Publication statistics

Pub. period:1990-2009
Pub. count:35
Number of co-authors:35



Co-authors

Number of publications with 3 favourite co-authors:

Chris Raymaekers:14
Tom Van Laerhoven:12
Eddy Flerackers:10

 

 

Productive colleagues

Frank Van Reeth's 3 most productive colleagues in number of publications:

Karin Coninx:133
Hans-Peter Seidel:118
Chris Raymaekers:94
 
 
 
May 26

The theory gives the answers, not the theorist.

-- Allen Newell

 
 

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Frank Van Reeth

Has also published under the name of:
"F. Van Reeth"

Personal Homepage:
uhasselt.be/fiche?voornaam=frank&naam=vanreeth


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Publications by Frank Van Reeth (bibliography)

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2009
 
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Mertens, Tom, Kautz, Jan and Reeth, Frank Van (2009): Exposure Fusion: A Simple and Practical Alternative to High Dynamic Range Photography. In Comput. Graph. Forum, 28 (1) pp. 161-171.

 
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Vandoren, Peter, Claesen, Luc, Raymaekers, Chris and Reeth, Frank Van (2009): Reflections on enhancing interaction in surface computing using real-world objects. In: Proceedings of CHI09 Workshop on Surface and Multitouch Computing April 4, 2009, Boston, USA. .

 
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Vandoren, Peter, Claesen, Luc, Laerhoven, Tom Van, Taelman, Johannes, Raymaekers, Chris, Flerackers, Eddy and Reeth, Frank Van (2009): FluidPaint: an Interactive Digital Painting System using Real Wet Brushes. In: Proceedings of ACM International Conference on Interactive Tabletops and Surfaces November 23-25, 2009, Banff, Canada. pp. 53-56.

 
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Vandoren, Peter, Claesen, Luc, Laerhoven, Tom Van, Taelman, Johannes, Raymaekers, Chris, Flerackers, Eddy and Reeth, Frank Van (2009): FluidPaint: an interactive digital painting system using real wet brushes. In: Proceedings of the 2009 ACM International Conference on Interactive Tabletops and Surfaces 2009. pp. 53-56.

This paper presents FluidPaint, a novel digital paint system using real wet brushes. A new interactive canvas, accurately registering brush footprints and paint strokes in high precision has been developed. It is based on the real-time imaging of brushes and other painting instruments as well as the real-time co-located rendering of the painting results. This new painting user interface enhances the user experience and the artist's expressiveness. User tests demonstrate the intuitive nature of FluidPaint, naturally integrating interface elements of traditional painting in a digital paint system.

© All rights reserved Vandoren et al. and/or their publisher

 
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Quax, Peter, Fiore, Fabian Di, Lamotte, Wim and Reeth, Frank Van (2009): Efficient distribution of emotion-related data through a networked virtual environment architecture. In Journal of Visualization and Computer Animation, 20 (5) pp. 501-510.

2008
 
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Vandoren, Peter, Laerhoven, Tom Van, Claesen, Luc, Taelman, Johannes, Fiore, Fabian Di, Reeth, Frank Van and Flerackers, Eddy (2008): Dip -- it: digital infrared painting on an interactive table. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 2901-2906.

In this paper we report on our work to develop a novel input technique for a digital paint system. Using a brush with infrared (IR) light emitting fibers, we were able to create a natural paint interface on an interactive table. This IR-brush adds two important properties to our paint environment: haptic feedback and an accurate brush footprint. The modified brush approaches the haptic feedback of the traditional paint brush. The use of IR-light in the brush enables tracking the contact area of the brush on the interactive table. Informal usability tests show that our digital paint environment offers an intuitive interface and contributes to an enhanced user experience in digital painting.

© All rights reserved Vandoren et al. and/or ACM Press

 
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Vandoren, Peter, Laerhoven, Tom Van, Claessen, Luc, Taelman, Johannes, Raymaekers, Chris and Reeth, Frank Van (2008): IntuPaint: Bridging the Gap Between Physical and Digital Painting. In: Proceedings of the Third Annual IEEE International Workshop on Horizontal Interactive Human-Computer Interaction TABLETOP 2008 October 2-3, 2008, Amsterdam, The Netherlands. pp. 71-78.

 
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Vandoren, Peter, Laerhoven, Tom Van, Claesen, Luc, Taelman, Johannes, Raymaekers, Chris and Reeth, Frank Van (2008): IntuPaint: Bridging the gap between physical and digital painting. In: Third IEEE International Workshop on Tabletops and Interactive Surfaces Tabletop 2008 October 1-3, 2008, Amsterdam, The Netherlands. pp. 65-72.

 
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Fiore, Fabian Di, Reeth, Frank Van, Patterson, John and Willis, Philip (2008): Highly stylised animation. In The Visual Computer, 24 (2) pp. 105-123.

 
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Hermans, Chris, Vanaken, Cedric, Mertens, Tom, Reeth, Frank Van and Bekaert, Philippe (2008): Augmented Panoramic Video. In Comput. Graph. Forum, 27 (2) pp. 281-290.

