Publication statistics

Pub. period:1991-2011
Pub. count:44
Number of co-authors:69



Co-authors

Number of publications with 3 favourite co-authors:

Yoshifumi Kitamura:33
Yuichi Itoh:11
Haruo Takemura:8

 

 

Productive colleagues

Fumio Kishino's 3 most productive colleagues in number of publications:

Yoshifumi Kitamura:48
Sriram Subramanian:46
Miguel A. Nacenta:28
 
 
 

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Fumio Kishino

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Publications by Fumio Kishino (bibliography)

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2011
 
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Nakajima, Kosuke, Itoh, Yuichi, Tsukitani, Takayuki, Fujita, Kazuyuki, Takashima, Kazuki, Kitamura, Yoshifumi and Kishino, Fumio (2011): FuSA touch display: a furry and scalable multi-touch display. In: Proceedings of the 2011 ACM International Conference on Interactive Tabletops and Surfaces 2011. pp. 35-44.

We propose a furry and scalable multi-touch display called the "FuSA2 Touch Display." The furry type of tactile sensation of this surface affords various interactions such as stroking or clawing. The system utilizes plastic fiber optic bundles to realize a furry-type texture. The system can show visual feedback by projection and detects multi-touch input using a diffused illumination technique. We employed the optical feature of plastic fiber optics to integrate the input and output systems into such a simple configuration that the display becomes scalable. We implemented a 24-inch display, evaluated the visual feedback and touch detection features, and found that our implemented display encourages users to interact with it in various actions.

© All rights reserved Nakajima et al. and/or ACM Press

 
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Nakajima, Kosuke, Itoh, Yuichi, Tsukitani, Takayuki, Fujita, Kazuyuki, Takashima, Kazuki, Kitamura, Yoshifumi and Kishino, Fumio (2011): FuSA2 touch display. In: Proceedings of the 2011 ACM International Conference on Interactive Tabletops and Surfaces 2011. p. D5.

2010
 
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Fujita, Kazuyuki, Itoh, Yuichi, Takashima, Kazuki, Kitamura, Yoshifumi, Tsukitani, Takayuki and Kishino, Fumio (2010): Anchored navigation: coupling panning operation with zooming and tilting based on the anchor point on a map. In: Proceedings of the 2010 Conference on Graphics Interface 2010. pp. 233-240.

We propose two novel map navigation techniques, called Anchored Zoom (AZ) and Anchored Zoom and Tilt (AZT). In these techniques, the zooming and tilting of a virtual camera are automatically coupled with users' panning displacements so that the anchor point determined by users always remains in a viewport. This allows users to manipulate a viewport without mode-switching among pan, zoom, and tilt while maintaining a sense of distance and direction from the anchor point. We conducted an experiment to evaluate AZ and AZT and compare them with Pan&Zoom (PZ) [17] and Speed-dependent Automatic Zooming (SDAZ) [10] in off-screen target acquisition tasks and spatial recognition tests. Results showed that our proposed techniques were more effective than those of competitors in reducing time to reach off-screen objects while maintaining users' sense of distance and direction as well as PZ.

© All rights reserved Fujita et al. and/or their publisher

 
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Kikukawa, Tetsuya, Kitamura, Yoshifumi, Ohno, Tsubasa, Sakurai, Satoshi, Yamaguchi, Tokuo, Kishino, Fumio, Kunita, Yutaka, Isogai, Megumi, Kimata, Hideaki and Matsuura, Norihiko (2010): An image-based system for sharing a 3D object by transmitting to remote locations. In: Lok, Benjamin, Klinker, Gudrun and Nakatsu, Ryohei (eds.) IEEE Virtual Reality Conference, VR 2010 March 20-24, 2010, Waltham, Massachusetts, USA. pp. 277-278.

2009
 
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Maekawa, Takuya, Itoh, Yuichi, Kawai, Norifumi, Kitamura, Yoshifumi and Kishino, Fumio (2009): MADO interface: a window like a tangible user interface to look into the virtual world. In: Villar, Nicolas, Izadi, Shahram, Fraser, Mike and Benford, Steve (eds.) TEI 2009 - Proceedings of the 3rd International Conference on Tangible and Embedded Interaction February 16-18, 2009, Cambridge, UK. pp. 175-180.

2008
 
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Takashima, Kazuki, Omori, Yasuko, Yoshimoto, Yoshiharu, Itoh, Yuich, Kitamura, Yoshifumi and Kishino, Fumio (2008): Effects of Avatar's Blinking Animation on Person Impressions. In: Proceedings of the 2008 Conference on Graphics Interface May 28-30, 2008, Windsor, Ontario, Canada. pp. 169-176.

