Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.
-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Zyda, Michael, Thukral, Dhruv, Jakatdar, Sumeet, Engelsma, Jonathan, Ferrans, James C., Hans, Mat, Shi, Larry, Kitson, Frederick L. and Vasudevan, Venu (2007): Educating the Next Generation of Mobile Game Developers. In IEEE Computer Graphics and Applications, 27 (2) pp. 92-96.
Kaufman, Arie E., Brady, Marty, Lorensen, William E., Kitson, Frederick L. and Pfister, Hanspeter (1998): Why is real-time volume rendering no longer a year away?. In: IEEE Visualization 1998 1998. pp. 497-499.
Furht, Borko, Kalra, Deven, Kitson, Frederick L., Rodriguez, Arturo A. and Wall, William E. (1995): Design Issues for Interactive Television Systems. In IEEE Computer, 28 (5) pp. 25-39.
Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.
-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !