio (1993): Real-Time Multi-Hand Detection for Human-Computer Interaction. In: Proceedings of the Fifth International Conference on Human-Computer Interaction 1993. pp. 1040-1045.

This paper proposes a new multi-hand human-computer interface environment based on real-time hand gesture detection. Our real-time hand gesture detection method uses image processing to allow unspecified individuals to convey their intentions to the computer by using their two hands without experiencing the sensation of wearing gloves. The multi-hand detection method, its implementation, and an evaluation of this multi-hand user interface in a virtual reality application are discussed.

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Morii, Kiyohiro, Kishino, Fumio and Tetsutani, Nobuji (1993): Evaluation of a Gaze Using Real-Time CG Eye-Animation Combined with Eye Movement Detector. In: Proceedings of the Fifth International Conference on Human-Computer Interaction 1993. pp. 1103-1108.

In a teleconferencing system with realistic sensations, human images are generated by Computer Graphics (CG). This requires animating natural eye movement with CG. In this paper, we describe the results of an experiment on the perception of gaze direction by using CG eye-animation. We then describe a real-time CG eye-animation system combined with an eye movement detector. We also subjectively evaluate the allowable transmission delay time when using this system.

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Kishino, Fumio, Ohya, Jun, Takemura, Haruo and Terashima, Nobuyoshi (1993): Virtual Space Teleconferencing System - Real Time Detection and Reproduction of 3-D Human Images. In: Salvendy, Gavriel and Smith, Michael J. (eds.) HCI International 1993 - Proceedings of the Fifth International Conference on Human-Computer Interaction - Volume 2 August 8-13, 1993, Orlando, Florida, USA. pp. 669-674.

» 1992 «

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Takemura, Haruo and Kishino, Fumio (1992): Cooperative Work Environment using Virtual Workspace. In: Mantel, Marilyn and Baecker, Ronald M. (eds.) Proceedings of the 1992 ACM conference on Computer-supported cooperative work November 01 - 04, 1992, Toronto, Ontario, Canada. pp. 226-232. Available online

A virtual environment, which is created by computer graphics and an appropriate user interface, can be used in many application fields, such as teleoperation, telecommunication and real time simulation. Furthermore, if this environment could be shared by multiple users, there would be more potential applications. Discussed in this paper is a case study of building a prototype of a cooperative work environment using a virtual environment, where more than two people can solve problems cooperatively, including design strategies and implementing issues. An environment where two operators can directly grasp, move or release stereoscopic computer graphics images by hand is implemented. The system is built by combining head position tracking stereoscopic displays, hand gesture input devices and graphics workstations. Our design goal is to utilize this type of interface for a future teleconferencing system. In order to provide good interactivity for users, we discuss potential bottlenecks and their solutions. The system allows two users to share a virtual environment and to organize 3-D objects cooperatively.

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» 1991 «

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Takahashi, Tomoichi and Kishino, Fumio (1991): Hand Gesture Coding Based on Experiments Using a Hand Gesture Interface Device. In ACM SIGCHI Bulletin, 23 (2) pp. 67-74

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Changes to this page (author)

19 Feb 2010: Enabled abstracts to be shown on Fumio Kishino's author page.
18 Jan 2010: Author was added to the bibliography (approved by an editor)
25 Jul 2009: Author was edited
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28 Apr 2003: Added the author to the bibliography

Publication statistics

Publication period:1991-2009
Publication count:33
Number of co-authors:54



Productive colleagues

Fumio Kishino's 3 most productive colleagues in number of publications:

Sriram Subramanian:33
Yoshifumi Kitamura:30
Paul Milgram:18


Collaboration count

Number of publications with 3 favourite co-authors:

Yoshifumi Kitamura:25
Yuichi Itoh:7
Haruo Takemura:6

 

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Mar 19

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