Blinking is one of the most important cues for forming person impressions. We focus on the eye blinking rate of avatars and investigate its effect on viewer subjective impressions. Two experiments are conducted. The stimulus avatars included humans with generic reality (male and female), cartoon-style humans (male and female), animals, and unidentified life forms that were presented as a 20-second animation with various blink rates: 9, 12, 18, 24 and 36 blinks/min. Subjects rated their impressions of the presented stimulus avatars on a seven-point semantic differential scale. The results showed a significant effect of the avatar's blinking on viewer impressions and it was larger with the human-style avatars than the others. The results also lead to several implications and guidelines for the design of avatar representation. Blink animation of 18 blinks/min with a human-style avatar produces the friendliest impression. The higher blink rates, i.e., 36 blinks/min, give inactive impressions while the lower blink rates, i.e., 9 blinks/min, give intelligent impressions. Through these results, guidelines are derived for managing attractiveness of avatar by changing the avatar's blinking rate.

© All rights reserved Takashima et al. and/or their publisher

 
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Sakurai, Satoshi, Kitamura, Yoshifumi, Subramanian, Sriram and Kishino, Fumio (2008): Visibility control using revolving polarizer. In: Third IEEE International Workshop on Tabletops and Interactive Surfaces Tabletop 2008 October 1-3, 2008, Amsterdam, The Netherlands. pp. 161-168.

 
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Hamazaki, Hirofumi, Kitaoka, Shinya, Ozaki, Maya, Kitamura, Yoshifumi, Lindeman, Robert W. and Kishino, Fumio (2008): Extracting camera-control requirements and camera movement generation in a 3D virtual environment. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 126-129.

 
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Takashima, Kazuki, Subramanian, Sriram, Tsukitani, Takayuki, Kitamura, Yoshifumi and Kishino, Fumio (2008): Acquisition of Off-Screen Object by Predictive Jumping. In: Lee, Seongil, Choo, Hyunseung, Ha, Sungdo and Shin, In Chul (eds.) Computer-Human Interaction 8th Asia-Pacific Conference - APCHI 2008 July 6-9, 2008, Seoul, Korea. pp. 301-310.

 
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Kitamura, Yoshifumi, Rong, Rong, Hirano, Yoshinori, Asai, Kazuhiro and Kishino, Fumio (2008): Video agent: interactive autonomous agents generated from real-world creatures. In: Feiner, Steven K., Thalmann, Daniel, Guitton, Pascal, Frhlich, Bernd, Kruijff, Ernst and Hachet, Martin (eds.) VRST 2008 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 27-29, 2008, Bordeaux, France. pp. 30-38.

 
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Sakurai, Satoshi, Itoh, Yuichi, Kitamura, Yoshifumi, Nacenta, Miguel A., Yamaguchi, Tokuo, Subramanian, Sriram and Kishino, Fumio (2008): A Middleware for Seamless Use of Multiple Displays. In: Graham, T. C. Nicholas and Palanque, Philippe A. (eds.) DSV-IS 2008 - Interactive Systems. Design, Specification, and Verification, 15th International Workshop July 16-18, 2008, Kingston, Canada. pp. 252-266.

 
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Sakurai, Satoshi, Yamaguchi, Tokuo, Kitamura, Yoshifumi, Itoh, Yuichi, Fukazawa, Ryo, Kishino, Fumio, Nacenta, Miguel A. and Subramanian, Sriram (2008): M3: multi-modal interface in multi-display environment for multi-users. In: ACM SIGGRAPH ASIA artgallery emerging technologies 2008, Singapore. p. 45.

2007
 
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Yamaguchi, Tokuo, Subramanian, Sriram, Kitamura, Yoshifumi and Kishino, Fumio (2007): Strategic Tabletop Negotiations. In: Baranauskas, Maria Ceclia Calani, Palanque, Philippe A., Abascal, Julio and Barbosa, Simone Diniz Junqueira (eds.) DEGAS 2007 - Proceedings of the 1st International Workshop on Design and Evaluation of e-Government Applications and Services September 11th, 2007, Rio de Janeiro, Brazil. pp. 169-182.

2005
 
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Asano, Takeshi, Sharlin, Ehud, Kitamura, Yoshifumi, Takashima, Kazuki and Kishino, Fumio (2005): Predictive interaction using the delphian desktop. In: Proceedings of the 2005 ACM Symposium on User Interface Software and Technology 2005. pp. 133-141.

This paper details the design and evaluation of the Delphian Desktop, a mechanism for online spatial prediction of cursor movements in a Windows-Icons-Menus-Pointers (WIMP) environment. Interaction with WIMP-based interfaces often becomes a spatially challenging task when the physical interaction mediators are the common mouse and a high resolution, physically large display screen. These spatial challenges are especially evident in overly crowded Windows desktops. The Delphian Desktop integrates simple yet effective predictive spatial tracking and selection paradigms into ordinary WIMP environments in order to simplify and ease pointing tasks. Predictions are calculated by tracking cursor movements and estimating spatial intentions using a computationally inexpensive online algorithm based on estimating the movement direction and peak velocity. In testing the Delphian Desktop effectively shortened pointing time to faraway icons, and reduced the overall physical distance the mouse (and user hand) had to mechanically traverse.

© All rights reserved Asano et al. and/or ACM Press

 
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Kitamura, Yoshifumi, Douko, Ken'ichi, Kitayama, Makoto and Kishino, Fumio (2005): Object deformation and force feedback for virtual chopsticks. In: Singh, Gurminder, Lau, Rynson W. H., Chrysanthou, Yiorgos and Darken, Rudolph P. (eds.) VRST 2005 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 7-9, 2005, Monterey, CA, USA. pp. 211-219.

 
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Murakami, Norishige, Onishi, Katsuhiko, Kitamura, Yoshifumi and Kishino, Fumio (2005): Modeling of Trees with 3D Gestures and Growth Simulation. In: Kjems, Eric and Blach, Roland (eds.) Proceedings of the 9th Int. Workshop on Immersive Projection Technology - 11th Eurographics Workshop on Virtual Environments - IPT-EGVE 2005 2005, Aalborg, Denmark. pp. 97-104.

2004
 
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Watanabe, Ryoichi, Itoh, Yuichi, Asai, Masatsugu, Kitamura, Yoshifumi, Kishino, Fumio and Kikuchi, Hideo (2004): The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 173-180.

 
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Naito, Satoshi, Kitamura, Yoshifumi and Kishino, Fumio (2004): Steering Law in an Environment of Spatially Coupled Style with Matters of Pointer Size and Trajectory Width. In: Masoodian, Masood, Jones, Steve and Rogers, Bill (eds.) Computer Human Interaction 6th Asia Pacific Conference - APCHI 2004 June 29 - July 2, 2004, Rotorua, New Zealand. pp. 305-316.

 
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Sharlin, Ehud, Watson, Benjamin, Kitamura, Yoshifumi, Kishino, Fumio and Itoh, Yuichi (2004): On tangible user interfaces, humans and spatiality. In Personal and Ubiquitous Computing, 8 (5) pp. 338-346.

 
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Ichida, Hiroyasu, Itoh, Yuichi, Kitamura, Yoshifumi and Kishino, Fumio (2004): Interactive retrieval of 3D shape models using physical objects. In: Schulzrinne, Henning, Dimitrova, Nevenka, Sasse, Martina Angela, Moon, Sue B. and Lienhart, Rainer (eds.) Proceedings of the 12th ACM International Conference on Multimedia October 10-16, 2004, New York, NY, USA. pp. 692-699.

 
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Watanabe, Ryoichi, Itoh, Yuichi, Asai, Masatsugu, Kitamura, Yoshifumi, Kishino, Fumio and Kikuchi, Hideo (2004): The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface. In Computers in Entertainment, 2 (4) p. 15.

 
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Ichida, Hiroyasu, Itoh, Yuichi, Kitamura, Yoshifumi and Kishino, Fumio (2004): Interactive Retrieval of 3D Virtual Shapes using Physical Objects. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. pp. 231-232.

2003
 
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Kitamura, Yoshifumi, Yamaguchi, Yoshihisa, Hiroshi, Imamizu, Kishino, Fumio and Kawato, Mitsuo (2003): Things happening in the brain while humans learn to use new tools. In: Cockton, Gilbert and Korhonen, Panu (eds.) Proceedings of the ACM CHI 2003 Human Factors in Computing Systems Conference April 5-10, 2003, Ft. Lauderdale, Florida, USA. pp. 417-424.

 
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Fukatsu, Shinji, Kitamura, Yoshifumi and Kishino, Fumio (2003): Manipulation of Viewpoints in 3D Environment Using Interlocked Motion of Coordinate Pairs. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction 2003, Zurich, Switzerland. p. 327.

 
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Onishi, Katsuhiko, Hasuike, Shoichi, Kitamura, Yoshifumi and Kishino, Fumio (2003): Interactive modeling of trees by using growth simulation. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 66-72.

2002
 
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Kitamura, Yoshifumi, Ogata, Susumu and Kishino, Fumio (2002): A manipulation environment of virtual and real objects using a magnetic metaphor. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu and Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 201-207.