 
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Cuypers, Tom, Vanaken, Cedric, Francken, Yannick, Reeth, Frank Van and Bekaert, Philippe (2008): A Multi-Camera Framework for Interactive Video Games. In: Bobbitt, Russell, Connell, Jonathan H., Flickner, Myron, Haas, Norman, Hampapur, Arun, Harris, Dick, Kurtz, Charles, Lloyd, Bill, Otto, Charles, Pankanti, Sharath, Park, Unsang and Payne, Jason (eds.) Retail Vision-Based Self-checkout - Exploring Real Time Real Purpose General Vision System 2008. pp. 443-449.

 
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Laerhoven, Tom Van, Fiore, Fabian Di and Reeth, Frank Van (2008): Hand-painted animation with intelligent brushes. In Journal of Visualization and Computer Animation, 19 (3) pp. 365-374.

2007
 
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Haevre, William Van, Laerhoven, Tom Van, Fiore, Fabian Di and Reeth, Frank Van (2007): From dust till drawn. In The Visual Computer, 23 (9) pp. 925-934.

 
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Laerhoven, Tom Van and Reeth, Frank Van (2007): Brush up your painting skills. In The Visual Computer, 23 (9) pp. 763-771.

2005
 
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Haber, Tom, Mertens, Tom, Bekaert, Philippe and Reeth, Frank Van (2005): A computational approach to simulate subsurface light diffusion in arbitrarily shaped objects. In: Graphics Interface 2005 May 9-11, 2005, Victoria, British Columbia, Canada. pp. 79-86.

To faithfully display objects consisting of translucent materials such as milk, fruit, wax and marble, one needs to take into account subsurface scattering of light. Accurate renderings require expensive simulation of light transport. Alternatively, the widely-used fast dipole approximation [15] cannot deal with internal visibility issues, and has limited applicability (only homogeneous materials). We present a novel algorithm to plausibly reproduce subsurface scattering based on the diffusion approximation. This yields a relatively simple partial differential equation, which we propose to solve numerically using the multigrid method. The main difficulty in this approach consists of accurately representing interactions near the object's surface, for which we employ the embedded boundary discretization [5, 16]. Also, our method allows us to refine the simulation hierarchically where needed in order to optimize performance and memory usage. The resulting approach is capable of rapidly and accurately computing subsurface scattering in polygonal meshes for both homogeneous and heterogeneous materials. The amount of time spent computing subsurface scattering in a complex object is generally a few minutes.

© All rights reserved Haber et al. and/or their publisher

 
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Mertens, Tom, Kautz, Jan, Bekaert, Philippe, Reeth, Frank Van and Seidel, Hans-Peter (2005): Efficient Rendering of Local Subsurface Scattering. In Comput. Graph. Forum, 24 (1) pp. 41-49.

 
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Laerhoven, Tom Van and Reeth, Frank Van (2005): Real-time simulation of watery paint. In Journal of Visualization and Computer Animation, 16 (3) pp. 429-439.

2004
 
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Fiore, Fabian Di, Vandoren, Peter and Reeth, Frank Van (2004): Multimodal Interaction in a Collaborative Virtual Brainstorming Environment. In: Luo, Yuhua (ed.) Cooperative Design, Visualization, and Engineering, First International Conference - CDVE 2004 Palma de Mallorca, Spain, 2004, September 19-22. pp. 47-60.

2003
 
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Luyten, Kris, Laerhoven, Tom Van, Coninx, Karin and Reeth, Frank Van (2003): Runtime transformations for modal independent user interface migration. In Interacting with Computers, 15 (3) pp. 329-347.

The usage of computing systems has evolved dramatically over the last years. Starting from a low level procedural usage, in which a process for executing one or several tasks is carried out, computers now tend to be used in a problem oriented way. Future computer usage will be more centered around particular services, and will not be focused on platforms or applications. These services should be independent of the technology used to interact with them. In this paper an approach will be presented which provides a uniform interface to such services, without any dependence on modality, platform or programming language. Through the usage of general user interface descriptions, presented in XML, and converted using XSLT, a uniform framework is presented for runtime migration of user interfaces. As a consequence, future services will become easily extensible for all kinds of devices and modalities. Special attention goes out to a component-based software development approach. Services represented by and grouped in components can offer a special interface for modal- and device-independent rendering. Components become responsible for describing their own possibilities and constraints for interacting. An implementation serving as a proof of concept, a runtime conversion of a joystick in a 3D virtual environment into a 2D dialog-based user interface, is developed.

© All rights reserved Luyten et al. and/or Elsevier Science

 
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Laerhoven, Tom Van, Raymaekers, Chris and Reeth, Frank Van (2003): Generalized Object Interactions in a Component based Simulation Environment. In: Proceedings of WSCG 2003 February 3-7, 2003. pp. 472-479.