2001
 
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Kitamura, Yoshifumi, Higashi, Tomohiko, Iida, Takayuki and Kishino, Fumio (2001): Interactive Computer Animation of Hand Gestures using Status Estimation with Multiple Regression Analysis. In Comput. Graph. Forum, 20 (3) .

1999
 
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Kitamura, Yoshifumi, Higashi, Tomohiko, Masaki, Toshihiro and Kishino, Fumio (1999): Virtual Chopsticks: Object Manipulation using Multiple Exact Interactions. In: VR 1999 1999. pp. 198-204.

1998
 
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Kitamura, Yoshifumi, Smith, Andrew, Takemura, Haruo and Kishino, Fumio (1998): A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects. In Presence: Teleoperators and Virtual Environments, 7 (1) pp. 36-52.

 
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Kitamura, Yoshifumi, Yee, Amy and Kishino, Fumio (1998): A Sophisticated Manipulation Aid in a Virtual Environment using Dynamic Constraints among Object Faces. In Presence: Teleoperators and Virtual Environments, 7 (5) pp. 460-477.

 
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Fukatsu, Shinji, Kitamura, Yoshifumi, Masaki, Toshihiro and Kishino, Fumio (1998): Intuitive control of "bird's eye" overview images for navigation in an enormous virtual environment. In: VRST 1998 1998. pp. 67-76.

1997
 
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Kitamura, Yoshifumi and Kishino, Fumio (1997): Consolidated manipulation of virtual and real objects. In: VRST 1997 1997. pp. 133-138.

1996
 
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Noma, Haruo, Miyasato, Tsutomu and Kishino, Fumio (1996): A Palmtop Display for Dextrous Manipulation with Haptic Sensation. In: Tauber, Michael J., Bellotti, Victoria, Jeffries, Robin, Mackinlay, Jock D. and Nielsen, Jakob (eds.) Proceedings of the ACM CHI 96 Human Factors in Computing Systems Conference April 14-18, 1996, Vancouver, Canada. pp. 126-133.

Palmtop displays have been extensively studied, but most of them simply refocus information in the real or virtual world. The palmtop display for dextrous manipulation (PDDM) proposed in this paper allows the users to manipulate a remote object as if they were holding it in their hands. The PDDM system has a small LCD, a 3D mouse and a mechanical linkage (force display). When the user locks onto an object in the center of the palmtop display, s/he can manipulate the object through motion input on the palmtop display with haptic sensation. In this paper, the features of a PDDM with haptic sensation are described, then four operating methods and the haptic representation methods for a trial model are proposed and evaluated.

© All rights reserved Noma et al. and/or ACM Press

1995
 
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Yoshida, Mikio, Tijerino, Yuri A., Abe, Shinji and Kishino, Fumio (1995): A Virtual Space Teleconferencing System that Supports Intuitive Interaction for Creative and Cooperative Work. In: SI3D 1995 1995. pp. 115-122.

1994
 
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Utsumi, Akira, Milgram, Paul, Takemura, Haruo and Kishino, Fumio (1994): Investigation of Errors in Perception of Stereoscopically Presented Virtual Object Locations in Real Display Space. In: Proceedings of the Human Factors and Ergonomics Society 38th Annual Meeting 1994. pp. 250-254.

This paper describes studies on perception of virtual object locations. It explores the behavior of some factors related to depth perception, especially the effect of inter-pupillary distance (IPD) mismatch and the interplay of image blur and binocular disparity. IPD mismatch (which is caused by errors in estimation of the parameter) results in a certain perceptual error of virtual objects' depth. Blur of images is also a source of error in depth representation. It was found, in some cases, to be a very strong depth cue. The results of a series of experiments conducted on IPD mismatch and image blur are also presented.

© All rights reserved Utsumi et al. and/or Human Factors Society

 
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Tijerino, Yuri A., Mochizuki, Kenji and Kishino, Fumio (1994): Interactive 3-D computer graphics driven through verbal instructions: Previous and current activities at ART. In Computers & Graphics, 18 (5) pp. 621-631.

1993
 
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Kishino, Fumio, Ohya, Jun, Takemura, Haruo and Terashima, Nobuyoshi (1993): Virtual Space Teleconferencing System -- Real Time Detection and Reproduction of 3-D Human Images. In: Proceedings of the Fifth International Conference on Human-Computer Interaction 1993. pp. 669-674.