2002
 
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Luyten, Kris, Laerhoven, Tom Van, Coninx, Karin and Reeth, Frank Van (2002): Specifying User Interfaces for Runtime Modal Independent Migration. In: Vanderdonckt, Jean M. and Kolski, Christophe (eds.). "Computer-Aided Design of User Interfaces III". Valenciennes, France: Kluwerpp. 283-294

 
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Raymaekers, Chris and Reeth, Frank Van (2002): Algorithms for Haptic rendering of CSG Trees. In: Proceedings of Eurohaptics 2002 July 8-10, 2002, Edingburgh, UK. pp. 86-91.

 
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Raymaekers, Chris, Vansichem, Gert and Reeth, Frank Van (2002): Improving Sketching by Utilizing Haptic Feedback. In: Proceedings of AAAI Spring Symposium on Sketch Understanding March 25-27, 2002, Palo Alto, CA, USA. pp. 113-117.

2001
 
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Raymaekers, Chris, Beets, Koen and Reeth, Frank Van (2001): Fast Haptic Rendering of Complex Objects Using Subdivision Surfaces. In: Proceedings of the sixth PHANToM Users Group Workshop October 27-30, 2001, Aspen, CO, USA. .

 
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Flerackers, Chris, Earnshaw, Rae A., Vansichem, Gert, Reeth, Frank Van and Alsema, Frank (2001): Creating Broadcast Interactive Drama in an NVE. In IEEE Computer Graphics and Applications, 21 (1) pp. 56-60.

2000
 
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Boeck, Joan De, Raymaekers, Chris and Reeth, Frank Van (2000): Introducing touch in a rigid body simulation environment: a design overview. In: Proceedings of the second PHANToM Users Research Symosium July 6-7, 2000, Zurich, Switserland. pp. 1-8.

 
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Flerackers, Chris, Raymaekers, Chris, Vansichem, Gert and Reeth, Frank Van (2000): Generating Interactive Television Programs in the PANIVE architecture. In: Proceedings of Digital Content Creation Conference April 10-13, 2000, Bradford, UK. .

 
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Raymaekers, Chris, Vansichem, Gert and Reeth, Frank Van (2000): Using Haptic Feedback to Improve 2D Curve Creation with a 2.5D Pen-Like Metaphor. In: Proceedings of the second PHANToM Users Research Symosium July 6-7, 2000, Zurich, Switserland. pp. 27-34.

1999
 
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Raymaekers, Chris, Weyer, Tom De, Coninx, Karin, Reeth, Frank Van and Flerackers, Eddy (1999): ICOME: an Immersive 3D Object Modelling Environment. In Virtual Reality Journal, 4 (4) pp. 265-274.

1998
 
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Reeth, Frank Van, Raymaekers, Chris, Trekels, Peter, Verkoyen, Stefan and Flerackers, Eddy (1998): A distributed video retrieval system utilising broadband networked PC’s for educational applications. In: Proceedings of Multimedia Modelling 98 October 12-15, 1998, Lausanne, Switserland. pp. 47-48.

1997
 
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Coninx, Karin, Reeth, Frank Van and Flerackers, Eddy (1997): HCI Issues About Immersive Modeling. In: Smith, Michael J., Salvendy, Gavriel and Koubek, Richard J. (eds.) HCI International 1997 - Proceedings of the Seventh International Conference on Human-Computer Interaction - Volume 2 August 24-29, 1997, San Francisco, California, USA. pp. 953-956.

 
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Lamotte, Wim, Flerackers, Eddy, Reeth, Frank Van, Earnshaw, Rae A. and Matos, João Mena de (1997): Visinet: Collaborative 3D Visualization and VR over ATM Networks. In IEEE Computer Graphics and Applications, 17 (2) pp. 66-75.

1995
 
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Reeth, Frank Van, Coninx, Karin, Backer, Steve De and Flerackers, Eddy (1995): Realizing 3D Visual Programming Environments within a Virtual Environment. In Comput. Graph. Forum, 14 (3) pp. 361-370.

1993
 
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Reeth, Frank Van and Flerackers, Eddy (1993): Three-dimensional Graphical Programming in CAEL. In: Proceedings of the 1993 IEEE Workshop on Visual Languages August 24-27, 1993, Bergen, Norway. pp. 389-391.

1990
 
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Reeth, Frank Van and Flerackers, Eddy (1990): Visual pRogramming in a Computer Animation Environment. In: VL 1990 1990. pp. 194-199.

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/frank_van_reeth.html

Publication statistics

Pub. period:1990-2009
Pub. count:35
Number of co-authors:35



Co-authors

Number of publications with 3 favourite co-authors:

Chris Raymaekers:14
Tom Van Laerhoven:12
Eddy Flerackers:10

 

 

Productive colleagues

Frank Van Reeth's 3 most productive colleagues in number of publications:

Karin Coninx:133
Hans-Peter Seidel:118
Chris Raymaekers:94
 
 
 
May 26

The theory gives the answers, not the theorist.

-- Allen Newell

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!