Real-time reproduction of a 3D human image is realized by the experimental system the authors recently built for the realization of a virtual space teleconferencing, in which participants at different sites can feel as if they are at one site and can cooperatively work. In the teleconferencing system, the 3D model of a participant is constructed by a wire frame model mapped by color texture and is displayed on the 3D screen at the receiving site. Using the experimental system, the optimum number of nodes for real-time reproduction is obtained. Promising results for real-time cooperative work using the experimental system are demonstrated.

© All rights reserved Kishino et al. and/or Elsevier Science

 
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Ishibuchi, Koichi, Takemura, Haruo and Kishino, Fumio (1993): Real-Time Multi-Hand Detection for Human-Computer Interaction. In: Proceedings of the Fifth International Conference on Human-Computer Interaction 1993. pp. 1040-1045.

This paper proposes a new multi-hand human-computer interface environment based on real-time hand gesture detection. Our real-time hand gesture detection method uses image processing to allow unspecified individuals to convey their intentions to the computer by using their two hands without experiencing the sensation of wearing gloves. The multi-hand detection method, its implementation, and an evaluation of this multi-hand user interface in a virtual reality application are discussed.

© All rights reserved Ishibuchi et al. and/or Elsevier Science

 
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Morii, Kiyohiro, Kishino, Fumio and Tetsutani, Nobuji (1993): Evaluation of a Gaze Using Real-Time CG Eye-Animation Combined with Eye Movement Detector. In: Proceedings of the Fifth International Conference on Human-Computer Interaction 1993. pp. 1103-1108.

In a teleconferencing system with realistic sensations, human images are generated by Computer Graphics (CG). This requires animating natural eye movement with CG. In this paper, we describe the results of an experiment on the perception of gaze direction by using CG eye-animation. We then describe a real-time CG eye-animation system combined with an eye movement detector. We also subjectively evaluate the allowable transmission delay time when using this system.

© All rights reserved Morii et al. and/or Elsevier Science

 
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Kishino, Fumio, Ohya, Jun, Takemura, Haruo and Terashima, Nobuyoshi (1993): Virtual Space Teleconferencing System - Real Time Detection and Reproduction of 3-D Human Images. In: Salvendy, Gavriel and Smith, Michael J. (eds.) HCI International 1993 - Proceedings of the Fifth International Conference on Human-Computer Interaction - Volume 2 August 8-13, 1993, Orlando, Florida, USA. pp. 669-674.

 
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Chanezon, Alain, Takemura, Haruo, Kitamura, Yoshifumi and Kishino, Fumio (1993): A Study of an Operator Assistant for Virtual Space. In: VR 1993 1993. pp. 492-498.

 
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Ohya, Jun, Kitamura, Yasuichi, Takemura, Haruo, Kishino, Fumio and Terashima, Nobuyoshi (1993): Real-time Reproduction of 3D Human Images in Virtual Space Teleconferencing. In: VR 1993 1993. pp. 408-414.

1992
 
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Takemura, Haruo and Kishino, Fumio (1992): Cooperative Work Environment using Virtual Workspace. In: Proceedings of the 1992 ACM conference on Computer-supported cooperative work November 01 - 04, 1992, Toronto, Ontario, Canada. pp. 226-232.

A virtual environment, which is created by computer graphics and an appropriate user interface, can be used in many application fields, such as teleoperation, telecommunication and real time simulation. Furthermore, if this environment could be shared by multiple users, there would be more potential applications. Discussed in this paper is a case study of building a prototype of a cooperative work environment using a virtual environment, where more than two people can solve problems cooperatively, including design strategies and implementing issues. An environment where two operators can directly grasp, move or release stereoscopic computer graphics images by hand is implemented. The system is built by combining head position tracking stereoscopic displays, hand gesture input devices and graphics workstations. Our design goal is to utilize this type of interface for a future teleconferencing system. In order to provide good interactivity for users, we discuss potential bottlenecks and their solutions. The system allows two users to share a virtual environment and to organize 3-D objects cooperatively.

© All rights reserved Takemura and Kishino and/or ACM Press

1991
 
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Takahashi, Tomoichi and Kishino, Fumio (1991): Hand Gesture Coding Based on Experiments Using a Hand Gesture Interface Device. In ACM SIGCHI Bulletin, 23 (2) pp. 67-74.

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/fumio_kishino.html

Publication statistics

Pub. period:1991-2011
Pub. count:44
Number of co-authors:69



Co-authors

Number of publications with 3 favourite co-authors:

Yoshifumi Kitamura:33
Yuichi Itoh:11
Haruo Takemura:8

 

 

Productive colleagues

Fumio Kishino's 3 most productive colleagues in number of publications:

Yoshifumi Kitamura:48
Sriram Subramanian:46
Miguel A. Nacenta:28
 
 
 

Upcoming Courses

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Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading